remoteExec: Difference between revisions

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// removes the message identified by "IamUnique" ID from the JIP queue.
// removes the message identified by "IamUnique" ID from the JIP queue.
// Therefore, for newly connected clients hint "hello" won't be displayed anymore </code> |= Example 5
// Therefore, for newly connected clients hint "hello" won't be displayed anymore </code> |= Example 5
|x6= <code>"setAmmo" [[remoteExec]] [[player, [currentWeapon player, 1]], 0]; // all clients will have their ammo set to 1 for their current weapon |= Example 6
|x6= <code>"setAmmo" [[remoteExec]] [[player, [currentWeapon player, 1]], 0]; // all clients will have their ammo set to 1 for their current weapon </code> |= Example 6


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Revision as of 14:25, 26 May 2015


-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 1.46|1.46]]
Hover & click on the images for description

Description

Description:
Asks server to execute a command remotely by spawning it.
Groups:
Uncategorised

Syntax

Syntax:
[functionName] remoteExec [parms, targets, jipID];
Parameters:
functionName: String - function name. While any function can be used, only commands defined in CfgRemoteExecCommands are supported.
params: Array - parameters passed to the function
targets: - Optional. [default: 0]
Object - function will be executed only where unit is local [default: everyone]
Number - the function will be executed only on client with the given owner ID. When 0, the function will be executed on each client including the one where remoteExec was called from. When 2, it will be executed only by server. When negative, it will be executed everywhere except for machines with with the given client ID.
Side - the function will be executed only on clients where the player is on the specified side
Group - the function will be executed only on clients where the player is in the specified group
Array - array of any of types listed above
JIP_id: String - Optional. If set, it is used as an unique identifier of this remoteExec call in the JIP queue. It is recommended to keep this as short as possible. [default: ""]
Return Value:
Nothing

Examples

Example 1:
"hint" remoteExec ["hello", 0]; // runs hint "hello" on each connected client
Example 2:
"hint" remoteExec ["hello", 3]; // runs hint "hello" on first connected client
Example 3:
"hint" remoteExec ["hello", -2]; // runs hint "hello" everywhere but server
Example 4:
"hint" remoteExec ["hello", -2, "IamUnique"]; // runs hint "hello" everywhere but server and puts the message into the JIP queue. // Everytime new players connect, "hello" message will be displayed for them
Example 5:
"" remoteExec ["IamUnique"]; // removes the message identified by "IamUnique" ID from the JIP queue. // Therefore, for newly connected clients hint "hello" won't be displayed anymore
Example 6:
"setAmmo" remoteExec [[player, [currentWeapon player, 1]], 0]; // all clients will have their ammo set to 1 for their current weapon

Additional Information

See also:
remoteExecCall BIS_fnc_MP

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version 1.46]][[ Category: arma3dev: New Scripting Commands | REMOTEEXEC]][[ Category: arma3dev: Scripting Commands | REMOTEEXEC]]