FXY File Format

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Introduction

The OFP and ArmA engines use a limited set of bit mapped fonts developed by Bohemia Interactive for the engine. They are bitmaps and each glyph within is treated as a texture.

A character set (such as Ascii) is a series of 'glyphs' (characters) where any one of these characters is always identified by the same index value. For example the letter A is always hex 41 and so on. Regardless of the font set employed, the character set within it, is set-in-concrete. Hex 41 always renders a glyph that 'looks like' the letter A. Be it bold, italic, or fills the entire screen, it is the letter 'A'.

The character set for all BI fonts approximates US-Ascii codepage 437.

A font set is a collection of displayable characters (termed glyphs) that have a common appearance. Eg all glyphs in THIS set are bold, or all the glyphs are italic, all the glyphs are Times Roman (seriffed).

Individual font sets exist for Tahoma, Garamond, and so on.

The glyphs within these sets, are contained in .paa files. Generally, the entire font set = one, paa file.

And, because these are bitmapped fonts, eg fixed dimensions, non-scaleable, there are unique font sets, for, unique sizes.

For example, in Resistance engine, the popular Tahoma font is in three different font sets. 24 point, 36 point, 48 point.

A 'point' approximates 1/72th of an inch. Thus the Tahoma fonts available (for Resistance) are approximately a third, a half, and two thirds of an inch tall when displayed.

Description

An fxy file is the 'character set' index. It is, the codepage.

An fxy file is implicitly associated with one or more paa files within the same folder. The fxy file is the header entry for these files, it describes the position in the paa file and the size to be rendered on screen, for a 'glyph'.

Association of files between fxy and paa is implicit. The CourierNewB64.fxy is implicitly associated with the CourierNewB64-xx.paa file(s). xx indicating one of several CourierNewB64 paa's.


Struct

The fxy is a contiguous series of 12 byte entries. There are 224 enties in any fxy file. They declare each of the 224 'printable characters'. (First 32 codepoints of an ascii code page are unprintable controls)

Each entry can be described in the following struct

struct FxyEntry {
  ushort  AsciiCode;     // 0x21 = 'A' <<< see note
  ushort  PaaFileNumber; // 01
  ushort  X,Y            // Top-left Corner of char on the texture in pels
  ushort  Width,Height;  // 10,14 in bytes.
};

AsciiCode At first glance, this appears odd. The ASCII codepoint index for the letter 'A' is Hex 41. However, the first 32 'characters' in an ascii codepage are non-displayable 'control chars' such as newline, such as ETX. Because of this there is no point creating them in the paa file, and no point, defining them in the fxy. Therefore, the indexes to characters are biased by hex 20. Thus 'A' == hex 21 above + an implicit hex 20 == hex 41

PaaFileNumber -number of texture file: This is simply a convenience to allow large fonts to be spread across several paa's.

font name is "CourierNewB64" 
Fxy file is "CourierNewB64.fxy", 
First texture file is "CourierNewB64-01.paa", 
second is "CourierNewB64-02.paa". 

.paa files used for the font must be in 8080 format: (Alpha luminosity) 8bit - Brightness (all with 255 value - "white"); 8bit - Alpha (255 for character, 0 for space);

Available Fonts

=Resistance

AudreysHand 48pt AudreysHand 48pt Bold CourierNew Bold 64pt Garamond 64 Steelfish bold 64 and 128 pt SteelfishCE bold 64 Tahoma 24/36/48 bold