Spearhead 1944 CfgFunctions

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Revision as of 18:46, 31 July 2023 by R3vo (talk | contribs) (fixed missing |})
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TAG Category Functions
SPE ExplosionEffects
  • SPE_fnc_perFrameExplosionHandler
SPE FX
  • SPE_fnc_particleSourceHandler
  • SPE_fnc_effectFiredGermanSmokeLauncher
  • SPE_fnc_ambient_unitSmoking
SPE System_Artillery_Pushing
  • SPE_fnc_System_Artillery_Pushing_init
  • SPE_fnc_System_Artillery_Pushing_push
  • SPE_fnc_System_Artillery_Pushing_cancel
  • SPE_fnc_System_Artillery_Pushing_keyDown
  • SPE_fnc_System_Artillery_Pushing_keyUp
  • SPE_fnc_System_Artillery_Pushing_setAnim
SPE System_Artillery_Towing
  • SPE_fnc_System_Artillery_Towing_remoteADdToTow
SPE System_Planes_f_AIBombHelper
  • SPE_fnc_AIBombHelper_Fired
SPE System_Planes_f_FramePitch
  • SPE_fnc_System_Planes_FramePitch_init
  • SPE_fnc_System_Planes_FramePitch_perFrameHandler
SPE System_Planes_f_canopyEject
  • SPE_fnc_planeAiEject
  • SPE_fnc_planeEjection
SPE functions
Functions
  • SPE_fnc_attachIncomingSound
  • SPE_fnc_enableVehicleRainSounds
  • SPE_fnc_positionalRicochet
  • SPE_fnc_addPositionalRicochetHandler
  • SPE_fnc_emptyBoltSnap
  • SPE_fnc_simpleOpenBolt
  • SPE_fnc_aiTurretHelper_getInEH
  • SPE_fnc_aiTurretHelper_getOutEH
  • SPE_fnc_System_reloadIndicator_reload_eh
  • SPE_fnc_System_reloadIndicator_fired_eh
  • SPE_fnc_System_loading_system
  • SPE_fnc_System_handleAmmobar
  • SPE_fnc_System_handleLoading_SystemPFH
  • SPE_fnc_System_Crew_getInEH
  • SPE_fnc_System_Crew_seatSwitchedEH
  • SPE_fnc_System_Crew_getOutEH
  • SPE_fnc_System_Crew_killedEH
  • SPE_fnc_System_ATGunCartridge_firedEH
  • SPE_fnc_System_Tanks_initEH
  • SPE_fnc_System_Tanks_handleDamageEH
  • SPE_fnc_System_Tanks_fireEffect
  • SPE_fnc_System_Tanks_createParticleEffect
  • SPE_fnc_System_Tanks_ammo_rack_damage
  • SPE_fnc_System_Tanks_ammo_rack_detonate
  • SPE_fnc_System_Tanks_create_ExplosionFire
  • SPE_fnc_System_Tanks_create_ExplosionSmoke
  • SPE_fnc_System_Tanks_create_FireEruption
  • SPE_fnc_System_Tanks_create_SmokeEruption
  • SPE_fnc_System_Tanks_getOutEH
  • SPE_fnc_System_Tanks_blow_hatches
  • SPE_fnc_System_Tanks_kill_tank
  • SPE_fnc_System_Tanks_killed_EH
  • SPE_fnc_System_Tanks_soundEffect
  • SPE_fnc_System_Tanks_cookOff
  • SPE_fnc_System_Hatches_init
  • SPE_fnc_System_Hatches_turnOut
  • SPE_fnc_System_Hatches_getOutEH
  • SPE_fnc_System_partDestruction_initEH
  • SPE_fnc_System_partDestruction_handleDamageEH
  • SPE_fnc_System_partDestruction_createDestructPart
  • SPE_fnc_System_partDestruction_createSimpleObject
  • SPE_fnc_System_vehicleHitIndicator_hitPartEH
  • SPE_fnc_System_vehicleHitIndicator_remote
  • SPE_fnc_shellHide_ammo_firedEH
  • SPE_fnc_Nickname_update
  • SPE_fnc_Nickname_init
  • SPE_fnc_enableTargetRadar
  • SPE_fnc_findPlayer
  • SPE_fnc_gazm1_windowHandler
  • SPE_fnc_selectWeapon
  • SPE_fnc_typeText_WW2
  • SPE_fnc_boltActionOptionInit
  • SPE_fnc_menuOptions
  • SPE_fnc_handleBoltAction
  • SPE_fnc_handleBoltAction_playAction
  • SPE_fnc_boltClosedHandler
  • SPE_fnc_boltSnap
  • SPE_fnc_beltRattle
  • SPE_fnc_rocketScream
  • SPE_fnc_offsetSelection
  • SPE_fnc_mgROF
  • SPE_fnc_deployFireHandler
  • SPE_fnc_deployFire
  • SPE_fnc_rifleGrenadeSwap
  • SPE_fnc_rifleGrenade_AmmoCheck
  • SPE_fnc_system_3denMonitor
  • SPE_fnc_ammoInit_gas
  • SPE_fnc_fired_gas
  • SPE_fnc_gasFX
  • SPE_fnc_applyGas
  • SPE_fnc_applyGasDamage
  • SPE_fnc_handleGasPFH
  • SPE_fnc_caseEjection
  • SPE_fnc_createCaseObject
  • SPE_fnc_bolt_onReload
  • SPE_fnc_caseEjectionPreInit
  • SPE_fnc_hipfire_infantryInit
  • SPE_fnc_hipfire_handleAnimChanged
  • SPE_fnc_hipfire_handleGesture
  • SPE_fnc_hipfire_handleReloaded
  • SPE_fnc_hipfire_handleRestDeployed
  • SPE_fnc_hipfire_PostInit
  • SPE_fnc_hipfire_keyDown
  • SPE_fnc_hipfire_keyUp
  • SPE_fnc_handleReload
  • SPE_fnc_handleMagSwap
SPE Artillery
  • SPE_fnc_System_Artillery_elevationDial_Display
  • SPE_fnc_System_Artillery_elevationDial_onLoad
  • SPE_fnc_System_Artillery_rangeTable_Display
  • SPE_fnc_System_Artillery_create_FiringData
SPE animateOccupied
  • SPE_fnc_System_animateOccupied_changeState
SPE FFVHandler
  • SPE_fnc_System_FFV_init
  • SPE_fnc_System_FFV_turnOut
  • SPE_fnc_System_FFV_getOutEH
SPE mineLauncher
  • SPE_fnc_System_minelauncher_firedLauncher
SPE PintleMG
  • SPE_fnc_System_pintleMG_init
  • SPE_fnc_System_pintleMG_getInEH
  • SPE_fnc_System_pintleMG_getOutEH
  • SPE_fnc_System_pintleMG_seatSwitchedEH
  • SPE_fnc_System_pintleMG_killedEH
  • SPE_fnc_System_pintleMG_remoteMoveTo
  • SPE_fnc_System_pintleMG_remoteUnlockLock
SPE optics
Functions
  • SPE_fnc_System_Optics_setDefaultOptic
  • SPE_fnc_System_Optics_PFH_Handler
  • SPE_fnc_System_Optics_display_onLoad
  • SPE_fnc_System_Optics_inertia
  • SPE_fnc_System_Optics_rounded_adjustSight
  • SPE_fnc_System_Optics_M4A1_Optics_onLoad
  • SPE_fnc_System_Optics_Static_Illuminated_onLoad
  • SPE_fnc_System_Optics_ZF3X8_Flak_Optics_onLoad
  • SPE_fnc_System_Optics_ZF20_Flak_Optics_onLoad
  • SPE_fnc_System_Optics_TZF5d_onLoad
  • SPE_fnc_System_Optics_TZF5e_onLoad
  • SPE_fnc_System_Optics_TZF5f1_onLoad
  • SPE_fnc_System_Optics_TZF9b_onLoad
  • SPE_fnc_System_Optics_SflZF1A_onLoad
  • SPE_fnc_System_Optics_SflZF1A_setSight_angle
  • SPE_fnc_System_Optics_SflZF1A_sightHandler
  • SPE_fnc_System_Optics_SflZF1A_perFrame
  • SPE_fnc_System_Optics_pak40_onLoad
  • SPE_fnc_System_Optics_pak40_perFrame
  • SPE_fnc_System_Optics_pak40_setSight_angle
  • SPE_fnc_System_Optics_pak40_sightHandler
SPE bipodMG
  • SPE_fnc_System_BipodMG_getInHandler
  • SPE_fnc_System_BipodMG_getOutHandler
  • SPE_fnc_System_BipodMG_init
SPE DestructionEffects
  • SPE_fnc_engineCheckDamage
SPE Vehicle_Numbers
  • SPE_fnc_System_Vehicle_Numbers_init
  • SPE_fnc_System_Vehicle_Numbers_update
SPE AI_SPG_Handler
  • SPE_fnc_System_AI_SPG_getInEH
  • SPE_fnc_System_AI_SPG_mainAI_Thread
SPE VIV
  • SPE_fnc_System_ViV_canLoad
  • SPE_fnc_System_ViV_Load
  • SPE_fnc_System_ViV_CanStartLoading
  • SPE_fnc_System_ViV_StartLoading
  • SPE_fnc_System_ViV_lockForTransport
SPE Rhino
  • SPE_fnc_System_Rhino_init
  • SPE_fnc_System_Rhino_epeContact
  • SPE_fnc_System_Rhino_onLocalChange
SPE reloadingSounds
  • SPE_fnc_System_VehicleReload_playReloadSound
  • SPE_fnc_System_VehicleReload_switchMagazine
  • SPE_fnc_System_VehicleReload_getCompartments
  • SPE_fnc_System_VehicleReload_createSFX
SPE staticWeapon
  • SPE_fnc_System_staticWeapon_handleDamageEH
  • SPE_fnc_System_staticWeapon_initEH
  • SPE_fnc_System_staticWeapon_killed_EH
  • SPE_fnc_System_staticWeapon_3denFix
  • SPE_fnc_System_staticWeapon_adjustLegIK
  • SPE_fnc_System_staticWeapon_trenchMGInit
  • SPE_fnc_System_staticWeapon_postinitZeus
SPE ammunition
  • SPE_fnc_System_getVehicleAmmo
  • SPE_fnc_System_ammunition_ui_onLoad
  • SPE_fnc_System_ammunition_ui_perFrame
  • SPE_fnc_System_ammunition_updateAmmoLoadout
  • SPE_fnc_System_vehicleLoadout_Display
SPE staticWeaponAI
  • SPE_fnc_staticWeapons_getInEH
  • SPE_fnc_staticWeapons_getOutEH
  • SPE_fnc_System_Vehicles_Static_MainAI_Thread
  • SPE_fnc_System_Vehicles_Static_turnHandler
SPE keyHandler
  • SPE_fnc_addKeyDownHandler
  • SPE_fnc_removeKeyDownHandler
  • SPE_fnc_masterKeyDownHandler
SPE Zeus
  • SPE_fnc_moduleOrdnance_initDisplay
  • SPE_fnc_moduleBarrage
  • SPE_fnc_moduleheightAdjust
  • SPE_fnc_moduleheightAdjust_initDisplay
  • SPE_fnc_moduleOrdnance
SPE PreInit_EventHandlers
  • SPE_fnc_preInit
  • SPE_fnc_postInit
  • SPE_fnc_edenInit
SPE perFrame
  • SPE_fnc_waitAndExecute
  • SPE_fnc_waitUntilAndExecute
SPE flamethrower
  • SPE_fnc_flamethrower_backpackInit
  • SPE_fnc_flamethrower_handleAnimChanged
  • SPE_fnc_flamethrower_putandtake
SPE grenades
  • SPE_fnc_grenade_explodeEH
  • SPE_fnc_grenade_firedEH
  • SPE_fnc_grenade_grenadeFragments
  • SPE_fnc_grenade_grenadeFuse
  • SPE_fnc_grenade_handleFiredPFH
SPE thermite
  • SPE_fnc_thermite_ammoInit
  • SPE_fnc_incendiary_local_handledamage
  • SPE_fnc_incendiary_damage
  • SPE_fnc_fn_handleThermitePFH
SPE melee
Functions
  • SPE_fnc_bayonetPreInit
  • SPE_fnc_bayonetPostInit
  • SPE_fnc_bayonetOnUnload
  • SPE_fnc_bayonet_actionCondition
  • SPE_fnc_bayonet_action
  • SPE_fnc_bayonet_stamina
  • SPE_fnc_bayonet_drawVectors
  • SPE_fnc_bayonet_handleDamage
  • SPE_fnc_bayonet_handleFired
  • SPE_fnc_bayonet_handleFiredPFH
  • SPE_fnc_bayonet_keyHandler
SPE disposable_launchers
  • SPE_fnc_disposable
  • SPE_fnc_disposable_load
  • SPE_fnc_firedAI_PFHelper
  • SPE_fnc_disposable_onArsenalClosed
  • SPE_fnc_disposable_onArsenal_itemSelected
  • SPE_fnc_panzerfaust_effect
  • SPE_fnc_panzerfaustBox_InitEH
SPE SPE_Effects
  • SPE_fnc_isObjectFXActiv
  • SPE_fnc_initObjectFX
  • SPE_fnc_ObjectFXHandler
  • SPE_fnc_setObjectFX
SPE_AntiFlip functions
  • SPE_ANTIFLIP_fnc_preInit
  • SPE_ANTIFLIP_fnc_epeEH
  • SPE_ANTIFLIP_fnc_flipVehicle
  • SPE_ANTIFLIP_fnc_getInclinations
  • SPE_ANTIFLIP_fnc_isVehicleFlipped
  • SPE_ANTIFLIP_fnc_perFrame
  • SPE_ANTIFLIP_fnc_stopFlip
  • SPE_ANTIFLIP_fnc_unflipVehicle
  • SPE_ANTIFLIP_fnc_vehicleInit
SPE_AntiFlip rotation
  • SPE_ANTIFLIP_fnc_mat4_to_vec3
  • SPE_ANTIFLIP_fnc_vec3_to_mat4
  • SPE_ANTIFLIP_fnc_matrix_addition
  • SPE_ANTIFLIP_fnc_matrix_multiply_scalar
  • SPE_ANTIFLIP_fnc_orientation_test
  • SPE_ANTIFLIP_fnc_rotate_object
  • SPE_ANTIFLIP_fnc_rotation_matrix_about_vector
  • SPE_ANTIFLIP_fnc_rotation_matrix
SPE_Vegetation_BocageFunctions functions
  • SPE_VEGETATION_BOCAGEFUNCTIONS_fnc_Bocage_HandleDamage
SPE_compass functions
  • SPE_COMPASS_fnc_init
  • SPE_COMPASS_fnc_deinit
  • SPE_COMPASS_fnc_animate
SPE_radar functions
  • SPE_RADAR_fnc_init
  • SPE_RADAR_fnc_deinit
  • SPE_RADAR_fnc_monitor
  • SPE_RADAR_fnc_animate
  • SPE_RADAR_fnc_anim_flat
EMM_multiplayerMenu functions
  • EMM_MULTIPLAYERMENU_fnc_mission_copyServerDetailsInit
  • EMM_MULTIPLAYERMENU_fnc_mission_copyServerDetails
  • EMM_MULTIPLAYERMENU_fnc_mission_setLastPlayedTime
SPE_UI_MultiplayerLobby functions
  • SPE_UI_MULTIPLAYERLOBBY_fnc_initDisplayMultiplayerSetup
SPE_System_FLAK FLAK
  • SPE_SYSTEM_FLAK_fnc_createFlakExplosion
  • SPE_SYSTEM_FLAK_fnc_fired
  • SPE_SYSTEM_FLAK_fnc_incrementRange
  • SPE_SYSTEM_FLAK_fnc_handleFiredPFH
  • SPE_SYSTEM_FLAK_fnc_rangefind
  • SPE_SYSTEM_FLAK_fnc_handleFlak36Commander
SPE_Weapons_Static SPE_Weapons_Static
Functions
  • SPE_WEAPONS_STATIC_fnc_player_put_EH
  • SPE_WEAPONS_STATIC_fnc_player_take_EH
  • SPE_WEAPONS_STATIC_fnc_init_EH
  • SPE_WEAPONS_STATIC_fnc_getin_EH
  • SPE_WEAPONS_STATIC_fnc_getout_EH
  • SPE_WEAPONS_STATIC_fnc_equip_tripod
  • SPE_WEAPONS_STATIC_fnc_can_assemble_weapon
  • SPE_WEAPONS_STATIC_fnc_assemble_weapon
  • SPE_WEAPONS_STATIC_fnc_disassemble_weapon
  • SPE_WEAPONS_STATIC_fnc_can_disassemble_weapon
  • SPE_WEAPONS_STATIC_fnc_resupply_ammo
  • SPE_WEAPONS_STATIC_fnc_can_resupply_ammo
  • SPE_WEAPONS_STATIC_fnc_unload_ammo
  • SPE_WEAPONS_STATIC_fnc_unload_all_ammo
  • SPE_WEAPONS_STATIC_fnc_can_unload_ammo
  • SPE_WEAPONS_STATIC_fnc_drop_magazine
  • SPE_WEAPONS_STATIC_fnc_can_alter_height
  • SPE_WEAPONS_STATIC_fnc_alter_height
  • SPE_WEAPONS_STATIC_fnc_prepare_ammo
  • SPE_WEAPONS_STATIC_fnc_attempt_to_resupply_ammo
  • SPE_WEAPONS_STATIC_fnc_load_static_weapon
  • SPE_WEAPONS_STATIC_fnc_getout_of_static_weapon
  • SPE_WEAPONS_STATIC_fnc_toggle_range_table
  • SPE_WEAPONS_STATIC_fnc_rapid_deploy_weapon
  • SPE_WEAPONS_STATIC_fnc_addMagazine
  • SPE_WEAPONS_STATIC_fnc_removeMagazine
  • SPE_WEAPONS_STATIC_fnc_can_Reload
  • SPE_WEAPONS_STATIC_fnc_can_prepare_ammo
SPE_AmbientWarSounds functions
Functions
  • SPE_AMBIENTWARSOUNDS_fnc_init
  • SPE_AMBIENTWARSOUNDS_fnc_addCuratorSoundModules
  • SPE_AMBIENTWARSOUNDS_fnc_module3DEN
  • SPE_AMBIENTWARSOUNDS_fnc_moduleCurator
  • SPE_AMBIENTWARSOUNDS_fnc_getPointInEllipse
  • SPE_AMBIENTWARSOUNDS_fnc_getPointInRectangle
  • SPE_AMBIENTWARSOUNDS_fnc_getSoundConfig
  • SPE_AMBIENTWARSOUNDS_fnc_handleLogic
  • SPE_AMBIENTWARSOUNDS_fnc_handleAreas
  • SPE_AMBIENTWARSOUNDS_fnc_deinit
  • SPE_AMBIENTWARSOUNDS_fnc_loadCuratorDisplay
  • SPE_AMBIENTWARSOUNDS_fnc_unloadCuratorDisplay
SPE_FlareIllumination functions
Functions
  • SPE_FLAREILLUMINATION_fnc_init
  • SPE_FLAREILLUMINATION_fnc_addCuratorModules
  • SPE_FLAREILLUMINATION_fnc_module3DEN
  • SPE_FLAREILLUMINATION_fnc_moduleCurator
  • SPE_FLAREILLUMINATION_fnc_getPointInEllipse
  • SPE_FLAREILLUMINATION_fnc_getPointInRectangle
  • SPE_FLAREILLUMINATION_fnc_handleLogic
  • SPE_FLAREILLUMINATION_fnc_handleAreas
  • SPE_FLAREILLUMINATION_fnc_deinit
  • SPE_FLAREILLUMINATION_fnc_loadCuratorDisplay
  • SPE_FLAREILLUMINATION_fnc_unloadCuratorDisplay
  • SPE_FLAREILLUMINATION_fnc_spawnFlare
SPE_SYSTEM Infantry
  • SPE_SYSTEM_fnc_clientInitInfantrySystems
  • SPE_SYSTEM_fnc_infantrySystems
  • SPE_SYSTEM_fnc_eventAttachmentChanged
  • SPE_SYSTEM_fnc_eventMagazinesChanged
  • SPE_SYSTEM_fnc_eventUnitChanged
  • SPE_SYSTEM_fnc_eventWeaponChanged
  • SPE_SYSTEM_fnc_eventInfantryReloaded
  • SPE_SYSTEM_fnc_eventInfantryReload
SPE_SYSTEM Common
  • SPE_SYSTEM_fnc_remoteSetShotParents
  • SPE_SYSTEM_fnc_Remove_Crater
  • SPE_SYSTEM_fnc_randomizeUniform
SPE_SYSTEM RifleGrenades
  • SPE_SYSTEM_fnc_RifleGrenadeFire
  • SPE_SYSTEM_fnc_RifleGrenadeReload
SPE_AltReloads functions
  • SPE_ALTRELOADS_fnc_afterReload
  • SPE_ALTRELOADS_fnc_getAttachments
  • SPE_ALTRELOADS_fnc_onReload
  • SPE_ALTRELOADS_fnc_perFrame
  • SPE_ALTRELOADS_fnc_postInit
  • SPE_ALTRELOADS_fnc_setAttachments
  • SPE_ALTRELOADS_fnc_playReloadSound
  • SPE_ALTRELOADS_fnc_incremental_loading
  • SPE_ALTRELOADS_fnc_incremental_loading_loop
  • SPE_ALTRELOADS_fnc_reloadBlockPFH
SPE_InterruptMenu functions
  • SPE_INTERRUPTMENU_fnc_preInit
  • SPE_INTERRUPTMENU_fnc_addButton
  • SPE_INTERRUPTMENU_fnc_addHeading
  • SPE_INTERRUPTMENU_fnc_removeButton
  • SPE_INTERRUPTMENU_fnc_removeHeading
  • SPE_INTERRUPTMENU_fnc_rscDisplayInterrupt
  • SPE_INTERRUPTMENU_fnc_cbaCompat
  • SPE_INTERRUPTMENU_fnc_rhsCompat
  • SPE_INTERRUPTMENU_fnc_unsungCompat
SPE_OptionsMenu functions
Functions
  • SPE_OPTIONSMENU_fnc_preInit
  • SPE_OPTIONSMENU_fnc_addMenu
  • SPE_OPTIONSMENU_fnc_addSubMenu
  • SPE_OPTIONSMENU_fnc_addHeading
  • SPE_OPTIONSMENU_fnc_addOption
  • SPE_OPTIONSMENU_fnc_removeMenu
  • SPE_OPTIONSMENU_fnc_removeSubMenu
  • SPE_OPTIONSMENU_fnc_removeHeading
  • SPE_OPTIONSMENU_fnc_removeOption
  • SPE_OPTIONSMENU_fnc_getMenu
  • SPE_OPTIONSMENU_fnc_getSubMenu
  • SPE_OPTIONSMENU_fnc_getHeading
  • SPE_OPTIONSMENU_fnc_getOption
  • SPE_OPTIONSMENU_fnc_openMenu
  • SPE_OPTIONSMENU_fnc_libDisplayOptionsMenu
SPE_Arsenal Misc
Functions
  • SPE_ARSENAL_fnc_createTarget
  • SPE_ARSENAL_fnc_onPauseScript
  • SPE_ARSENAL_fnc_opened
  • SPE_ARSENAL_fnc_closed
  • SPE_ARSENAL_fnc_VREffectKilled
  • SPE_ARSENAL_fnc_VRHitpart
  • SPE_ARSENAL_fnc_arsenal
  • SPE_ARSENAL_fnc_garage
  • SPE_ARSENAL_fnc_garage3DEN
  • SPE_ARSENAL_fnc_rscDisplayArsenal_SPE
  • SPE_ARSENAL_fnc_rscDisplayGarage_SPE
  • SPE_ARSENAL_fnc_isSPEAsset
  • SPE_ARSENAL_fnc_isSPEVehicle
  • SPE_ARSENAL_fnc_isWhiteListed
SPE_Credits_Functions functions
  • SPE_fnc_credits
  • SPE_fnc_holdkey
A3_SPE_CombatPatrol functions
  • A3_SPE_COMBATPATROL_fnc_CPInit
  • A3_SPE_COMBATPATROL_fnc_CPSendReinforcements
  • A3_SPE_COMBATPATROL_fnc_CPSpawnGarrisonGrp
  • A3_SPE_COMBATPATROL_fnc_CPSpawnGroup
  • A3_SPE_COMBATPATROL_fnc_CPSpawnVehicle
  • A3_SPE_COMBATPATROL_fnc_CPInitPlayerLocal
A3_SPE_Escape functions
Functions
  • A3_SPE_ESCAPE_fnc_AmmoboxEAST
  • A3_SPE_ESCAPE_fnc_AmmoboxEASTBase
  • A3_SPE_ESCAPE_fnc_AmmoboxSpecial
  • A3_SPE_ESCAPE_fnc_AmmoboxWEST
  • A3_SPE_ESCAPE_fnc_SniperBox
  • A3_SPE_ESCAPE_fnc_SupplyboxEAST
  • A3_SPE_ESCAPE_fnc_SupplyboxWEST
  • A3_SPE_ESCAPE_fnc_AdjustEnemyBehavior
  • A3_SPE_ESCAPE_fnc_HouseFind
  • A3_SPE_ESCAPE_fnc_HousePopulate
  • A3_SPE_ESCAPE_fnc_PopulateCheckpoint
  • A3_SPE_ESCAPE_fnc_PopulatePost
  • A3_SPE_ESCAPE_fnc_PopulateTower
  • A3_SPE_ESCAPE_fnc_ReconTeam
  • A3_SPE_ESCAPE_fnc_SniperTeam
  • A3_SPE_ESCAPE_fnc_SpecialEvents
  • A3_SPE_ESCAPE_fnc_InitPlayerLocal
  • A3_SPE_ESCAPE_fnc_InitPlayerServer
  • A3_SPE_ESCAPE_fnc_InitServer
  • A3_SPE_ESCAPE_fnc_CacheVilla
  • A3_SPE_ESCAPE_fnc_PopulateAirbase
  • A3_SPE_ESCAPE_fnc_PopulateBase
  • A3_SPE_ESCAPE_fnc_PopulateCity
  • A3_SPE_ESCAPE_fnc_PopulateHarbor
  • A3_SPE_ESCAPE_fnc_PopulateIsland
  • A3_SPE_ESCAPE_fnc_PopulateTown
  • A3_SPE_ESCAPE_fnc_PopulateVillage
  • A3_SPE_ESCAPE_fnc_BuryCorpse
  • A3_SPE_ESCAPE_fnc_DeleteEmptyGroups
  • A3_SPE_ESCAPE_fnc_DeleteOriginal
  • A3_SPE_ESCAPE_fnc_LimitEquipment
  • A3_SPE_ESCAPE_fnc_LimitFAKs
  • A3_SPE_ESCAPE_fnc_Paratroopers
  • A3_SPE_ESCAPE_fnc_ReduceAmmo
  • A3_SPE_ESCAPE_fnc_OnPlayerRespawn
A3_SPE_Warlords functions
Functions
  • A3_SPE_WARLORDS_fnc_Init
  • A3_SPE_WARLORDS_fnc_WLAICore
  • A3_SPE_WARLORDS_fnc_WLAIPurchases
  • A3_SPE_WARLORDS_fnc_WLAircraftArrival
  • A3_SPE_WARLORDS_fnc_WLAirdrop
  • A3_SPE_WARLORDS_fnc_WLArsenalFilter
  • A3_SPE_WARLORDS_fnc_WLClientInit
  • A3_SPE_WARLORDS_fnc_WLDefenceSetup
  • A3_SPE_WARLORDS_fnc_WLDropPurchase
  • A3_SPE_WARLORDS_fnc_WLInit
  • A3_SPE_WARLORDS_fnc_WLOpenArsenal
  • A3_SPE_WARLORDS_fnc_WLParseAssetList
  • A3_SPE_WARLORDS_fnc_WLPurchaseMenu
  • A3_SPE_WARLORDS_fnc_WLRequestPurchase
  • A3_SPE_WARLORDS_fnc_WLSectorHandleServer
  • A3_SPE_WARLORDS_fnc_WLSectorInit
  • A3_SPE_WARLORDS_fnc_WLSectorPopulate
  • A3_SPE_WARLORDS_fnc_WLSectorSelectionHandleServer
  • A3_SPE_WARLORDS_fnc_WLSectorsSetup
  • A3_SPE_WARLORDS_fnc_WLSendResponseTeam
  • A3_SPE_WARLORDS_fnc_WLVarsInit
SPE_MissionUtilityFunctions functions
Functions
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_AiSuite_init
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_AiSuite_initPlayerLocal
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_Aux_fnc
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_CollisionInsurance
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_Conditions
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_General_fnc
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ModuleInit
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_RFS_fnc
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ShareInfo_fnc
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_TweakAI_fnc
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_Unstuck_fnc
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_VariablesInit
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_Ambient_Flyby
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_Ambient_Patrols
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_Ambient_Patrols_Civilian
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_Ambient_Traffic
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_isTurretDead
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_DemoralizeSide
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_CreatePatrolWaypoints
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ChangeLayerStateGlobal
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ContineousConvoyFromAtoB
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ActivateDynamicSimulation
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_IFS_init
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_IFS_initPlayerLocal
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_IFS_moduleInit
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_IFS_onPlayerRespawn
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_IFS_general_fnc
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_IFS_artillery_fnc
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_IFS_CAS_fnc
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_IFS_aux_fnc
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_IFS_directSupport
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_IFS_variablesInit
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_DebugDisplay
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_AssignVehicles
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_CreateGroupList
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_CreateVehicleList
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_CreateVehicleListOfGivenFaction
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_DetermineFactions
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_DetermineInfantryType
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_DetermineVehicleType
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_FactionSelectionProcess
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_FactionSelectionTimeoutHandling
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_SelectRandomFactions
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ComputeRandomMissionArea
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_DifficultyInitialization
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_DrawUnitVehicleIcons
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_GroupIndicator
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_HandleDamageInfantry
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_HandleDamageVehicles
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_HandleVehicle
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_InitInfantry
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_InitVehicle
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_KilledInfantry
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_MineDetectionHelper
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_NameTags
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_SetGroupIcons
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ShowUnitMapMarkers
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_TargetIndicator
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_UnconsciousIndicator
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_UpdateAggressiveBehaviourInit
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_UpdateAggressiveBehaviourUnit
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_UpdateMuteRadioInit
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_UpdateMuteRadioUnit
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_UpdateSmootherAnimations
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ActivateDifficultyAdjustmentSystem
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ShowSupplyPoints
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ShowWelcomeScreen_DifficultyAdjustment
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ConversationHandler
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_PlaySpeechDuringIntroOutroPhase
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_FilterGearPerSideAndFaction
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_RemoveItems
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_SetUnitLoadout
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_SelectRandomVoice
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_DisableUniformChange
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_EnableDynamicHighCommand
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_GetUnitGroupId
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_GetVehiclePositionName
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_MusicTransition
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_Savegame
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_SITREP
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_UnitsInPlayerGroups
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_UpdateCurrentWaypoint
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_AddExplosiveAction_offset
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_AddExplosiveAction
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_HandleExplosiveLoopLocal
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_CreateFireEffect
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_AddRepairAction
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ConditionRepairAction
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_AddReviveAction
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_CancelRevive
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_CancelReviveUnits
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ConditionReviveAction
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ReviveAIProcess
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ReviveInit
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_RevivePlayerProcess
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ReviveToksaActionsInit
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ReviveToksaAddHandleDamageEH
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ReviveToksaHandleDamage
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ReviveToksaInit
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ReviveToksaInitPlayerLocal
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ReviveToksaInitServer
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ReviveToksaParams
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ReviveToksaServer
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ReviveToksaSubtitle
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ReviveToksaSystemchat
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ReviveToksaSidechat
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ReviveToksaShout
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ReviveToksaRequestAi
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ReviveToksaAnimationSpeedup
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ReviveToksaHoldActionAdd
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ReviveToksaModuleInit
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_AddSubtitle
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ApplyUnitLanguage
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_Exp_Camp_PlaySubtitles
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_InitUnitVoiceIdentities
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_PlayEnhanceReviveVoice
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_PlayMidMissionIndirectFireSupportSubtitle
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_PlaySubtitlesHandler
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_PlaySurrenderVoice
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ShowSubtitle
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ShowSubtitleVideo
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_CreateListDisplay
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_HandleMissionIntro
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_paramViewDistance
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_paramFog
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_paramWeather
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_paramDaytime
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ambientAnimations
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_generateFrontline
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_GetRespawnPositions
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_ParamRespawnTickets
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_Respawn_Add_Group_Respawn
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_Respawn_Add_Checkpoint_Respawn
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_Respawn_Endmission_OnPlayerKilled
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_Respawn_Spectate_Local
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_Respawn_Spectate_OnPlayerKilled
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_Respawn_Spectate_OnPlayerRespawn
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_Respawn_Tickets_OnPlayerKilled
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_Respawn_Tickets_OnPlayerRespawn
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_Respawn_Tickets_Server
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_Respawn_Vehicle
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_animatedBriefing_init
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_animatedBriefing_local
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_briefing_skipButton_local
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_briefing_skipButton_server
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_briefing_skipButton_setStage
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_briefing_skipButton_timer
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_briefing_skipButton
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_eventTimeline_skip
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_eventTimeline
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_eventTimelinePause
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_hide_map_ui
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_blinkMarker_local
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_changeColorMarker_local
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_changeMarkerType_local
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_colorMarker_local
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_cover_briefing
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_disableMarkerPlacement
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_hideMarker_local
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_hideMarkerArray_local
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_localizeMarker
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_moveMarker_local
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_playSubtitles
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_resizeMarker_local
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_rotateMarker_local
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_scaleMapMarkers
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_showMarker_local
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_showMarkerArray_local
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_zoomOnArea
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_3DENZoomOnArea
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_mapVote_cleanup
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_mapVote_data
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_mapVote_groupIconUpdate_local
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_mapVote_groupSelected
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_mapVote_init
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_mapVote_ui_local
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_mapVote_ui
  • SPE_MISSIONUTILITYFUNCTIONS_fnc_timer
SPE_CampaignUtilityFunctions functions
Functions
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_Init
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_InitPlayerLocal
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_InitServer
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_AdjustVehicleGunnerDispersion
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_AlertUnitsInArea
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_ApplyStoredUnitLoadout
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_CaptureArea
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_CopyCustomGear
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_CoverBriefing
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_CreateWaypoint
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_DeathHandler
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_DeleteAllWaypointsofGroup
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_DeleteObjectsInMissionLayer
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_DisableMissionLayer
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_EnableMissionLayer
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_FindObjectsByString
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_FleeInArea
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_HandleStagingPhase
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_IsMinefieldClear
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_IsSideInArea
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_MissionIntroScene
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_MissionLoss
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_MissionOutroScene
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_MissionPhaseIn
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_MissionPhaseOut
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_MissionStart
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_OnPlayerKilled
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_OnPlayerRespawn
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_PlayAnimatedBriefingHQCommanderSubtitle
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_PlayMidMissionHQCommanderSubtitle
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_RemoveWaypointOfType
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_RespawnHoldAction
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_RetreatInArea
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_RevealUnitsInArea
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_SetUnitsToMarker
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_SpectatorOverwriteDefaultInsignia
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_SurrenderInArea
  • SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_SwitchGroupToGuardOnCondition