Eden Editor: Object: Difference between revisions
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! class="unsortable" | Description | ! class="unsortable" | Description | ||
! Class | ! Class | ||
! | ! Type | ||
|- | |- | ||
| '''Type''' | | '''Type''' | ||
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| | | | ||
| <tt>ItemClass</tt> | | <tt>ItemClass</tt> | ||
| | | [[String]] | ||
|- | |- | ||
| '''Variable Name''' | | '''Variable Name''' | ||
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| | | | ||
| <tt>Name</tt> | | <tt>Name</tt> | ||
| | | [[String]] | ||
|- | |- | ||
| '''Init''' | | '''Init''' | ||
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| Expression called upon start. In multiplayer, it's called on every machine and for each player who joins in progress. | | Expression called upon start. In multiplayer, it's called on every machine and for each player who joins in progress. | ||
| <tt>Init</tt> | | <tt>Init</tt> | ||
| | | [[String]] | ||
|- | |- | ||
| '''Position''' | | '''Position''' | ||
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| | | | ||
| <tt>position</tt> | | <tt>position</tt> | ||
| | | [[Position3D]] | ||
|- | |- | ||
| '''Rotation''' | | '''Rotation''' | ||
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| | | | ||
| <tt>rotation</tt> | | <tt>rotation</tt> | ||
| | | [[Number]] | ||
|- | |- | ||
| '''Placement Radius''' | | '''Placement Radius''' | ||
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| | | | ||
| <tt>placementRadius</tt> | | <tt>placementRadius</tt> | ||
| | | [[Number]] | ||
|- | |- | ||
| '''Singleplayer Control''' | | '''Singleplayer Control''' | ||
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| | | | ||
| <tt>ControlSP</tt> | | <tt>ControlSP</tt> | ||
| | | [[Bool]] | ||
|- | |- | ||
| '''Multiplayer Control''' | | '''Multiplayer Control''' | ||
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| | | | ||
| <tt>ControlMP</tt> | | <tt>ControlMP</tt> | ||
| | | [[Bool]] | ||
|- | |- | ||
| '''Role Description''' | | '''Role Description''' | ||
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| | | | ||
| <tt>description</tt> | | <tt>description</tt> | ||
| | | [[String]] | ||
|- | |- | ||
| '''Lock''' | | '''Lock''' | ||
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| | | | ||
| <tt>lock</tt> | | <tt>lock</tt> | ||
| | | [[Bool]] | ||
|- | |- | ||
| '''Skill''' | | '''Skill''' | ||
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| | | | ||
| <tt>skill</tt> | | <tt>skill</tt> | ||
| | | [[Number]] | ||
|- | |- | ||
| '''Health / Armor''' | | '''Health / Armor''' | ||
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| | | | ||
| <tt>Health</tt> | | <tt>Health</tt> | ||
| | | [[Number]] | ||
|- | |- | ||
| '''Fuel''' | | '''Fuel''' | ||
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| | | | ||
| <tt>fuel</tt> | | <tt>fuel</tt> | ||
| | | [[Number]] | ||
|- | |- | ||
| '''Ammunition''' | | '''Ammunition''' | ||
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| | | | ||
| <tt>ammo</tt> | | <tt>ammo</tt> | ||
| | | [[Number]] | ||
|- | |- | ||
| '''Rank''' | | '''Rank''' | ||
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| | | | ||
| <tt>rank</tt> | | <tt>rank</tt> | ||
| | | [[String]] | ||
|- | |- | ||
| '''Show Model''' | | '''Show Model''' | ||
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| | | | ||
| <tt>hideObject</tt> | | <tt>hideObject</tt> | ||
| | | [[Bool]] | ||
|- | |- | ||
| '''Enable Simulation''' | | '''Enable Simulation''' | ||
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| | | | ||
| <tt>enableSimulation</tt> | | <tt>enableSimulation</tt> | ||
| | | [[Bool]] | ||
|- | |- | ||
| '''Enable Damage''' | | '''Enable Damage''' | ||
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| | | | ||
| <tt>allowDamage</tt> | | <tt>allowDamage</tt> | ||
| | | [[Bool]] | ||
|- | |- | ||
| '''Enable Stamina''' | | '''Enable Stamina''' | ||
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| | | | ||
| <tt>enableStamina</tt> | | <tt>enableStamina</tt> | ||
| | | [[Bool]] | ||
|- | |- | ||
| '''Name''' | | '''Name''' | ||
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| | | | ||
| <tt>unitName</tt> | | <tt>unitName</tt> | ||
| | | [[String]] | ||
|- | |- | ||
| '''Face''' | | '''Face''' | ||
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| | | | ||
| <tt>face</tt> | | <tt>face</tt> | ||
| | | [[String]] | ||
|- | |- | ||
| '''Voice''' | | '''Voice''' | ||
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| | | | ||
| <tt>speaker</tt> | | <tt>speaker</tt> | ||
| | | [[String]] | ||
|- | |- | ||
| '''Voice Pitch''' | | '''Voice Pitch''' | ||
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| | | | ||
| <tt>pitch</tt> | | <tt>pitch</tt> | ||
| | | [[Number]] | ||
|- | |- | ||
| '''Probability of Presence''' | | '''Probability of Presence''' | ||
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| | | | ||
| <tt>presence</tt> | | <tt>presence</tt> | ||
| | | [[Number]] | ||
|- | |- | ||
| '''Condition of Presence''' | | '''Condition of Presence''' | ||
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| | | | ||
| <tt>presenceCondition</tt> | | <tt>presenceCondition</tt> | ||
| | | [[String]] | ||
|} | |} | ||
</onlyinclude> | </onlyinclude> | ||
[[Category:Eden Editor|Objects]] | [[Category:Eden Editor|Objects]] | ||
[[Category:Eden Editor: Asset Types|Objects]] | [[Category:Eden Editor: Asset Types|Objects]] |
Revision as of 16:28, 7 December 2015
Attributes
Info | Development | |||
---|---|---|---|---|
Name | Category | Description | Class | Type |
Type | Object Type | ItemClass | String | |
Variable Name | Object Init | Name | String | |
Init | Object Init | Expression called upon start. In multiplayer, it's called on every machine and for each player who joins in progress. | Init | String |
Position | Object Transformation | position | Position3D | |
Rotation | Object Transformation | rotation | Number | |
Placement Radius | Object Transformation | placementRadius | Number | |
Singleplayer Control | Object Control | ControlSP | Bool | |
Multiplayer Control | Object Control | ControlMP | Bool | |
Role Description | Object Control | description | String | |
Lock | Object States | lock | Bool | |
Skill | Object States | skill | Number | |
Health / Armor | Object States | Health | Number | |
Fuel | Object States | fuel | Number | |
Ammunition | Object States | ammo | Number | |
Rank | Object States | rank | String | |
Show Model | Object Special States | hideObject | Bool | |
Enable Simulation | Object Special States | enableSimulation | Bool | |
Enable Damage | Object Special States | allowDamage | Bool | |
Enable Stamina | Object Special States | enableStamina | Bool | |
Name | Object Identity | unitName | String | |
Face | Object Identity | face | String | |
Voice | Object Identity | speaker | String | |
Voice Pitch | Object Identity | pitch | Number | |
Probability of Presence | Object Presence | presence | Number | |
Condition of Presence | Object Presence | presenceCondition | String |