setVehicleTIPars: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (syntax example seealso) |
Killzone Kid (talk | contribs) m (Killzone Kid moved page setVehicleTiPars to setVehicleTIPars) |
(No difference)
|
Revision as of 19:51, 8 April 2017
Description
- Description:
- Sets the "heat" state of different vehicle parts (for TI detection). This allows simulation of heated up parts of a vehicle without it actually having to utilize them. (0: cold, 1: hot)
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setVehicleTiPars [engine, wheels, weapon]
- Parameters:
- vehicle: Object - Vehicle whose components are manipulated
- [engine, wheels, weapon]: Array
- engine: Number - TI heat for engine & body (0 - 1)
- wheels: Number - TI heat for tracks or wheels (0 - 1)
- weapon: Number - TI heat for main weapon (0 - 1)
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setVehicleTiPars [1,1,1];
Additional Information
- See also:
- disableTIEquipmentsetCamUseTI
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- ArmA 2 OA: New Scripting Commands List