setEngineRPMRTD: Difference between revisions
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| helicopterRTD'''setEngineRPMRTD''' [value, engineIndex]|= Syntax | | helicopterRTD '''setEngineRPMRTD''' [value, engineIndex]|= Syntax | ||
|p1= helicopterRTD: [[ObjectRTD]] - helicopter |= Parameter 1 | |p1= helicopterRTD: [[ObjectRTD]] - helicopter |= Parameter 1 |
Revision as of 13:19, 23 December 2015
Description
- Description:
- Instantly set a helicopter's engine RPMs to the given value.
- engine index 0: engine #1
- engine index 1: engine #2
- engine index 2: engine #3
- engine index -1: all engines
- Groups:
- Uncategorised
Syntax
- Syntax:
- helicopterRTD setEngineRPMRTD [value, engineIndex]
- Parameters:
- helicopterRTD: ObjectRTD - helicopter
- value: Number - desired RPMs
- engineIndex: Number - engine index
- Return Value:
- Nothing
Examples
- Example 1:
(vehicle player) setEngineRPMRTD [6500, -1];
Additional Information
- See also:
- setWantedRPMRTD
Notes
-
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