setUnitLoadout: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Killzone Kid (talk | contribs) (argument is global) |
||
Line 2: | Line 2: | ||
|arma3|= Game name | |arma3|= Game name | ||
|1.58|= Game version | |1.58|= Game version | ||
|arg= | |arg= global |= Arguments in MP | ||
|eff= global |= Effects in MP | |eff= global |= Effects in MP | ||
| Creates a loadout from given inventory structure and applies it to a unit. | | Creates a loadout from given inventory structure and applies it to a unit. |
Revision as of 17:12, 21 July 2016
Description
- Description:
- Creates a loadout from given inventory structure and applies it to a unit.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit setUnitLoadout [loadout, rearm]
- Parameters:
- unit: Object
- loadout: Array - loadout array from getUnitLoadout
- rearm (Optional): Boolean - Partially emptied magazines will be refilled when the loadout is applied - Default: false
- Return Value:
- Nothing
Examples
- Example 1:
_loadout = getUnitLoadout player_1 ; player_2 setUnitLoadout _loadout;//Copies loadout from player_1 and applies it to player_2
Additional Information
- See also:
- getUnitLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note