setUnitLoadout: Difference between revisions

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{{warning|This command is not final and might be changed in a near future.}}
{{Command|= Comments
{{Command|= Comments
|arma3 dev|= Game name
|arma3 dev|= Game name
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| Creates a loadout from given inventory structure and applies it to a unit.
| Creates a loadout from given inventory structure and applies it to a unit.


{{warning|This command is not final and might be changed in a near future.}}
| unit [[setUnitLoadout]] [loadout, rearm]|= Syntax
| unit [[setUnitLoadout]] [loadout, rearm]|= Syntax
|p1= unit: [[Object]] |= Parameter 1
|p1= unit: [[Object]] |= Parameter 1

Revision as of 19:50, 20 April 2016

-wrong parameter ("arma3 dev") defined!-[[:Category:Introduced with arma3 dev version 1.59|1.59]]
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Description

Description:
Creates a loadout from given inventory structure and applies it to a unit.
This command is not final and might be changed in a near future.
Groups:
Uncategorised

Syntax

Syntax:
unit setUnitLoadout [loadout, rearm]
Parameters:
unit: Object
loadout: Array - loadout array from getUnitLoadout
rearm (Optional): Boolean - Partially emptied magazines will be refilled when the loadout is applied - Default: false
Return Value:
Nothing

Examples

Example 1:
_loadout = getUnitLoadout player_1 ; player_2 setUnitLoadout _loadout;//Copies loadout from player_1 and applies it to player_2

Additional Information

See also:
getUnitLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3 dev version 1.59]][[ Category: arma3 dev: New Scripting Commands | SETUNITLOADOUT]][[ Category: arma3 dev: Scripting Commands | SETUNITLOADOUT]]

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Notes

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