BIS_fnc_respawnGroup
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Description
- Description:
- Description needed
- Execution:
- spawn
- Groups:
- Respawn
Syntax
- Syntax:
- Syntax needed
- Parameters:
- oldUnit: Object
- newUnit: Object
- Return Value:
- Return value needed
Examples
- Example 1:
// in onPlayerRespawn.sqf params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"]; [_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;
Additional Information
- See also:
- See also needed
Notes
-
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