isDedicated: Difference between revisions
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Killzone Kid (talk | contribs) (corrected broken example) |
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[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on December 21, 2014 - 14:54 (UTC)</dd> | |||
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | |||
<dd class="note"> | |||
<code>[[if]] ([[isDedicated]]) [[then]] { | |||
//run on dedicated server only | |||
}; | |||
[[if]] ([[isServer]]) [[then]] { | |||
//run on dedicated server or player host | |||
}; | |||
[[if]] ([[hasInterface]]) [[then]] { | |||
//run on all player clients incl. player host | |||
}; | |||
[[if]] (![[isDedicated]]) [[then]] { | |||
//run on all player clients incl. player host and headless clients | |||
}; | |||
[[if]] (![[isServer]]) [[then]] { | |||
//run on all player clients incl. headless clients but not player host | |||
}; | |||
[[if]] (![[hasInterface]]) [[then]] { | |||
//run on headless clients and dedicated server | |||
}; | |||
[[if]] (![[hasInterface]] && ![[isDedicated]]) [[then]] { | |||
//run on headless clients only | |||
};</code> | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 15:54, 21 December 2014
Description
- Description:
- Return true if the machine (executing the command) is a dedicated multiplayer server. In single player returns false.
- Groups:
- Uncategorised
Syntax
- Syntax:
- isDedicated
- Return Value:
- Boolean
Examples
- Example 1:
if (isDedicated) then {diag_log "Dedicated Server on the run !";};
Additional Information
- See also:
- isServerhasInterface
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on December 21, 2014 - 14:54 (UTC)
- Killzone Kid
-
if (isDedicated) then { //run on dedicated server only }; if (isServer) then { //run on dedicated server or player host }; if (hasInterface) then { //run on all player clients incl. player host }; if (!isDedicated) then { //run on all player clients incl. player host and headless clients }; if (!isServer) then { //run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { //run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { //run on headless clients only };