setObjectProxy

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Revision as of 00:29, 29 September 2020 by R3vo (talk | contribs) (Text replacement - "|gr1= Editor Control |GROUP1=" to "|gr1= Game 2 Editor |GROUP1=")
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Description

Description:
Set the proxy object associated with the given editor object.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setObjectProxy [object,proxy object]
Parameters:
map: Control -
[object,proxy object]: Array -
Return Value:
Nothing

Examples

Example 1:
_map setObjectProxy ["_group_0", vehicle (leader _group)];

Additional Information

See also:
getObjectProxy

Notes

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Notes

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