diag resetShapes: Difference between revisions

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(Created page with "{{DISPLAYTITLE:diag_resetShapes}} {{Command|= Comments ____________________________________________________________________________________________ | arma3dev |= Game name |...")
 
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| '''diag_resetShapes''' |= Syntax
| '''diag_resetshapes''' |= Syntax


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value
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|x1= <pre>diag_resetShapes</pre> |= Example 1
|x1= <pre>diag_resetshapes</pre> |= Example 1
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Revision as of 12:08, 7 April 2017


-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 1.69|1.69]]
Hover & click on the images for description

Description

Description:
Reload models on-the-fly without the need of restarting the game. Changes applied by diag_resetShapes are applied to all new entities so restart of mission is not necessarily required - spawning vehicle again or changing back forth weapon should usually do the trick. It works only with "-FilePatching" and local data.

Limitation - you can't reload cfgSkeletons (Which is inside model.cfg)
Groups:
Uncategorised

Syntax

Syntax:
diag_resetshapes
Return Value:
Nothing

Examples

Example 1:
diag_resetshapes

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version 1.69]][[ Category: arma3dev: New Scripting Commands | DIAG RESETSHAPES]][[ Category: arma3dev: Scripting Commands | DIAG RESETSHAPES]]

Notes

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