setCaptive

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Description

Description:
Mark unit as captive. If unit is a vehicle, commander is marked. A captive is neutral to everyone. Note: This function does not remove unit's weapons. Note: If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back.
Groups:
Uncategorised

Syntax

Syntax:
person setCaptive captive
Parameters:
person: Object
captive: Boolean
Return Value:
Nothing

Examples

Example 1:
soldier1 setCaptive [[true]]

Additional Information

See also:
See also needed

Notes

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Notes

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