laserTarget: Difference between revisions
Jump to navigation
Jump to search
m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
Waffle SS. (talk | contribs) m (Has no MP effect, only gets laser target. Removed MP effects) |
||
Line 7: | Line 7: | ||
|arg= local |= Arguments in MP | |arg= local |= Arguments in MP | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 17:58, 19 June 2015
Description
- Description:
- Returns target created by given unit (gunner in vehicle or on foot).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_target = laserTarget gunner heli;
- Example 2:
_designatedPos = position laserTarget player;
Additional Information
- See also:
- cursorTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- tom_48_97
- Need to be try with a soldier and laser designator
- DarkWanderer
- Works with either infantry or vehicles. Returns [0,0,0] if no target is present
- Franze
- You can only get a unit's lasertarget if it is local to you.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- ArmA 2 OA: New Scripting Commands List