Sound: SoundShader – Arma 3
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!''volume'' | !''volume'' | ||
|float (0..n) or [dBFS] | |float (0..n) or [dBFS] | ||
|1 (= db0) | |1 (= db0) | ||
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Revision as of 15:42, 23 September 2016
SoundShader
SoundShader is the lowest level of sound configuration. It contains wave files definition and basic set of parameters.
All SoundShaders have to be defined in the base class CfgSoundShaders.
For single SoundShader (SoundSet respectively), use wave files with the same frequency. |
parameter | unit/values | default | descriptions |
---|---|---|---|
sound | {["path/sound",p], ...} | none |
|
volume | float (0..n) or [dBFS] | 1 (= db0) |
|
frequency | (0.5..2) | 1 |
|
range | (0..n) [m] | 0 |
|
rangeCurve | {{d0, v0}, {d1, v1}, ... } or Class name | none |
|
limitation | bool | false |
|
class CfgSoundShaders
{
class ACPC2_closeShot_SoundShader
{
samples[] =
{
{ "A3\Sounds_F\arsenal\weapons\Pistols\Acpc2\ACPC2_closeShot_01", 1 },
{ "A3\Sounds_F\arsenal\weapons\Pistols\Acpc2\ACPC2_closeShot_02", 1 },
{ "A3\Sounds_F\arsenal\weapons\Pistols\Acpc2\ACPC2_closeShot_03", 1 }
};
volume = db0;
range = 50;
rangeCurve = closeShotCurve;
};
};