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Info
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Development
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Name
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Category
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Description
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Property
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Type
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Head
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Advanced Damage
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ENH_damageHead
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Face
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Advanced Damage
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ENH_damageFace
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Neck
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Advanced Damage
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ENH_damageNeck
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Chest
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Advanced Damage
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ENH_damageChest
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Arms
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Advanced Damage
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ENH_damageArms
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Hands
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Advanced Damage
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ENH_damageHands
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Abdomen
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Advanced Damage
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ENH_damageAbdomen
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Pelvis
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Advanced Damage
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ENH_damagePelvis
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Diaphragm
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Advanced Damage
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ENH_damageDiaphragm
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Legs
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Advanced Damage
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ENH_damageLegs
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Various Vehicles
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Advanced Damage
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AttributeSystemSubcategory
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Engine #1
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Advanced Damage
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ENH_damageEngine
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Gun
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Advanced Damage
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ENH_damageGun
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Fuel Tank #1
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Advanced Damage
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ENH_damageFuelTank
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Turret
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Advanced Damage
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ENH_damageTurret
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Hull
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Advanced Damage
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ENH_hull
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Window #1
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Advanced Damage
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ENH_damageWindows
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Window #2
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Advanced Damage
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ENH_damageWindows1
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Window #3
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Advanced Damage
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ENH_damageWindows2
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Window #4
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Advanced Damage
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ENH_damageWindows3
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Window #5
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Advanced Damage
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ENH_damageWindows4
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Window #6
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Advanced Damage
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ENH_damageWindows5
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Window #7
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Advanced Damage
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ENH_damageWindows6
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Land Vehicles
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Advanced Damage
|
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AttributeSystemSubcategory
|
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1st axle left wheel
|
Advanced Damage
|
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ENH_damageLFWheel
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1st axle right wheel
|
Advanced Damage
|
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ENH_damageRFWheel
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2nd axle left wheel
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Advanced Damage
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ENH_damageLF2Wheel
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2nd axle right wheel
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Advanced Damage
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ENH_damageRF2Wheel
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3rd axle left wheel
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Advanced Damage
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ENH_damageLMWheel
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3rd axle right wheel
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Advanced Damage
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ENH_damageRMWheel
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4th axle left wheel
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Advanced Damage
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ENH_damageLBWheel
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4th axle right wheel
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Advanced Damage
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ENH_damageRBWheel
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Body
|
Advanced Damage
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ENH_damageVehBody
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Left track
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Advanced Damage
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ENH_damageLTrack
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Right track
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Advanced Damage
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ENH_damageRTrack
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Aeronautical Vehicles
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Advanced Damage
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AttributeSystemSubcategory
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Avionics
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Advanced Damage
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ENH_damageAvionics
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Main rotor
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Advanced Damage
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ENH_damageMainRotor
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Tail Rotor
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Advanced Damage
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ENH_damageTailRotor
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Engine #2
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Advanced Damage
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ENH_engine2
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Fuel Tank #2
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Advanced Damage
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ENH_fuel2
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Left Aileron
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Advanced Damage
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ENH_hitlaileron
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Right Aileron
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Advanced Damage
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ENH_hitraileron
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Left Rudder
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Advanced Damage
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ENH_hitlcrudder
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Right Rudder
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Advanced Damage
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ENH_hitrrudder
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Left Elevator
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Advanced Damage
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ENH_hitlcelevator
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Right Elevator
|
Advanced Damage
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ENH_hitrelevator
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Gear Lights
|
Advanced Damage
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ENH_gear_f_lights
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Move
|
Disable AI Features
|
Disables AI's ability to move.
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ENH_disableAI_move
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Target
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Disable AI Features
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Disables AI's ability to target.
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ENH_disableAI_target
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Cover
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Disable AI Features
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Disables AI's ability to take cover.
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ENH_disableAI_cover
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Autotarget
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Disable AI Features
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Disables AI's ability automatically assign targets.
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ENH_disableAI_autotarget
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Animation
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Disable AI Features
|
Disables animations.
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ENH_disableAI_anim
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FSM
|
Disable AI Features
|
Disable the execution of AI behaviour scripts.
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ENH_disableAI_FSM
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Aiming Error
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Disable AI Features
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Prevents AI's aiming from being distracted by its shooting, moving, turning, reloading, hit, injury, fatigue, suppression or concealed/lost target.
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ENH_disableAI_aimingError
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Team Switch
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Disable AI Features
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AI disabled because of Team Switch.
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ENH_disableAI_teamswitch
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Suppression
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Disable AI Features
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Prevents AI from being suppressed.
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ENH_disableAI_suppression
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Raycasts
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Disable AI Features
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Disables visibility raycasts.
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ENH_disableAI_checkVisible
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Autocombat
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Disable AI Features
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Disables autonomous switching to COMBAT when in danger.
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ENH_disableAI_autocombat
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Path
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Disable AI Features
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Stops the AI’s movement but not the target alignment.
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ENH_disableAI_path
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Mine Detection
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Disable AI Features
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ENH_disableAI_mineDetection
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Weapon Aim
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Disable AI Features
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ENH_disableAI_weaponAim
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Night Vision Goggles
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Disable AI Features
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ENH_disableAI_NVG
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Lights
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Disable AI Features
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ENH_disableAI_lights
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Radio Protocol
|
Disable AI Features
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Stops AI from talking and texting while still being able to issue orders.
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ENH_disableAI_radioProtocol
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Aiming Shake
|
Advanced Skill Settings
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Affects how steadily the AI can hold a weapon (Higher value = less weapon sway).
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ENH_aimingShake
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Aiming Speed
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Advanced Skill Settings
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Affects how quickly the AI can rotate and stabilize its aim (Higher value = faster, less error).
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ENH_aimingSpeed
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Aiming Accuracy
|
Advanced Skill Settings
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Affects how precise an AI will shoot (Higher value = higher precision).
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ENH_aimingAccuracy
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Commanding
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Advanced Skill Settings
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Affects how quickly recognized targets are shared with the group (Higher value = faster reporting).
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ENH_commanding
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Courage
|
Advanced Skill Settings
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Affects unit's subordinates' morale (Higher value = more courage).
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ENH_courage
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General
|
Advanced Skill Settings
|
Affects the AI's decision making.
|
enh_general
|
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Reload Speed
|
Advanced Skill Settings
|
Affects the delay between switching or reloading a weapon. (Higher value = less delay).
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ENH_reloadingSpeed
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Spot Distance
|
Advanced Skill Settings
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Affects the AI's ability to spot targets within it's visual or audible range and also affects the accuracy of the information (Higher value = better spotting, more accurate information).
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ENH_spotDistance
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Spot Time
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Advanced Skill Settings
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Affects how quick the AI react to death, damage or observing an enemy (Higher value = quicker reaction).
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ENH_spotTime
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Is Medic?
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Unit Traits
|
Defines whether the unit can fully heal other units.
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ENH_unitTraits_medic
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Is Engineer?
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Unit Traits
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Defines whether or not the unit can repair vehicles.
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ENH_unitTraits_engineer
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Is Explosive Specialist?
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Unit Traits
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Defines whether the unit can defuse explosives.
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ENH_unitTrait_explosiveSpecialist
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Is UAV Hacker?
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Unit Traits
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Defines whether the unit can hack hostile UAVs.
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ENH_unitTrait_UAVHacker
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Camouflage Coefficent
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Unit Traits
|
The camouflage coefficent determines how easy an unit can be spotted by AI. A lower value means it's more difficult to spot it.
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ENH_unitTraits_camouflage
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Audible Coefficient
|
Unit Traits
|
The audible coefficient determines how easy a unit can be heard by AI. A lower value means it's more difficult to hear it.
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ENH_unitTraits_audibleCoef
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Load Coefficient
|
Unit Traits
|
The load coefficient determines how much influence the unit's loadout weight has on it's stamina. A higher value means the weight has a higher influence.
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ENH_unitTraits_loadCoef
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Hold Action
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Hold Action
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ENH_HoldAction
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Info
|
Development
|
Name
|
Category
|
Description
|
Property
|
Type
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Patrol
|
State
|
Makes the group of the selected unit patrol an area. The value defines the max. distance between two patrol waypoints.
0 deactivates the patrol.
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ENH_TaskPatrol
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Group Marker
|
Group Marker
|
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ENH_groupMarker
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Info
|
Development
|
Name
|
Category
|
Description
|
Property
|
Type
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View Distance
|
Visual Settings
|
Keep in mind that this setting can be limited bei either the server or the player's visual settings. Additionally, the object view distance cannot be higher than the view distance.
|
ENH_viewDistance
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Object View Distance
|
Visual Settings
|
Keep in mind that this setting can be limited bei either the server or the player's visual settings. Additionally, the object view distance cannot be higher than the view distance.
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ENH_objViewDistance
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Terrain Detail
|
Visual Settings
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Available options:
- Unchanged
- Grass disabled
- Standard
- High
- Very High
- Ultra
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ENH_terrainDetail
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|
Info
|
Development
|
Name
|
Category
|
Description
|
Property
|
Type
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Editable Objects (Zeus)
|
Misc
|
Checks all alive objects (except logics) every 60 seconds and makes them available for editing for all curators.
If no curators are in game, the attribute will not work.
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ENH_dynamicGroups
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Volume (Sound)
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Music, Sound & Radio Settings
|
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ENH_soundVolume
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Volume (Music)
|
Music, Sound & Radio Settings
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ENH_musicVolume
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Volume (Radio)
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Music, Sound & Radio Settings
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ENH_radioVolume
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Random Music
|
Music, Sound & Radio Settings
|
Will play randomly selected music at mission start. Input must look as follows: Classname_1 Classname_2 Classname_3 Classname_n.
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ENH_randomMusic
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Map Indicators
|
Map Indicators
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ENH_mapIndicators
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Ambient Flyby
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Ambient Flyby
|
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ENH_ambientFlyby
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Airdrop
|
Airdrop
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ENH_Airdrop
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Establishing Shot
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Establishing Shot
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ENH_establisingShot
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Intro Text
|
Intro Text
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ENH_introText
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Mission Ending (Casualties)
|
Custom Mission Endings
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ENH_missionEnding_casualties
|
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Single Player Respawn
|
Single Player Respawn
|
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ENH_SPR
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|
Info
|
Development
|
Name
|
Category
|
Description
|
Property
|
Type
|
Respawn Tickets BLUFOR
|
Respawn
|
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ENH_respawnTickets_west
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Respawn Tickets OPFOR
|
Respawn
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ENH_respawnTickets_east
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Respawn Tickets INDFOR
|
Respawn
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ENH_respawnTickets_independent
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Respawn Tickets CIVFOR
|
Respawn
|
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ENH_respawnTickets_civilian
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Save Loadout
|
Respawn
|
Restores the loadout on respawn.
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ENH_saveLoadout
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Enable
|
Dynamic Groups
|
Enable the Dynamic Groups system.
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ENH_dynamicGroups
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Dynamic AI Skill Settings
|
Dynamic AI Skill Settings
|
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ENH_dynamicSkill
|
|
Info
|
Development
|
Name
|
Category
|
Description
|
Property
|
Type
|
Debug Options
|
Misc
|
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ENH_DebugOptions
|
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Collapse Asset Browser on Start
|
Interface
|
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ENH_CollapseAssetBrowser
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Collapse Entity List on Start
|
Interface
|
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ENH_CollapseEntityList
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Show Left Panel on Start
|
Interface
|
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ENH_ShowPanelLeft
|
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Show Right Panel on Start
|
Interface
|
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ENH_ShowPanelRight
|
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Show Entity Counter
|
Interface
|
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ENH_Statusbar_EntityCounter
|
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