Killswitch/Sandbox – User
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Title
Regular paragraph of text. Talk talk blah blah.
Subtitle
Subsection text.
Sub-subtitle
Even more text.
A config.cpp snippet inside a <pre> environment:
class CfgPatches { class Something { units[] = {}; weapons[] = {}; requiredAddons[] = {}; requiredVersion=1.00; }; };
(A "pre environment" will result in tabs being rendered properly. This is useful for presenting properly indented code.)
OFP/ArmA server config file example
// comments are preceded by "//" and extend to the end of the line // // Example server.cfg // password = "xyz"; // password required to connect to server passwordAdmin = "xyzxyz"; // admin password. Use "#login xyzxyz" in global chat in-game to login as admin // The name of our server hostname="Example OFP server"; // Welcome message. This is a list of strings // separated by comma signs. Each string will be // displayed on a new line. The example motd below // will display two lines motd[]= { "Welcome to the Example OFP server.", "Have fun!" }; motdInterval=1; // if motd has multiple lines this setting // determines the delay in seconds between showing // lines (default is 5 seconds). voteMissionPlayers=3; // start voting for missions when 3 players connect voteThreshold=0.33; // when one third agrees, this is enough to confirm a vote reportingIP=""; // private server - don't report // Use "armedass.master.gamespy.com" to // report to the master server checkFiles[]={ //list of files to check "HWTL\dta\data3d.pbo", "dta\data3d.pbo" }; kickDuplicate=1; // do not allow duplicate id // If equalModRequired is set, players will need // to connect to the server using the *exact same* // -mod=... shortcut parameter the server is using. // // Possible values: 0 and 1 (or false/true, "false"/"true") // Default: 0 / false / "false" // // As an example: if the server was started with // // -mod=@mymod // // all players will need to have exactly that parameter // in their shortcuts. Note that the argument ("@mymod") // is case significant. In other words, if a player used // "-mod=@MyMod" connection would be refused. // equalModRequired=1; class Missions {}; // an empty Missions list will lead to // players being presented with the full // list of missions the server has. // Players will have to vote // to select a mission
Tables
In learning how to do tables, I decided to prettify a list that I found in granQ's_sandbox.
GranQ, feel free to "steal" this back. :-)
Weapon | Magazine | Inventory picture |
---|---|---|
AK74 | 30Rnd_545x39_AK | \CA\weapons\data\equip\w_ak74_ca.paa |
AK74GL | 1Rnd_HE_GP25 | \CA\weapons\data\equip\w_ak74gp25_ca.paa |
AKS74UN | 30Rnd_545x39_AKSD | \CA\weapons\data\equip\w_aks74un_ca.paa |
AKS74PSO | 30Rnd_545x39_AK | \CA\weapons3\data\W_aks74pso_CA.paa |
SVD | 10Rnd_762x54_SVD | \CA\weapons\data\equip\w_SVD_ca.paa |
KSVK | 5Rnd_127x108_KSVK | \CA\weapons3\data\W_ksvk_CA.paa |
PK | 100Rnd_762x54_PK | \CA\weapons\data\equip\w_pk_ca.paa |
RPG7V | PG7V, PG7VR | \CA\weapons\data\equip\w_rpg7_ca.paa |
Strela | Strela | \CA\weapons\data\equip\w_9k32_ca.paa |
M16A2 | 30Rnd_556x45_Stanag | \CA\weapons\data\equip\w_m16_ca.paa |
M16A2GL | 1Rnd_HE_M203 | \CA\weapons\data\equip\w_m16m203_ca.paa |
M16A4 | 30Rnd_556x45_Stanag | \CA\weapons3\data\W_m16a4_CA.paa |
M16A4_ACG | 30Rnd_556x45_Stanag | \CA\weapons3\data\W_m16a4_acg_CA.paa |
M16A4_ACG_GL | 1Rnd_HE_M203 | \CA\weapons3\data\W_m16a4_acg_gl_CA.paa |
M16A4_GL | 1Rnd_HE_M203 | |
M24 | 5Rnd_762x51_M24 | \CA\weapons\data\equip\w_m24_green_ca.paa |
M107 | 10Rnd_127x99_m107 | \CA\weapons3\data\W_m107_CA.paa |
M240 | 100Rnd_762x51_M240 | \CA\weapons\data\equip\w_m240_ca.paa |
M249 | 200Rnd_556x45_M249 | \CA\weapons\data\equip\w_m249_ca.paa |
M4 | 30Rnd_556x45_Stanag | \ca\Weapons\Data\equip\w_m4_ca.paa |
M4AIM | 30Rnd_556x45_Stanag | \CA\weapons\data\equip\w_m4aim_ca.paa |
M4SPR | 20Rnd_556x45_Stanag | \CA\weapons\data\equip\w_spr_ca.paa |
M4GL | 1Rnd_HE_M203 | \CA\weapons\data\equip\w_m4gl_acog_ca.paa |
M4A1SD | 30Rnd_556x45_StanagSD | \CA\weapons\data\equip\w_m4SD_aim_ca.paa |
MP5SD | 30Rnd_9x19_MP5SD | \CA\weapons\data\equip\W_HKM5_SD6_CA.paa |
MP5A5 | 30Rnd_9x19_MP5 | \CA\weapons\data\equip\W_HKM5_A5_CA.paa |
M136 | M136 | \CA\weapons\data\equip\W_m136_launcher_CA.paa |
Stinger | Stinger | \CA\weapons\data\equip\w_fim92_ca.paa |
Binocular | \CA\weapons\data\equip\w_binocular_ca.paa | |
Laserdesignator | Laserbatteries | \Ca\weapons\Data\Equip\W_SOFLAM_CA.paa |
NVGoggles | \CA\weapons\data\equip\w_nvg_ca.paa |