setUnitLoadout: Difference between revisions
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|p1= Unit: [[Object]] |= Parameter 1 | |p1= Unit: [[Object]] |= Parameter 1 | ||
|p2= Loadout structure: [[Array]] |= Parameter 2 | |p2= Loadout structure: [[Array]] |= Parameter 2 | ||
|p3= Full | |p3= Full magazines: [[Boolean]] - Partially emptied magazines will be refilled when the loadout is applied - Default: true (optional)|= Parameter3 | ||
| Nothing |= RETURNVALUE | | Nothing |= RETURNVALUE | ||
|x1= <code>_loadout [[getUnitLoadout]] player_1 ; | |x1= <code>_loadout [[getUnitLoadout]] player_1 ; |
Revision as of 15:31, 19 April 2016
Description
- Description:
- Creates a loadout from given inventory structure and applies it to a unit.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit setUnitLoadout [Loadout structure, Full magazines]
- Parameters:
- Unit: Object
- Loadout structure: Array
- Full magazines: Boolean - Partially emptied magazines will be refilled when the loadout is applied - Default: true (optional)
- Return Value:
- Nothing
Examples
- Example 1:
_loadout getUnitLoadout player_1 ; player_2 setUnitLoadout _loadout;//Copies loadout from player_1 and applies it to player_2
Additional Information
- See also:
- getUnitLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3 dev version 1.59]][[ Category: arma3 dev: New Scripting Commands | SETUNITLOADOUT]][[ Category: arma3 dev: Scripting Commands | SETUNITLOADOUT]]