DialogControls-ProgressBar

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Revision as of 11:04, 20 March 2020 by R3vo (talk | contribs) (updated example config)
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CT_PROGRESS Type=8

Progress Bar
TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.

Progress bars are handled by the engine internally. While it is technically possible to attach a progress bar to a dialog, there are no means to influence it (e.g. setting it's value). The progress bar will always stay at 0%. As of ArmA 2 and up, the progressSetPosition command can be used to change the value. As of Arma 3 (1.40) the bars fill color can be changed via the ctrlSetTextColor command.

Properties
Name Type Remark
colorFrame color array
colorBar color array
texture texture paa file. can take the form "#(argb,8,8,3)color(0,1,0,1)";


  • Example Config:
class Dialog
{
	idd = -1;
	class Controls
	{
		class _CT_PROGRESS
		{
			onLoad = "_this spawn {params ['_ctrlProgress']; for '_i' from 0.1 to 1.1 step 0.1 do {_ctrlProgress progressSetPosition _i; sleep 0.2;};}";
			idc = -1;
			type = 8;
			style = 0;
			colorFrame[] = {0,0,0,1};
			colorBar[] =
			{
				"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.13])",
				"(profilenamespace getvariable ['GUI_BCG_RGB_G',0.54])",
				"(profilenamespace getvariable ['GUI_BCG_RGB_B',0.21])",
				"(profilenamespace getvariable ['GUI_BCG_RGB_A',0.8])"
			};
			x = 0.344;
			y = 0.619;
			w = 0.313726;
			h = 0.0261438;
			shadow = 2;
			texture = "#(argb,8,8,3)color(1,1,1,1)";
		};
	};
};