serverCommandAvailable: Difference between revisions
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|x1 = <code>_can = [[serverCommandAvailable]] "#kick";</code> | |x1 = <code>_can = [[serverCommandAvailable]] "#kick";</code> | ||
|x2 = <code>[[if]] ([[serverCommandAvailable]] "#logout") [[then]] { | |x2 = <code>[[if]] ([[serverCommandAvailable]] "#logout") [[then]] | ||
{ | |||
[[hint]] "You are a some sort of admin"; | [[hint]] "You are a some sort of admin"; | ||
};</code> | };</code> |
Revision as of 20:30, 18 April 2017
Description
- Description:
- Returns true if the serverCommand is available on current machine, false if not. Here is the general table of availability of Arma 3 server commands:
- Available to anyone
#login, #userlist, #beclient, #vote
#kick, #debug
#lock, #unlock, #maxping, #maxdesync, #maxpacketloss
- Available to any (voted in or logged in) admin
#logout, #restart, #mission, #missions, #reassign, #monitor, #init
- Available to logged in admin
#shutdown, #restartserver, #exec, #beserver, #monitords, #logentities, #exportjipqueue
- Available to logged in admin on certain game builds
To check if server command could be executed in current environment use serverCommandExecutable#captureframe, #enabletest, #disabletest
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_can = serverCommandAvailable "#kick";
- Example 2:
if (serverCommandAvailable "#logout") then { hint "You are a some sort of admin"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note