preloadObject

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Revision as of 14:05, 5 October 2006 by Suma (talk | contribs) (Fixed examples.)
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-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name, or by object id. Returns true once all data is loaded and ready.
Groups:
Uncategorised

Syntax

Syntax:
distance preloadObject object
Parameters:
distance: Number
object: String
Return Value:
Boolean

Examples

Example 1:
spawn {waitUntil 10 preloadObject "SoldierW"}
Example 2:
spawn {waitUntil 10 preloadObject leader player}

Additional Information

See also:
See also needed

Notes

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Notes

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