Difficulty Settings – Arma 3
Jump to navigation
Jump to search
(→Auto report: Added multiplayer note) |
|||
Line 10: | Line 10: | ||
|-valign=top | |-valign=top | ||
|'''Config path''': || | |'''Config path''': || | ||
|-valign=top | |||
|'''Profile flag name''': ||''Armor'' | |||
|-valign=top | |-valign=top | ||
|'''Difficulty availability''': || | |'''Difficulty availability''': || | ||
Line 27: | Line 29: | ||
|-valign=top | |-valign=top | ||
|'''Config path''': || | |'''Config path''': || | ||
|-valign=top | |||
|'''Profile flag name''': ||''FriendlyTag'' | |||
|-valign=top | |-valign=top | ||
|'''Difficulty availability''': || | |'''Difficulty availability''': || | ||
Line 44: | Line 48: | ||
|-valign=top | |-valign=top | ||
|'''Config path''': || | |'''Config path''': || | ||
|-valign=top | |||
|'''Profile flag name''': ||''EnemyTag'' | |||
|-valign=top | |-valign=top | ||
|'''Difficulty availability''': || | |'''Difficulty availability''': || | ||
Line 61: | Line 67: | ||
|-valign=top | |-valign=top | ||
|'''Config path''': ||Cursor >> ''explosive'' | |'''Config path''': ||Cursor >> ''explosive'' | ||
|-valign=top | |||
|'''Profile flag name''': ||''MineTag'' | |||
|-valign=top | |-valign=top | ||
|'''Difficulty availability''': || | |'''Difficulty availability''': || | ||
Line 78: | Line 86: | ||
|-valign=top | |-valign=top | ||
|'''Config path''': ||Cursor >> ''select, leader, iconInFormation, mission, attack, unitHealer, unitBleeding, unitInjured, me'' | |'''Config path''': ||Cursor >> ''select, leader, iconInFormation, mission, attack, unitHealer, unitBleeding, unitInjured, me'' | ||
|-valign=top | |||
|'''Profile flag name''': ||''HUD'' | |||
|-valign=top | |-valign=top | ||
|'''Difficulty availability''': || | |'''Difficulty availability''': || | ||
Line 95: | Line 105: | ||
|-valign=top | |-valign=top | ||
|'''Config path''': ||Cursor >> ''select, leader, iconInFormation, mission, attack, unitHealer, unitBleeding, unitInjured, me'' | |'''Config path''': ||Cursor >> ''select, leader, iconInFormation, mission, attack, unitHealer, unitBleeding, unitInjured, me'' | ||
|-valign=top | |||
|'''Profile flag name''': ||''HUDPerm'' | |||
|-valign=top | |-valign=top | ||
|'''Difficulty availability''': || | |'''Difficulty availability''': || | ||
Line 112: | Line 124: | ||
|-valign=top | |-valign=top | ||
|'''Config path''': ||Cursor >>''iconMove'',''mission'' | |'''Config path''': ||Cursor >>''iconMove'',''mission'' | ||
|-valign=top | |||
|'''Profile flag name''': ||''HUDWp'' | |||
|-valign=top | |-valign=top | ||
|'''Difficulty availability''': || | |'''Difficulty availability''': || | ||
Line 129: | Line 143: | ||
|-valign=top | |-valign=top | ||
|'''Config path''': ||Cursor >>''iconMove'',''mission'' | |'''Config path''': ||Cursor >>''iconMove'',''mission'' | ||
|-valign=top | |||
|'''Profile flag name''': ||''HUDWpPerm'' | |||
|-valign=top | |-valign=top | ||
|'''Difficulty availability''': || | |'''Difficulty availability''': || | ||
Line 146: | Line 162: | ||
|-valign=top | |-valign=top | ||
|'''Config path''': ||Cursor >> ''select'' | |'''Config path''': ||Cursor >> ''select'' | ||
|-valign=top | |||
|'''Profile flag name''': ||''HUDGroupInfo'' | |||
|-valign=top | |-valign=top | ||
|'''Difficulty availability''': || | |'''Difficulty availability''': || | ||
Line 160: | Line 178: | ||
:{|style="background:transparent" | :{|style="background:transparent" | ||
|-valign=top | |-valign=top | ||
|'''Description''': ||The player's unit reports enemy units, wounds and death of units in player's group. <b>Note:</b> As of Arma 3 v1.24, disabling auto report has no effect in multiplayer, it's always enabled (hardcoded). (See http://feedback.arma3.com/view.php?id=18967) | |'''Description''': ||The player's unit reports enemy units, wounds and death of units in player's group. <br/><b>Note:</b> As of Arma 3 v1.24, disabling auto report has no effect in multiplayer, it's always enabled (hardcoded). (See http://feedback.arma3.com/view.php?id=18967) | ||
|-valign=top | |-valign=top | ||
|'''Config path''': || | |'''Config path''': || | ||
|-valign=top | |||
|'''Profile flag name''': ||''AutoSpot'' | |||
|-valign=top | |-valign=top | ||
|'''Difficulty availability''': || | |'''Difficulty availability''': || | ||
Line 180: | Line 200: | ||
|-valign=top | |-valign=top | ||
|'''Config path''': ||all mine icons (in explosives config), unit icons (in characters config) <br /> IslandMap >> ''iconPlayer'' | |'''Config path''': ||all mine icons (in explosives config), unit icons (in characters config) <br /> IslandMap >> ''iconPlayer'' | ||
|-valign=top | |||
|'''Profile flag name''': ||''Map'' | |||
|-valign=top | |-valign=top | ||
|'''Difficulty availability''': || | |'''Difficulty availability''': || | ||
Line 197: | Line 219: | ||
|-valign=top | |-valign=top | ||
|'''Config path''': || | |'''Config path''': || | ||
|-valign=top | |||
|'''Profile flag name''': ||''WeaponCursor'' | |||
|-valign=top | |-valign=top | ||
|'''Difficulty availability''': || | |'''Difficulty availability''': || | ||
Line 214: | Line 238: | ||
|-valign=top | |-valign=top | ||
|'''Config path''': ||Cursor >> ''lock_target'' | |'''Config path''': ||Cursor >> ''lock_target'' | ||
|-valign=top | |||
|'''Profile flag name''': ||''AutoGuideAT'' | |||
|-valign=top | |-valign=top | ||
|'''Difficulty availability''': || | |'''Difficulty availability''': || | ||
Line 231: | Line 257: | ||
|-valign=top | |-valign=top | ||
|'''Config path''': ||GroupDir >> ''image'' | |'''Config path''': ||GroupDir >> ''image'' | ||
|-valign=top | |||
|'''Profile flag name''': ||''ClockIndicator'' | |||
|-valign=top | |-valign=top | ||
|'''Difficulty availability''': || | |'''Difficulty availability''': || | ||
Line 248: | Line 276: | ||
|-valign=top | |-valign=top | ||
|'''Config path''': || | |'''Config path''': || | ||
|-valign=top | |||
|'''Profile flag name''': ||''3rdPersonView'' | |||
|-valign=top | |-valign=top | ||
|'''Difficulty availability''': || | |'''Difficulty availability''': || | ||
Line 299: | Line 329: | ||
|-valign=top | |-valign=top | ||
|'''Config path''': || | |'''Config path''': || | ||
|-valign=top | |||
|'''Profile flag name''': ||''CameraShake'' | |||
|-valign=top | |-valign=top | ||
|'''Difficulty availability''': || | |'''Difficulty availability''': || | ||
Line 316: | Line 348: | ||
|-valign=top | |-valign=top | ||
|'''Config path''': || | |'''Config path''': || | ||
|-valign=top | |||
|'''Profile flag name''': ||''UnlimitedSaves'' | |||
|-valign=top | |-valign=top | ||
|'''Difficulty availability''': || | |'''Difficulty availability''': || | ||
Line 333: | Line 367: | ||
|-valign=top | |-valign=top | ||
|'''Config path''': || | |'''Config path''': || | ||
|-valign=top | |||
|'''Profile flag name''': ||''DeathMessages'' | |||
|-valign=top | |-valign=top | ||
|'''Difficulty availability''': || | |'''Difficulty availability''': || | ||
Line 350: | Line 386: | ||
|-valign=top | |-valign=top | ||
|'''Config path''': || | |'''Config path''': || | ||
|-valign=top | |||
|'''Profile flag name''': ||''NetStats'' | |||
|-valign=top | |-valign=top | ||
|'''Difficulty availability''': || | |'''Difficulty availability''': || | ||
Line 367: | Line 405: | ||
|-valign=top | |-valign=top | ||
|'''Config path''': || | |'''Config path''': || | ||
|-valign=top | |||
|'''Profile flag name''': ||''VonID'' | |||
|-valign=top | |-valign=top | ||
|'''Difficulty availability''': || | |'''Difficulty availability''': || | ||
Line 393: | Line 433: | ||
</table> | </table> | ||
|} | |} | ||
=Other parameters in ''cfgSkill''= | =Other parameters in ''cfgSkill''= |
Revision as of 16:43, 7 February 2015
Difficulty Menu
Extended armor
Description: Decreases damage of player and his associated group. Config path: Profile flag name: Armor Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
Friendly TAG
Description: Friendly unit identification and distance to the player, works only if weapon crosshair is also enabled. Config path: Profile flag name: FriendlyTag Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
Enemy TAG
Description: Enemy unit identification and distance to the player. Config path: Profile flag name: EnemyTag Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task Template:task/ Template:task Template:task/ Template:task Template:task Template:task Template:task
Show detected mines
Description: Shows exact location of a mine in the 3d scene. Config path: Cursor >> explosive Profile flag name: MineTag Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
Extended HUD info
Description: Shows leader, health state of group, target aquisition and tasks. Config path: Cursor >> select, leader, iconInFormation, mission, attack, unitHealer, unitBleeding, unitInjured, me Profile flag name: HUD Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/
Permanent extended HUD info
Description: Extended HUD info stays after lost visual contact (no fading). Config path: Cursor >> select, leader, iconInFormation, mission, attack, unitHealer, unitBleeding, unitInjured, me Profile flag name: HUDPerm Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
HUD waypoints info
Description: Shows waypoint, type of waypoint and distance to it. Config path: Cursor >>iconMove,mission Profile flag name: HUDWp Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task
Permanent HUD waypoints info
Description: HUD Waypoints info stays after lost visual contact. Config path: Cursor >>iconMove,mission Profile flag name: HUDWpPerm Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task
HUD show group
Description: Shows icons around player's group members. Config path: Cursor >> select Profile flag name: HUDGroupInfo Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task
Auto report
Description: The player's unit reports enemy units, wounds and death of units in player's group.
Note: As of Arma 3 v1.24, disabling auto report has no effect in multiplayer, it's always enabled (hardcoded). (See http://feedback.arma3.com/view.php?id=18967)Config path: Profile flag name: AutoSpot Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
Extended map info
Description: Markers of friendly and enemy locations and units are shown on the map. Config path: all mine icons (in explosives config), unit icons (in characters config)
IslandMap >> iconPlayerProfile flag name: Map Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
Weapon crosshair
Description: Weapon crosshair shown in 1st and 3rd person view. Config path: Profile flag name: WeaponCursor Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/
Auto guide AT
Description: Automatic target aiming of projectiles with flag canLock=1. Config path: Cursor >> lock_target Profile flag name: AutoGuideAT Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
Clock indicator
Description: Shows directional watch of detected targets in the lower cornes of the screen. Config path: GroupDir >> image Profile flag name: ClockIndicator Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task
3rd person view
Description: External camera view. Config path: Profile flag name: 3rdPersonView Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task
Super AI
Description: Sets a skill of all AI units to maximum. Config path: Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task Template:task/ Template:task Template:task/ Template:task Template:task/ Template:task Template:task
Auto Aim
Description: Weapon locks on target if cursor is in target's proximity. Config path: Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task Template:task/ Template:task Template:task/ Template:task Template:task Template:task Template:task
Camera Shake
Description: Camera shakes if player is near an explosion. Config path: Profile flag name: CameraShake Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task
Unlimited saves
Description: Feature broken. It should allow for more than one save games for player. Config path: Profile flag name: UnlimitedSaves Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
Killed by
Description: Shows in camera view, who killed the player. Config path: Profile flag name: DeathMessages Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/
Mutliplayer score
Description: Shows score in MP. Config path: Profile flag name: NetStats Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task/
VON ID
Description: Identifiaction of the speaking character in MP during communication with CapsLock. Config path: Profile flag name: VonID Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task/ Template:task Template:task
Allow full HUD info
Description: Shows weapon's info, info in driven vehicles, compass. Config path: Switching between configs unitInfoType and unitInfoTypeLite in cfgVehicles of each vehicle Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task/ Template:task Template:task
Other parameters in cfgSkill
- Imported from Take On Helicopters as part of library RotorLib (not currently supported in Arma 3):
roughLanding
Description: Allows landing in higher speeds without landing gear damage. Config path: Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task Template:task/ Template:task Template:task Template:task Template:task
windEnabled
Description: Effect of wind on a helicopter. Config path: Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task/ Template:task
autoTrimEnabled
Description: AutoTrim function of helicopter. Config path: Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task Template:task/ Template:task Template:task Template:task Template:task
stressDamageEnabled
Description: Damage caused by stress on the airframe during maneuvers (also based on weight). Config path: Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task/ Template:task