setUnitLoadout: Difference between revisions
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{{Command|= Comments | {{Command|= Comments | ||
|arma3 dev|= Game name | |arma3 dev|= Game name | ||
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| Creates a loadout from given inventory structure and applies it to a unit. | | Creates a loadout from given inventory structure and applies it to a unit. | ||
{{warning|This command is not final and might be changed in a near future.}} | |||
| unit [[setUnitLoadout]] [loadout, rearm]|= Syntax | | unit [[setUnitLoadout]] [loadout, rearm]|= Syntax | ||
|p1= unit: [[Object]] |= Parameter 1 | |p1= unit: [[Object]] |= Parameter 1 |
Revision as of 19:50, 20 April 2016
Description
- Description:
- Creates a loadout from given inventory structure and applies it to a unit.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit setUnitLoadout [loadout, rearm]
- Parameters:
- unit: Object
- loadout: Array - loadout array from getUnitLoadout
- rearm (Optional): Boolean - Partially emptied magazines will be refilled when the loadout is applied - Default: false
- Return Value:
- Nothing
Examples
- Example 1:
_loadout = getUnitLoadout player_1 ; player_2 setUnitLoadout _loadout;//Copies loadout from player_1 and applies it to player_2
Additional Information
- See also:
- getUnitLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3 dev version 1.59]][[ Category: arma3 dev: New Scripting Commands | SETUNITLOADOUT]][[ Category: arma3 dev: Scripting Commands | SETUNITLOADOUT]]