createDisplay: Difference between revisions
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MrPineapple (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) (example corrected) |
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|x1= <code>[[findDisplay]] 46 [[createDisplay]] " | |x1= <code>[[findDisplay]] 46 [[createDisplay]] "RscCredits";</code> |= Example 1 | ||
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<dd class="note"> | <dd class="note"> | ||
Do not simply [[createDisplay]] form Arma 3's debug console, as it will crash the game. Instead use [[spawn]] scope: | Do not simply [[createDisplay]] form Arma 3's debug console, as it will crash the game. Instead use [[spawn]] scope: | ||
<code>[] [[spawn]] {[[findDisplay]] 46 [[createDisplay]] " | <code>[] [[spawn]] {[[findDisplay]] 46 [[createDisplay]] "RscCredits"};</code> | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 16:52, 12 May 2015
Description
- Description:
- Create child display of given display and load from "resourceName". The notable difference between createDisplay and createDialog is that if child display class has movingEnable = 1; param, the player would be able to move whilst having control of the mouse pointer.
- Groups:
- Uncategorised
Syntax
- Syntax:
- parent createDisplay resourceName
- Parameters:
- parent: Display
- resourceName: String
- Return Value:
- Nothing
Examples
- Example 1:
findDisplay 46 createDisplay "RscCredits";
Additional Information
- See also:
- closeDisplaycreateDialog
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on August 23, 2014 - 23:36 (UTC)
- Killzone Kid
-
Do not simply createDisplay form Arma 3's debug console, as it will crash the game. Instead use spawn scope:
[] spawn {findDisplay 46 createDisplay "RscCredits"};
- Posted on November 15, 2014 - 13:20 (UTC)
- MrPineapple
-
Arma3 v1.34
When using CreateDisplay instead of CreateDialog, all the commands for working with the controls of the display only work with the control version, not the IDC version.
EXAMPLE:LbAdd [1234, "item"]; // does not work on displays, and won't error either _ctrl LbAdd "item"; // does work with displays
So you have to use the control(DisplayCtrl) and not the IDC.