Eden Editor: Terminology: Difference between revisions

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====== Asset ======
====== Asset ======
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| Content available for [[#Placing|placing]]. Once places, it becomes an [[#Entity|entity]].
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====== Asset Sub-type ======
====== Asset Sub-type ======
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| Minor categorization of the [[#Asset_Browser|asset browser]]. Available sub-types are based on currently selected [[#Asset_Type|asset type|]] (e.g., for Objects, sub-types are sides like BLUFOR, OFPOR, etc.)
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====== Asset Type ======
====== Asset Type ======
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| Major categorization of the [[#Asset_Browser|asset browser]]. Formerly known as ''editing mode'' in the 2D editor. Modes are  [[#Object|objects]], [[#Group|groups]], [[#Trigger|triggers]], [[#Waypoint|waypoints]], [[#System|systems]] and [[#Marker|markers]].
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====== Asset Browser ======
====== Asset Browser ======
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| A list of all assets available for [[#Placing|placing]]. Categorized by [[#Asset_Type|asset type]] and [[#Asset_Sub-type|asset sub-type]].
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====== Attribute ======
====== Attribute ======
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| Individual setting of an entity (e.g., [[#Object|object]] attributes are position, name, fuel, etc.)
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====== Context Menu ======
====== Context Menu ======
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| Menu opened by clicking '''Right Mouse Button''' on an [[#Entity|entity]]. Will show only options related to selected entities.
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====== Entity ======
====== Entity ======
| An editable element. Can be [[#Object|Object]], [[#Group|group]], [[#Trigger|trigger]], [[#Waypoint|waypoint]], [[#System|system]] or [[#Marker|marker]]. All entities are represented by an icon in the [[#View|View]] and by an entry in the [[#Entity_List|List]]. Before [[#Placing|placing]], an entity is an [[#Asset|asset]] available in the [[#Asset_Browser|asset browser]].
| An editable element. Can be [[#Object|object]], [[#Group|group]], [[#Trigger|trigger]], [[#Waypoint|waypoint]], [[#System|system]] or [[#Marker|marker]]. All entities are represented by an icon in the [[#View|view]] and by an entry in the [[#Entity_List|entity list]]. Before [[#Placing|placing]], an entity is an [[#Asset|asset]] available in the [[#Asset_Browser|asset browser]].
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====== Entity List ======
====== Entity List ======
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| A list of all [[#entities|entities|]] currently in the [[#Scenario|scenario]].
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====== Group ======
====== Group ======
| Action of [[#Connecting|connecting]] one AI [[#Character|character]] to another Character or a [[#Group|group]].
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====== Grouping ======
====== Grouping ======
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| Action of [[#Connecting|connecting]] one AI [[#Character|character]] to another Character or a [[#Group|group]].
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Revision as of 12:57, 6 October 2015


Term Description
Area Marker
Area Scaling
Action of changing size of an entity area.
Asset
Content available for placing. Once places, it becomes an entity.
Asset Sub-type
Minor categorization of the asset browser. Available sub-types are based on currently selected asset type| (e.g., for Objects, sub-types are sides like BLUFOR, OFPOR, etc.)
Asset Type
Major categorization of the asset browser. Formerly known as editing mode in the 2D editor. Modes are objects, groups, triggers, waypoints, systems and markers.
Asset Browser
A list of all assets available for placing. Categorized by asset type and asset sub-type.
Attribute
Individual setting of an entity (e.g., object attributes are position, name, fuel, etc.)
Character
Connecting
Action of connecting one or more entities to another entity, using specific connection type.
Context Menu
Menu opened by clicking Right Mouse Button on an entity. Will show only options related to selected entities.
Entity
An editable element. Can be object, group, trigger, waypoint, system or marker. All entities are represented by an icon in the view and by an entry in the entity list. Before placing, an entity is an asset available in the asset browser.
Entity List
A list of all entities| currently in the scenario.
Group
Grouping
Action of connecting one AI character to another Character or a group.
Intro
Logic
Map
Marker
Menu Bar
Mission
Module
Object
Outro
Phase
Placing
Action of adding one or more entities to the scenario from the asset browser
Preview
Playing a scenario from the editor to see how it performs.
Prop
Rotating
Action of changing entity angle around X, Y or Z axis.
Scene
Status Bar
Synchronizing
See Syncing.
Syncing
Action of connecting one or more entities to another entity using general connection type.
System
Toolbar
Transformation Widget
Transforming
Action of direct manipulation of entities in the view, can be translating, rotating, area scaling or connecting
Translating
Action of changing X, Y or Z coordinates or an entity.
Trigger
Vehicle
View
Representation of scenario environment, can be 3D scene or 2D map
Waypoint
Widget
See Transformation Widget.
Workspace