Sound: Global Sound Parameters – Arma 3
Category: Arma 3: Sound
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* [https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_emitter(v=vs.85).aspx innerRadius] value - distance, where | * [https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_emitter(v=vs.85).aspx innerRadius] value - distance, where signal starts bleeding into "opposite" channels | ||
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Revision as of 19:05, 24 September 2016
Global Sound Parameters
Definition of default sound properties, which are applied on every sound if not overridden by custom definition within SoundSet.
Configured in the base class CfgSoundGlobals.
| parameter | unit/values | default | descriptions |
|---|---|---|---|
| defaultDistanceFilter | class name |
| |
| defaultSound3DProcessingType | class name |
| |
| defaultVolumeCurve | class name |
| |
| defaultWeaponVolumeCurve | class name |
| |
| defaultLFEVolumeCurve | class name |
| |
| OldConfigurationVolumeFactor | float (0..n) or [dBFS] | db0 |
|
| defaultSpatialityRange | [m] | 0 |
|
| defaultSpatialityRangeAngle | [radians] (0..pi/4) | 0.785 (pi/4) |
class CfgSoundGlobals
{
defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter";
defaultVolumeCurve = "defaultAmpAttenuationCurve";
defaultWeaponVolumeCurve = "defaultWeaponAmpAttenuationCurve";
defaultLFEVolumeCurve = "defaultLFECurve";
defaultSound3DProcessingType = "default3DProcessingType";
defaultSpatialityRange = 0.005;
defaultSpatialityRangeAngle = 0.785; // p/4
OldConfigurationVolumeFactor = db-4;
};