sunOrMoon: Difference between revisions
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| Returns the sun to moon transition state. |= Description | | Returns the sun to moon transition state in range 0...1 |= Description | ||
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| | | '''sunOrMoon''' |= Syntax | ||
| [[Number]] |= Return value | | [[Number]] |= Return value | ||
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|x1= < | |x1= <code>_transitionState = [[sunOrMoon]];</code> |= Example 1 | ||
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| [[moonIntensity]] |= See also | | [[moonIntensity]], [[moonPhase]] |= See also | ||
}} | }} |
Revision as of 14:04, 5 March 2016
Description
- Description:
- Returns the sun to moon transition state in range 0...1
- Groups:
- Uncategorised
Syntax
- Syntax:
- sunOrMoon
- Return Value:
- Number
Examples
- Example 1:
_transitionState = sunOrMoon;
Additional Information
- See also:
- moonIntensitymoonPhase
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
bobtom - March 6 2014
If it's dark out the command will return 0, likewise when it's light the command will return 1.
--Lester (talk) 20:32, 7 March 2014 (CET)Lester
In the twilight the value is between 0 and 1.
Bottom Section
- Posted on September 21, 2014 - 15:44 (UTC)
- Killjoe
-
Note that at a 0.99 value, the twilight is still quite dark.
Can be tested with :
//test onEachFrame { systemchat format ["%1",sunOrMoon]; };
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.62
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Notes: Improper Formatting