Eden Editor: Terminology: Difference between revisions

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====== Entity ======
====== Entity ======
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| An editable element. Can be [[#Object|Object]], [[#Group|group]], [[#Trigger|trigger]], [[#Waypoint|waypoint]], [[#System|system]] or [[#Marker|marker]]. All entities are represented by an icon in the [[#View|View]] and by an entry in the [[#Entity_List|List]]. Before [[#Placing|placing]], an entity is an [[#Asset|asset]] available in the [[#Asset_Browser|asset browser]].
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====== Group ======
====== Group ======
| Action of [[#Connecting|connecting]] one AI [[#Character|Character]] to another Character or a [[#Group|Group]].
| Action of [[#Connecting|connecting]] one AI [[#Character|character]] to another Character or a [[#Group|group]].
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====== Placing ======
====== Placing ======
| Action of [[Eden_Editor:_Entity_Placing|adding]] one or more entities to the [[#Scenario|Scenario]] from the [[#Asset_Browser|Asset Browser]]
| Action of [[Eden_Editor:_Entity_Placing|adding]] one or more entities to the [[#Scenario|scenario]] from the [[#Asset_Browser|asset browser]]
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====== Preview ======
====== Preview ======
| Playing a [[#Scenario|Scenario]] from the editor to see how it performs.
| Playing a [[#Scenario|scenario]] from the editor to see how it performs.
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====== Syncing ======
====== Syncing ======
| Action of [[#Connecting|connecting]] one or more [[#Entity|Entities]] to another entity using general connection type.
| Action of [[#Connecting|connecting]] one or more [[#Entity|entities]] to another entity using general connection type.
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====== Transforming ======
====== Transforming ======
| Action of direct manipulation of entities in the [[#View|View]], can be [[#Translating|Translating]], [[#Rotating|Rotating]], [[#Area_Scaling|Area Scaling]] or [[#Connecting|Connecting]]
| Action of direct manipulation of entities in the [[#View|view]], can be [[#Translating|translating]], [[#Rotating|rotating]], [[#Area_Scaling|area scaling]] or [[#Connecting|connecting]]
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====== View ======
====== View ======
| Representation of scenario environment, can be 3D [[#Scene|Scene]] or 2D [[#Map|Map]]
| Representation of scenario environment, can be 3D [[#Scene|scene]] or 2D [[#Map|map]]
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Revision as of 10:52, 6 October 2015


Term Description
Area Marker
Area Scaling
Action of changing size of an entity area.
Asset
Asset Sub-type
Asset Type
Asset Browser
Attribute
Character
Connecting
Action of connecting one or more entities to another entity, using specific connection type.
Context Menu
Entity
An editable element. Can be Object, group, trigger, waypoint, system or marker. All entities are represented by an icon in the View and by an entry in the List. Before placing, an entity is an asset available in the asset browser.
Entity List
Group
Action of connecting one AI character to another Character or a group.
Grouping
Intro
Logic
Map
Marker
Menu Bar
Mission
Module
Object
Outro
Phase
Placing
Action of adding one or more entities to the scenario from the asset browser
Preview
Playing a scenario from the editor to see how it performs.
Prop
Rotating
Action of changing entity angle around X, Y or Z axis.
Scene
Status Bar
Synchronizing
See Syncing.
Syncing
Action of connecting one or more entities to another entity using general connection type.
System
Toolbar
Transformation Widget
Transforming
Action of direct manipulation of entities in the view, can be translating, rotating, area scaling or connecting
Translating
Action of changing X, Y or Z coordinates or an entity.
Trigger
Vehicle
View
Representation of scenario environment, can be 3D scene or 2D map
Waypoint
Widget
See Transformation Widget.
Workspace