getAllEnvSoundControllers

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Description

Description:
Returns an array containing the names and values of environmental 2D sound controllers, variables that can be used in simple expressions when configuring sounds.
The names of controllers are case sensitive
Please note that the name for the wind param for 2D controller is 'windy'. 'wind' is the name for 3D controller getAllEnv3DSoundControllers
Groups:
Sounds

Syntax

Syntax:
getAllEnvSoundControllers position
Parameters:
position: Position
Return Value:
Array in format [["controllerA", valueA], ["controllerB", valueB], ...], controllers being, in order:
  • "rain"
  • "night"
  • "windy"
  • "daytime"
  • "meadows"
  • "trees"
  • "houses"
  • "forest"
  • "sea"
  • "coast"
  • "altitudeGround"
  • "altitudeSea"
  • "shooting"
  • "deadbody"
  • "fog"
  • "yearTime"     (since Arma 3 v2.07.148385)
  • "ambientTemp"     (since Arma 3 v2.07.148385)
  • "snow"     (since Arma 3 v2.07.148385)

Examples

Example 1:
getAllEnvSoundControllers position player; /* returns e.g [ ["rain",0], ["night",0], ["windy",0.161588], ... ]
  • /

Additional Information

See also:
getAllEnv3DSoundControllers getEnv3DSoundController allEnv3DSoundSources selectBestPlaces getSoundController getSoundControllerResult getEnvSoundController getAllSoundControllers getCustomSoundController setCustomSoundController getCustomSoundControllerCount Arma 3: Sound

Notes

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