Difficulty Settings – Arma 3
(Removed obsolete (never functional) flight model parameters.) |
Killzone Kid (talk | contribs) (→Difficulty Presets: autoReport) |
||
Line 54: | Line 54: | ||
| <tt>mapContent</tt> || Extended Map Content || true || true || false || Shows friendly units, enemy units and detected mines on the map. | | <tt>mapContent</tt> || Extended Map Content || true || true || false || Shows friendly units, enemy units and detected mines on the map. | ||
|- | |- | ||
| <tt>autoReport</tt> || Automatic Reporting || true || true || false || Enables automatic reporting of | | <tt>autoReport</tt> || Automatic Reporting || true || true || false || (Former '''autoSpot''') Enables/disables automatic reporting of spotted enemies '''by players only'''. This setting does not have effect on AI. To stop AI from talking with script, use <tt>unit [[setSpeaker]] "NoVoice"</tt> | ||
|- | |- | ||
| <tt>multipleSaves</tt> || Multiple Saves || true || true || false || Allows player to create multiple saves in a mission. | | <tt>multipleSaves</tt> || Multiple Saves || true || true || false || Allows player to create multiple saves in a mission. | ||
|} | |} | ||
==Configuration== | ==Configuration== |
Revision as of 10:57, 21 July 2016
Difficulty Menu
The 1.58 update brought a lot of changes to the difficulty system. List of the most significant ones can be found on Arma 3 Difficulty Overhaul page. There's a related thread on the forums where the changes can be discussed.
Difficulty Presets
One of the main changes that came with 1.58 is, that the difficulty levels were transformed to true presets. Each preset has exactly defined value for each difficulty option. If any of the options doesn't match the preset, it is changed to Custom. The following table shows comparison of the presets. Options that have fade out set can be faded in via the J key.
Config Parameter | Name in Game | Recruit | Regular | Veteran | Note |
---|---|---|---|---|---|
reducedDamage | Reduced Damage | true | false | false | Decreases damage dealt to the player and members of his group. |
groupIndicators | Group Indicators | show | limited distance | hide | Shows indication icons on units in player's group. |
friendlyTags | Friendly Name Tags | show | limited distance | hide | Friendly unit identification. Works only when the player aims at a unit. |
enemyTags | Enemy Name Tags | hide | hide | hide | Enemy unit identification. Works only when the player aims at a unit. |
detectedMines | Detected Mines | show | limited distance | hide | Shows icons indicating exact positions of mines. show = display the indicators on mines at 200m and closer. |
commands | Commands | show | fade out | fade out | Displays command icons like target markers, get in command and others. |
waypoints | Waypoints | show | show | fade out | Manages visibility of waypoint markers. |
weaponInfo | Weapon Info | show | show | fade out | Shows Weapon Info box (contains round and magazine count, firing mode, etc.). |
stanceIndicator | Stance Indicator | show | show | fade out | Displays stance indication (contains actual stance, weapon resting and deployment). |
staminaBar | Stamina Bar | true | true | false | Manages visibility of stamina indicator. true = fades in when stamina changes. |
weaponCrosshair | Crosshair | true | true | false | Shows weapon crosshair both in 1st and 3rd person view. |
visionAid | Vision Aid | true | false | false | Helps to detect units in visual range and identify friend from foe. |
squadRadar(Steam dev only) | Squad Radar | true | true | false | Indicates position of units within the player's group. |
thirdPersonView | 3rd Person View | true | true | false | Enables camera switching to 3rd person view. |
cameraShake | Camera Shake | true | true | true | Shakes camera if player is near explosion, passing vehicle or if player's vehicle is under G-load. |
scoreTable | Score Table | true | true | true | Displays table with kills, deaths and overall score in multiplayer. |
deathMessages | Killed By | true | true | true | Shows in chat window who killed the player. |
vonID | VON ID | true | true | true | Indicates who is speaking through VON communication. |
mapContent | Extended Map Content | true | true | false | Shows friendly units, enemy units and detected mines on the map. |
autoReport | Automatic Reporting | true | true | false | (Former autoSpot) Enables/disables automatic reporting of spotted enemies by players only. This setting does not have effect on AI. To stop AI from talking with script, use unit setSpeaker "NoVoice" |
multipleSaves | Multiple Saves | true | true | false | Allows player to create multiple saves in a mission. |
Configuration
Please note, that the following information applies to the config in game's data (namely data_f.pbo) not to the profile. For profile related information please refer to this page. Since Arma 3 1.58 the game's config uses CfgDifficultyPresets class. The former CfgDifficulties is now obsolete and was left in the config only not to break scripts that might have used it.
class CfgDifficultyPresets
{
defaultPreset = Regular;
// Parameters that affect difficulty and which are shared among presets
myArmorCoef = 1.5;
groupArmorCoef = 1.5;
//Parameters that affect the Limited distance choice for Group Indicators, Friendly Name Tags, Enemy Name Tags and Detected Mines.
//They determine on which distance the indicators are fully visible and how many more meters it takes until the indicator fades-out completely.
fadeDistanceStart = 40.0;
fadeDistanceSpan = 10.0;
recoilCoef = 1;
visionAidCoef = 0.8;
divingLimitMultiplier = 1.0; //Multiplier to limit capacity of lungs for soldiers.
animSpeedCoef = 0;
cancelThreshold = 0; //Threshold used for interrupting action.
showCadetHints = 1; // (0 = disabled, 1 = enabled)
showCadetWP = 1; // (0 = disabled, 1 = enabled)
class Recruit
{
displayName = $STR_Difficulty0; //Name of the difficulty preset.
class Options
{
// Simulation
reducedDamage = 1; // Reduced damage (0 = disabled, 1 = enabled)
// Situational awareness
groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always)
friendlyTags = 2; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
detectedMines = 2; // Detected mines (0 = never, 1 = limited distance, 2 = always)
commands = 2; // Commands (0 = never, 1 = fade out, 2 = always)
waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always)
// Personal awareness
weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always)
stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always)
staminaBar = 1; // Stamina bar (0 = disabled, 1 = enabled)
weaponCrosshair = 1; // Weapon crosshair (0 = disabled, 1 = enabled)
visionAid = 1; // Vision aid (0 = disabled, 1 = enabled)
// View
thirdPersonView = 1; // 3rd person view (0 = disabled, 1 = enabled)
cameraShake = 1; // Camera shake (0 = disabled, 1 = enabled)
// Multiplayer
scoreTable = 1; // Score table (0 = disabled, 1 = enabled)
deathMessages = 1; // Killed by (0 = disabled, 1 = enabled)
vonID = 1; // VON ID (0 = disabled, 1 = enabled)
// Misc
mapContent = 1; // Extended map content (0 = disabled, 1 = enabled)
autoReport = 1; // Automatic reporting (0 = disabled, 1 = enabled)
multipleSaves = 1; // Multiple saves (0 = disabled, 1 = enabled)
};
};
class Regular
{
displayName = $STR_Difficulty1; //Name of the difficulty preset.
class Options
{
// Simulation
reducedDamage = 0; // Reduced damage (0 = disabled, 1 = enabled)
groupIndicators = 1; // Group indicators (0 = never, 1 = limited distance, 2 = always)
friendlyTags = 1; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
detectedMines = 1; // Detected mines (0 = never, 1 = limited distance, 2 = always)
commands = 1; // Commands (0 = never, 1 = fade out, 2 = always)
waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always)
// Personal awareness
weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always)
stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always)
staminaBar = 1; // Stamina bar (0 = disabled, 1 = enabled)
weaponCrosshair = 1; // Weapon crosshair (0 = disabled, 1 = enabled)
visionAid = 0; // Vision aid (0 = disabled, 1 = enabled)
// View
thirdPersonView = 1; // 3rd person view (0 = disabled, 1 = enabled)
cameraShake = 1; // Camera shake (0 = disabled, 1 = enabled)
// Multiplayer
scoreTable = 1; // Score table (0 = disabled, 1 = enabled)
deathMessages = 1; // Killed by (0 = disabled, 1 = enabled)
vonID = 1; // VON ID (0 = disabled, 1 = enabled)
// Misc
mapContent = 1; // Extended map content (0 = disabled, 1 = enabled)
autoReport = 1; // Automatic reporting (0 = disabled, 1 = enabled)
multipleSaves = 1; // Multiple saves (0 = disabled, 1 = enabled)
};
};
class Veteran
{
displayName = $STR_Difficulty2; //Name of the difficulty preset.
class Options
{
// Simulation
reducedDamage = 0; // Reduced damage (0 = disabled, 1 = enabled)
// Situational awareness
groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always)
friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always)
commands = 1; // Commands (0 = never, 1 = fade out, 2 = always)
waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always)
// Personal awareness
weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always)
stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always)
staminaBar = 0; // Stamina bar (0 = disabled, 1 = enabled)
weaponCrosshair = 0; // Weapon crosshair (0 = disabled, 1 = enabled)
visionAid = 0; // Vision aid (0 = disabled, 1 = enabled)
// View
thirdPersonView = 0; // 3rd person view (0 = disabled, 1 = enabled)
cameraShake = 1; // Camera shake (0 = disabled, 1 = enabled)
// Multiplayer
scoreTable = 1; // Score table (0 = disabled, 1 = enabled)
deathMessages = 1; // Killed by (0 = disabled, 1 = enabled)
vonID = 1; // VON ID (0 = disabled, 1 = enabled)
// Misc
mapContent = 0; // Extended map content (0 = disabled, 1 = enabled)
autoReport = 0; // Automatic reporting (0 = disabled, 1 = enabled)
multipleSaves = 0; // Multiple saves (0 = disabled, 1 = enabled)
};
};
class Custom
{
displayName = $STR_Difficulty_Custom; //Name of the difficulty preset.
//All options of the Custom preset are set by the engine. The values in config
class Options
{
// Simulation
reducedDamage = 0; // Reduced damage (0 = disabled, 1 = enabled)
// Situational awareness
groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always)
friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always)
commands = 0; // Commands (0 = never, 1 = fade out, 2 = always)
waypoints = 0; // Waypoints (0 = never, 1 = fade out, 2 = always)
// Personal awareness
weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always)
stanceIndicator = 0; // Stance indicator (0 = never, 1 = fade out, 2 = always)
staminaBar = 0; // Stamina bar (0 = disabled, 1 = enabled)
weaponCrosshair = 0; // Weapon crosshair (0 = disabled, 1 = enabled)
visionAid = 0; // Vision aid (0 = disabled, 1 = enabled)
// View
thirdPersonView = 0; // 3rd person view (0 = disabled, 1 = enabled)
cameraShake = 0; // Camera shake (0 = disabled, 1 = enabled)
// Multiplayer
scoreTable = 0; // Score table (0 = disabled, 1 = enabled)
deathMessages = 0; // Killed by (0 = disabled, 1 = enabled)
vonID = 0; // VON ID (0 = disabled, 1 = enabled)
// Misc
mapContent = 0; // Extended map content (0 = disabled, 1 = enabled)
autoReport = 0; // Automatic reporting (0 = disabled, 1 = enabled)
multipleSaves = 0; // Multiple saves (0 = disabled, 1 = enabled)
};
};
};
Arma 3 v1.63 PUB DEV export (includes squad radar):
class CfgDifficultyPresets
{
class Recruit
{
description = "Regular man who just enrolled into the army.";
levelAI = "AILevelLow";
class Options
{
reducedDamage = 1;
groupIndicators = 2;
friendlyTags = 2;
enemyTags = 0;
detectedMines = 2;
commands = 2;
waypoints = 2;
weaponInfo = 2;
stanceIndicator = 2;
staminaBar = 1;
weaponCrosshair = 1;
visionAid = 1;
squadRadar = 1;
thirdPersonView = 1;
cameraShake = 1;
scoreTable = 1;
deathMessages = 1;
vonID = 1;
mapContent = 1;
autoReport = 1;
multipleSaves = 1;
};
displayName = "Recruit";
optionDescription = "Regular man who just enrolled into the army.";
optionPicture = "\A3\Ui_f\data\Logos\arma3_white_ca.paa";
};
class Regular
{
description = "Just finished training, no real combat experience.";
levelAI = "AILevelMedium";
class Options
{
reducedDamage = 0;
groupIndicators = 1;
friendlyTags = 1;
enemyTags = 0;
detectedMines = 1;
commands = 1;
waypoints = 2;
weaponInfo = 2;
stanceIndicator = 2;
staminaBar = 1;
weaponCrosshair = 1;
visionAid = 0;
squadRadar = 1;
thirdPersonView = 1;
cameraShake = 1;
scoreTable = 1;
deathMessages = 1;
vonID = 1;
mapContent = 1;
autoReport = 1;
multipleSaves = 1;
};
displayName = "Regular";
optionDescription = "Just finished training, no real combat experience.";
optionPicture = "\A3\Ui_f\data\Logos\arma3_white_ca.paa";
};
class Veteran
{
description = "Has survived several contacts with the enemy.";
levelAI = "AILevelHigh";
class Options
{
reducedDamage = 0;
groupIndicators = 0;
friendlyTags = 0;
enemyTags = 0;
detectedMines = 0;
commands = 1;
waypoints = 1;
weaponInfo = 1;
stanceIndicator = 1;
staminaBar = 0;
weaponCrosshair = 0;
visionAid = 0;
squadRadar = 0;
thirdPersonView = 0;
cameraShake = 1;
scoreTable = 1;
deathMessages = 1;
vonID = 1;
mapContent = 0;
autoReport = 0;
multipleSaves = 0;
};
displayName = "Veteran";
optionDescription = "Has survived several contacts with the enemy.";
optionPicture = "\A3\Ui_f\data\Logos\arma3_white_ca.paa";
};
class Custom
{
description = "Custom difficulty set by the player.";
levelAI = "AILevelMedium";
class Options
{
reducedDamage = 0;
groupIndicators = 0;
friendlyTags = 0;
enemyTags = 0;
detectedMines = 0;
commands = 0;
waypoints = 0;
weaponInfo = 1;
stanceIndicator = 0;
staminaBar = 0;
weaponCrosshair = 0;
visionAid = 0;
squadRadar = 0;
thirdPersonView = 0;
cameraShake = 0;
scoreTable = 0;
deathMessages = 0;
vonID = 0;
mapContent = 0;
autoReport = 0;
multipleSaves = 0;
};
displayName = "Custom";
optionDescription = "Custom difficulty set by the player.";
optionPicture = "\A3\Ui_f\data\Logos\arma3_white_ca.paa";
};
defaultPreset = "Regular";
myArmorCoef = 1.5;
groupArmorCoef = 1.5;
fadeDistanceStart = 40;
fadeDistanceSpan = 10;
recoilCoef = 1;
visionAidCoef = 0.8;
divingLimitMultiplier = 1;
animSpeedCoef = 0;
cancelThreshold = 0;
showCadetHints = 1;
showCadetWP = 1;
};
Difficulty Menu Before Arma 3 1.58
Extended armor
Description: Decreases damage of player and his associated group. Config path: Profile flag name: Armor Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
Friendly TAG
Description: Friendly unit identification and distance to the player, works only if weapon crosshair is also enabled. Config path: Profile flag name: FriendlyTag Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
Enemy TAG
Description: Enemy unit identification and distance to the player. Config path: Profile flag name: EnemyTag Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task Template:task/ Template:task Template:task/ Template:task Template:task Template:task Template:task
Show detected mines
Description: Shows exact location of a mine in the 3d scene. Config path: Cursor >> explosive Profile flag name: MineTag Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
Extended HUD info
Description: Shows leader, health state of group, target aquisition and tasks. Config path: Cursor >> select, leader, iconInFormation, mission, attack, unitHealer, unitBleeding, unitInjured, me Profile flag name: HUD Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/
Permanent extended HUD info
Description: Extended HUD info stays after lost visual contact (no fading). Config path: Cursor >> select, leader, iconInFormation, mission, attack, unitHealer, unitBleeding, unitInjured, me Profile flag name: HUDPerm Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
HUD waypoints info
Description: Shows waypoint, type of waypoint and distance to it. Config path: Cursor >>iconMove,mission Profile flag name: HUDWp Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task
HUD waypoints info permanently
Description: HUD Waypoints info stays after lost visual contact. Config path: Cursor >>iconMove,mission Profile flag name: HUDWpPerm Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task
HUD show group
Description: Shows icons around player's group members. Config path: Cursor >> select Profile flag name: HUDGroupInfo Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task
Stance Indicator
Description: Shows HUD element that indicates player's current stance Config path: Profile flag name: stanceIndicator Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task
Auto report
Description: The player's unit reports enemy units, wounds and death of units in player's group.
Note: As of Arma 3 v1.24,disabling auto report has no effect in multiplayer, it's always enabled (hardcoded).
(See http://feedback.arma3.com/view.php?id=18967)Config path: Profile flag name: AutoSpot Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
Extended map info
Description: Markers of friendly and enemy locations and units are shown on the map. Config path: all mine icons (in explosives config), unit icons (in characters config)
IslandMap >> iconPlayerProfile flag name: Map Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
Weapon crosshair
Description: Weapon crosshair shown in 1st and 3rd person view. Config path: Profile flag name: WeaponCursor Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/
Auto guide AT
Description: Automatic target aiming of projectiles with flag canLock=1. Config path: Cursor >> lock_target Profile flag name: AutoGuideAT Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
Clock indicator
Description: Shows directional watch of detected targets in the lower cornes of the screen. Config path: GroupDir >> image Profile flag name: ClockIndicator Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task
3rd person view
Description: External camera view. Config path: Profile flag name: thirdPersonView Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task
Super AI
Description: Sets a skill of all AI units to maximum. Was removed in Arma 3 according to dwarden https://forums.bistudio.com/topic/188661- difficulty-overhaul/page-2#entry2989575
Config path: Profile flag name: ultraAI Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task Template:task/ Template:task Template:task/ Template:task Template:task/ Template:task Template:task
Auto Aim
Description: Weapon locks on target if cursor is in target's proximity. Config path: Profile flag name: autoAim Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task Template:task Template:task Template:task Template:task Template:task Template:task Template:task
Camera Shake
Description: Camera shakes if player is near an explosion. Config path: Profile flag name: CameraShake Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task
Unlimited saves
Description: Feature broken. It should allow for more than one save games for player. Config path: Profile flag name: UnlimitedSaves Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
Killed by
Description: Shows in camera view, who killed the player. Config path: Profile flag name: DeathMessages Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/
Multiplayer score
Description: Shows score in MP. Config path: Profile flag name: NetStats Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task/
VON ID
Description: Identifiaction of the speaking character in MP during communication with CapsLock. Config path: Profile flag name: VonID Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task/ Template:task Template:task
Allow full HUD info
Description: Shows weapon's info, info in driven vehicles, compass. Config path: Switching between configs unitInfoType and unitInfoTypeLite in cfgVehicles of each vehicle Profile flag name: ExtendetInfoType Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task/ Template:task Template:task
Server Side Difficulties Override
It is possible to override certain difficulties settings in MP by including the following autogenerated (ultraAI added manually as non-existent in default
CfgDifficulties) config in <profilename>.Arma3Profile file in server profile:
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1;
armor = 1;
/* autoAim = 0; - cannot be changed */
autoGuideAT = 1;
autoSpot = 1;
autoTrimEnabled = 1;
cameraShake = 0;
clockIndicator = 1;
deathMessages = 1;
enemyTag = 0;
extendetInfoType = 1;
friendlyTag = 1;
hud = 1;
hudGroupInfo = 1;
hudPerm = 1;
hudWp = 1;
hudWpPerm = 1;
map = 1;
mineTag = 1;
netStats = 1;
roughLanding = 1;
stanceIndicator = 1;
stressDamageEnabled = 0;
ultraAI = 0;
unlimitedSaves = 1;
vonID = 1;
weaponCursor = 1;
windEnabled = 0;
};
precisionEnemy = 0.4;
precisionFriendly = 0.65;
skillEnemy = 0.4;
skillFriendly = 0.65;
};
class Regular
{
class Flags
{
3rdPersonView = 1;
armor = 1;
/* autoAim = 0; - cannot be changed */
/* autoGuideAT = 0; - cannot be changed */
autoSpot = 1;
autoTrimEnabled = 0;
cameraShake = 1;
clockIndicator = 1;
deathMessages = 1;
enemyTag = 0;
extendetInfoType = 1;
friendlyTag = 1;
hud = 1;
hudGroupInfo = 1;
hudPerm = 1;
hudWp = 1;
hudWpPerm = 1;
map = 1;
mineTag = 1;
netStats = 1;
roughLanding = 0;
stanceIndicator = 1;
stressDamageEnabled = 1;
ultraAI = 0;
unlimitedSaves = 0;
vonId = 1;
weaponCursor = 1;
windEnabled = 1;
};
precisionEnemy = 0.5;
precisionFriendly = 1;
skillEnemy = 0.6;
skillFriendly = 0.75;
};
class Veteran
{
class Flags
{
3rdPersonView = 1;
/* armor = 0; - cannot be changed */
/* autoAim = 0; - cannot be changed */
/* autoGuideAT = 0; - cannot be changed */
autoSpot = 1;
/* autoTrimEnabled = 0; - cannot be changed */
cameraShake = 1;
clockIndicator = 1;
deathMessages = 1;
/* enemyTag = 0; - cannot be changed */
extendetInfoType = 0;
/* friendlyTag = 0; - cannot be changed */
hud = 1;
hudGroupInfo = 1;
/* hudPerm = 0; - cannot be changed */
hudWp = 1;
hudWpPerm = 1;
/* map = 0; - cannot be changed */
/* mineTag = 0; - cannot be changed */
netStats = 1;
/* roughLanding = 0; - cannot be changed */
stanceIndicator = 1;
/* stressDamageEnabled = 1; - cannot be changed */
ultraAI = 0;
/* unlimitedSaves = 0; - cannot be changed */
vonId = 0;
weaponCursor = 1;
/* windEnabled = 1; - cannot be changed */
};
precisionEnemy = 0.75;
precisionFriendly = 1;
skillEnemy = 0.85;
skillFriendly = 0.85;
};
class Mercenary
{
class Flags
{
/* 3rdPersonView = 0; - cannot be changed */
/* armor = 0; - cannot be changed */
/* autoAim = 0; - cannot be changed */
/* autoGuideAT = 0; - cannot be changed */
autoSpot = 0;
/* autoTrimEnabled = 0; - cannot be changed */
/* cameraShake = 1; - cannot be changed */
/* clockIndicator = 0; - cannot be changed */
deathMessages = 1;
/* enemyTag = 0; - cannot be changed */
/* extendetInfoType = 0; - cannot be changed */
/* friendlyTag = 0; - cannot be changed */
hud = 1;
/* hudGroupInfo = 0; - cannot be changed */
/* hudPerm = 0; - cannot be changed */
/* hudWp = 0; - cannot be changed */
/* hudWpPerm = 0; - cannot be changed */
/* map = 0; - cannot be changed */
/* mineTag = 0; - cannot be changed */
netStats = 1;
/* roughLanding = 0; - cannot be changed */
/* stanceIndicator = 0; - cannot be changed */
/* stressDamageEnabled = 1; - cannot be changed */
/* ultraAI = 0; - cannot be changed */
/* unlimitedSaves = 0; - cannot be changed */
vonID = 0;
weaponCursor = 1;
/* windEnabled = 1; - cannot be changed */
};
precisionEnemy = 0.85;
precisionFriendly = 1;
skillEnemy = 0.85;
skillFriendly = 1;
};
};