set3DENMissionAttributes

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Revision as of 21:21, 23 January 2021 by Lou Montana (talk | contribs) (Text replacement - "{{Command " to "{{RV|type=command ")
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Description

Description:
Description needed
Groups:
Eden Editor

Syntax

Syntax:
Syntax needed
Parameters:
section: String - attribute section
class: String - attribute name
value: Any - new attribute value
Return Value:
Return value needed

Examples

Example 1:
set3DENMissionAttributes [["Multiplayer","respawn",3],["Multiplayer","respawnDelay",10]]; Set respawn type to 3 and respawn delay to 10 seconds

Additional Information

See also:
See also needed

Notes

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Posted on January 2, 2019 - 12:09 (UTC)
R3vo
Usually, the attributes value can be recieved by _sectionName get3DENMissionAttribute _attributeName;//See example above However, if the attribute was not changed and it is default value is used get3DENMissionAttribute might return Nothing, even though in Eden Editor the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:
_sectionName get3DENMissionAttribute _propertyName; or _sectionName get3DENMissionAttribute _dataName;