setUnloadInCombat: Difference between revisions
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(a first attempt at rephrasing - have at it; also, in brief testing couldn't setup a scenario where a turret unit dismounted, but command seems to imply this is possible. maybe heli turrets (bench units)?) |
Killzone Kid (talk | contribs) (format) |
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| vehicle [[setUnloadInCombat]] [allowCargo, allowTurrets] |= Syntax | | vehicle [[setUnloadInCombat]] [allowCargo, allowTurrets] |= Syntax | ||
|p1= | |p1=[allowCargo, allowTurrets]: [[Array]] | ||
|p2= | |p2= vehicle: [[Object]]|= Parameter 1 | ||
|p3= | |p3= allowCargo: [[Boolean]]|= Parameter 2 | ||
| Nothing |= Return value | |p4= allowTurrets: [[Boolean]]|= Parameter 3 | ||
| [[Nothing]] |= Return value | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code> | |x1= <code>_veh [[setUnloadInCombat]] <nowiki>[</nowiki>[[true]], [[false]]];</code> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 09:26, 14 December 2014
Description
- Description:
- If cargo or turret units should get out of vehicle when in combat. If true, vehicle will stop and units will dismount. Vehicle must be local.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setUnloadInCombat [allowCargo, allowTurrets]
- Parameters:
- [allowCargo, allowTurrets]: Array
- vehicle: Object
- allowCargo: Boolean
- allowTurrets: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_veh setUnloadInCombat [true, false];
Additional Information
- See also:
- See also needed
Notes
-
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