bezierInterpolation

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Description

Description:
Gets interpolated value based on bezier curve with given control points (progress value is 0...1 for a curve that starts at pos0 and finishes at posN)
bezierInterpolation2.jpg
Multiplayer:
-
Groups:
Uncategorised

Syntax

Syntax:
progress bezierInterpolation [pos0, pos1,... posN]
Parameters:
progress: Number - interpolation value
[pos0, pos1,... posN]: Array
pos: Array in format Position3D
Return Value:
Array - a single point position in format Position3D based on progress value

Examples

Example 1:
Quick demonstration that spawns some spheres around player object:for "_i" from 0 to 1 step 0.05 do { createVehicle ["Sign_Sphere10cm_F",(_i bezierInterpolation [ player modelToWorld [0,0,0], player modelToWorld [0,2,2], player modelToWorld [2,0,2], player modelToWorld [0,0,4] ]),[],0,"CAN_COLLIDE"]; };

Additional Information

See also:
linearConversionvectorLinearConversion

Notes

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Only post proven facts here! Add Note

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