TAG |
Category |
Functions
|
SPE
|
ExplosionEffects
|
- SPE_fnc_perFrameExplosionHandler
|
SPE
|
FX
|
- SPE_fnc_particleSourceHandler
- SPE_fnc_effectFiredGermanSmokeLauncher
- SPE_fnc_ambient_unitSmoking
|
SPE
|
System_Artillery_Pushing
|
- SPE_fnc_System_Artillery_Pushing_init
- SPE_fnc_System_Artillery_Pushing_push
- SPE_fnc_System_Artillery_Pushing_cancel
- SPE_fnc_System_Artillery_Pushing_keyDown
- SPE_fnc_System_Artillery_Pushing_keyUp
- SPE_fnc_System_Artillery_Pushing_setAnim
|
SPE
|
System_Artillery_Towing
|
- SPE_fnc_System_Artillery_Towing_remoteADdToTow
|
SPE
|
System_Planes_f_AIBombHelper
|
- SPE_fnc_AIBombHelper_Fired
|
SPE
|
System_Planes_f_FramePitch
|
- SPE_fnc_System_Planes_FramePitch_init
- SPE_fnc_System_Planes_FramePitch_gearEH
- SPE_fnc_System_Planes_FramePitch_perFrameHandler
|
SPE
|
System_Planes_f_canopyEject
|
- SPE_fnc_planeAiEject
- SPE_fnc_planeEjection
|
SPE
|
System_Planes_f_Parachutes
|
|
SPE
|
functions
|
Functions
|
- SPE_fnc_attachIncomingSound
- SPE_fnc_enableVehicleRainSounds
- SPE_fnc_positionalRicochet
- SPE_fnc_addPositionalRicochetHandler
- SPE_fnc_emptyBoltSnap
- SPE_fnc_simpleOpenBolt
- SPE_fnc_aiTurretHelper_getInEH
- SPE_fnc_aiTurretHelper_getOutEH
- SPE_fnc_System_reloadIndicator_reload_eh
- SPE_fnc_System_reloadIndicator_fired_eh
- SPE_fnc_System_loading_system
- SPE_fnc_System_handleAmmobar
- SPE_fnc_System_handleLoading_SystemPFH
- SPE_fnc_System_Crew_getInEH
- SPE_fnc_System_Crew_seatSwitchedEH
- SPE_fnc_System_Crew_getOutEH
- SPE_fnc_System_Crew_killedEH
- SPE_fnc_System_ATGunCartridge_firedEH
- SPE_fnc_System_Tanks_initEH
- SPE_fnc_System_Tanks_handleDamageEH
- SPE_fnc_System_Tanks_fireEffect
- SPE_fnc_System_Tanks_createParticleEffect
- SPE_fnc_System_Tanks_ammo_rack_damage
- SPE_fnc_System_Tanks_ammo_rack_detonate
- SPE_fnc_System_Tanks_create_ExplosionFire
- SPE_fnc_System_Tanks_create_ExplosionSmoke
- SPE_fnc_System_Tanks_create_FireEruption
- SPE_fnc_System_Tanks_create_SmokeEruption
- SPE_fnc_System_Tanks_getOutEH
- SPE_fnc_System_Tanks_blow_hatches
- SPE_fnc_System_Tanks_kill_tank
- SPE_fnc_System_Tanks_killed_EH
- SPE_fnc_System_Tanks_soundEffect
- SPE_fnc_System_Tanks_cookOff
- SPE_fnc_System_partDestruction_initEH
- SPE_fnc_System_partDestruction_handleDamageEH
- SPE_fnc_System_partDestruction_createDestructPart
- SPE_fnc_System_partDestruction_createSimpleObject
- SPE_fnc_System_vehicleHitIndicator_hitPartEH
- SPE_fnc_System_vehicleHitIndicator_remote
- SPE_fnc_shellHide_ammo_firedEH
- SPE_fnc_Nickname_update
- SPE_fnc_Nickname_init
- SPE_fnc_enableTargetRadar
- SPE_fnc_findPlayer
- SPE_fnc_gazm1_windowHandler
- SPE_fnc_selectWeapon
- SPE_fnc_typeText_WW2
- SPE_fnc_randomizeCow
- SPE_fnc_ratInit
- SPE_fnc_ui_getVersion
- SPE_fnc_boltActionOptionInit
- SPE_fnc_menuOptions
- SPE_fnc_handleBoltAction
- SPE_fnc_handleBoltAction_playAction
- SPE_fnc_boltClosedHandler
- SPE_fnc_boltSnap
- SPE_fnc_beltRattle
- SPE_fnc_rocketScream
- SPE_fnc_offsetSelection
- SPE_fnc_mgROF
- SPE_fnc_deployFireHandler
- SPE_fnc_deployFire
- SPE_fnc_rifleGrenadeSwap
- SPE_fnc_rifleGrenade_AmmoCheck
- SPE_fnc_system_3denMonitor
- SPE_fnc_ammoInit_gas
- SPE_fnc_fired_gas
- SPE_fnc_gasFX
- SPE_fnc_applyGas
- SPE_fnc_applyGasDamage
- SPE_fnc_handleGasPFH
- SPE_fnc_caseEjection
- SPE_fnc_createCaseObject
- SPE_fnc_bolt_onReload
- SPE_fnc_caseEjectionPreInit
- SPE_fnc_hipfire_infantryInit
- SPE_fnc_hipfire_handleAnimChanged
- SPE_fnc_hipfire_handleGesture
- SPE_fnc_hipfire_handleReloaded
- SPE_fnc_hipfire_handleRestDeployed
- SPE_fnc_hipfire_PostInit
- SPE_fnc_hipfire_keyDown
- SPE_fnc_hipfire_keyUp
- SPE_fnc_handleReload
- SPE_fnc_handleMagSwap
|
|
SPE
|
Artillery
|
- SPE_fnc_System_Artillery_elevationDial_Display
- SPE_fnc_System_Artillery_elevationDial_onLoad
- SPE_fnc_System_Artillery_rangeTable_Display
- SPE_fnc_System_Artillery_create_FiringData
|
SPE
|
animateOccupied
|
- SPE_fnc_System_animateOccupied_changeState
|
SPE
|
dynamicViewLimits
|
- SPE_fnc_System_DynamicViewLimits_adjustLimits
- SPE_fnc_System_DynamicViewLimits_getInEH
- SPE_fnc_System_DynamicViewLimits_seatSwitchedEH
|
SPE
|
stug
|
- SPE_fnc_System_Stug_LoaderHatch_turnInOut
|
SPE
|
FFVHandler
|
- SPE_fnc_System_FFV_init
- SPE_fnc_System_FFV_turnOut
- SPE_fnc_System_FFV_getOutEH
|
SPE
|
mineLauncher
|
- SPE_fnc_System_minelauncher_firedLauncher
|
SPE
|
CloseDefenceLauncher
|
- SPE_fnc_System_CloseDefenceLauncher_firedLauncher
|
SPE
|
vehicleDamageDebug
|
- SPE_fnc_System_vehicleDamageDebug_projectileInit
- SPE_fnc_System_vehicleDamageDebug_projectilePenetrated
- SPE_fnc_System_vehicleDamageDebug_debugKilledEH
- SPE_fnc_System_vehicleDamageDebug_createDebugDiagram
|
SPE
|
PintleMG
|
- SPE_fnc_System_pintleMG_init
- SPE_fnc_System_pintleMG_getInEH
- SPE_fnc_System_pintleMG_getOutEH
- SPE_fnc_System_pintleMG_seatSwitchedEH
- SPE_fnc_System_pintleMG_killedEH
- SPE_fnc_System_pintleMG_remoteMoveTo
- SPE_fnc_System_pintleMG_remoteUnlockLock
|
SPE
|
optics
|
Functions
|
- SPE_fnc_System_Optics_setDefaultOptic
- SPE_fnc_System_Optics_PFH_Handler
- SPE_fnc_System_Optics_display_onLoad
- SPE_fnc_System_Optics_inertia
- SPE_fnc_System_Optics_rounded_adjustSight
- SPE_fnc_System_Optics_M4A1_Optics_onLoad
- SPE_fnc_System_Optics_Static_Illuminated_onLoad
- SPE_fnc_System_Optics_M3_HOW_Optics_onLoad
- SPE_fnc_System_Optics_ZF3X8_Flak_Optics_onLoad
- SPE_fnc_System_Optics_ZF20_Flak_Optics_onLoad
- SPE_fnc_System_Optics_TZF5d_onLoad
- SPE_fnc_System_Optics_TZF5e_onLoad
- SPE_fnc_System_Optics_TZF5f1_onLoad
- SPE_fnc_System_Optics_TZF9b_onLoad
- SPE_fnc_System_Optics_TZF12a_onLoad
- SPE_fnc_System_Optics_SflZF1A_onLoad
- SPE_fnc_System_Optics_SflZF1A_setSight_angle
- SPE_fnc_System_Optics_SflZF1A_sightHandler
- SPE_fnc_System_Optics_SflZF1A_perFrame
- SPE_fnc_System_Optics_pak40_onLoad
- SPE_fnc_System_Optics_pak40_perFrame
- SPE_fnc_System_Optics_pak40_setSight_angle
- SPE_fnc_System_Optics_pak40_sightHandler
- SPE_fnc_System_Optics_SF14_onLoad
|
|
SPE
|
bipodMG
|
- SPE_fnc_System_BipodMG_getInHandler
- SPE_fnc_System_BipodMG_getOutHandler
- SPE_fnc_System_BipodMG_init
|
SPE
|
DestructionEffects
|
- SPE_fnc_engineCheckDamage
|
SPE
|
Vehicle_Numbers
|
- SPE_fnc_System_Vehicle_Numbers_init
- SPE_fnc_System_Vehicle_Numbers_update
|
SPE
|
covers
|
- SPE_fnc_System_M3_Cover_Actions
- SPE_fnc_System_CCKW_Cover_Actions
- SPE_fnc_System_G503_Cover_Actions
- SPE_fnc_System_R200_Cover_Actions
- SPE_fnc_System_Opel_Cover_Actions
|
SPE
|
AI_SPG_Handler
|
- SPE_fnc_System_AI_SPG_getInEH
- SPE_fnc_System_AI_SPG_mainAI_Thread
|
SPE
|
VIV
|
- SPE_fnc_System_ViV_canLoad
- SPE_fnc_System_ViV_Load
- SPE_fnc_System_ViV_CanStartLoading
- SPE_fnc_System_ViV_StartLoading
- SPE_fnc_System_ViV_lockForTransport
|
SPE
|
Rhino
|
- SPE_fnc_System_Rhino_init
- SPE_fnc_System_Rhino_epeContact
- SPE_fnc_System_Rhino_onLocalChange
|
SPE
|
reloadingSounds
|
- SPE_fnc_System_VehicleReload_playReloadSound
- SPE_fnc_System_VehicleReload_switchMagazine
- SPE_fnc_System_VehicleReload_getCompartments
- SPE_fnc_System_VehicleReload_createSFX
|
SPE
|
staticWeapon
|
- SPE_fnc_System_staticWeapon_handleDamageEH
- SPE_fnc_System_staticWeapon_initEH
- SPE_fnc_System_staticWeapon_killed_EH
- SPE_fnc_System_staticWeapon_3denFix
- SPE_fnc_System_staticWeapon_adjustLegIK
- SPE_fnc_System_staticWeapon_trenchMGInit
- SPE_fnc_System_staticWeapon_postinitZeus
|
SPE
|
ammunition
|
- SPE_fnc_System_getVehicleAmmo
- SPE_fnc_System_ammunition_ui_onLoad
- SPE_fnc_System_ammunition_ui_perFrame
- SPE_fnc_System_ammunition_updateAmmoLoadout
- SPE_fnc_System_vehicleLoadout_Display
- SPE_fnc_System_ammunition_AI_AmmoPriority
|
SPE
|
staticWeaponAI
|
- SPE_fnc_staticWeapons_getInEH
- SPE_fnc_staticWeapons_getOutEH
- SPE_fnc_System_Vehicles_Static_MainAI_Thread
- SPE_fnc_System_Vehicles_Static_turnHandler
|
SPE
|
hatches
|
- SPE_fnc_System_Hatches_init
- SPE_fnc_System_Hatches_turnOut
- SPE_fnc_System_Hatches_getOutEH
- SPE_fnc_System_Hatches_M8_turnOut
- SPE_fnc_System_Hatches_M8_seatSwitched
|
SPE
|
keyHandler
|
- SPE_fnc_addKeyDownHandler
- SPE_fnc_removeKeyDownHandler
- SPE_fnc_masterKeyDownHandler
|
SPE
|
Zeus_Common
|
- SPE_fnc_curator_drawMapIcons
- SPE_fnc_curator_postInit
|
SPE
|
Zeus
|
- SPE_fnc_moduleOrdnance_initDisplay
- SPE_fnc_moduleBarrage
- SPE_fnc_moduleheightAdjust
- SPE_fnc_moduleheightAdjust_initDisplay
- SPE_fnc_moduleOrdnance
|
SPE
|
Zeus_Paradrop
|
Functions
|
- SPE_fnc_moduleParadropSim
- SPE_fnc_moduleParadrop_Eden
- SPE_fnc_moduleParadropSim_initDisplay
- SPE_fnc_moduleParadropSim_determineDropPos
- SPE_fnc_moduleParadropSim_createPlaneFlyBySFX
- SPE_fnc_moduleParadropSim_paradropUnit
- SPE_fnc_moduleParadropSim_paradropUnit_Loop
- SPE_fnc_moduleParadropSim_paradropUnit_playerPPEffects
- SPE_fnc_moduleDropZone_initDisplay
- SPE_fnc_moduleDropZone
- SPE_fnc_moduleDropZone_postinitZeus
|
|
SPE
|
PreInit_EventHandlers
|
- SPE_fnc_preInit
- SPE_fnc_postInit
- SPE_fnc_edenInit
|
SPE
|
perFrame
|
- SPE_fnc_waitAndExecute
- SPE_fnc_waitUntilAndExecute
|
SPE
|
flashlight
|
- SPE_fnc_flashlight_lightOn
- SPE_fnc_flashlight_lightOff
- SPE_fnc_flashlight_slotItemChangedEH
- SPE_fnc_flashlight_preinit
- SPE_fnc_flashlight_postinit
- SPE_fnc_flashlight_compatInit
- SPE_fnc_flashlight_aiHandler
- SPE_fnc_flashlight_killedHandler
- SPE_fnc_flashlight_GetInOutMan
- SPE_fnc_flashlight_putTakeHandler
|
SPE
|
overpressure
|
- SPE_fnc_rocket_overpressureProtectionNagOption
- SPE_fnc_rocket_overpressureProtectionNag
- SPE_fnc_rocket_overpressureEffect
- SPE_fnc_rocket_overpressure_blinkEffect
|
SPE
|
uniformAdjust
|
- SPE_fnc_uniformAdjust_slotItemChangedEH
|
SPE
|
flamethrower
|
- SPE_fnc_flamethrower_backpackInit
- SPE_fnc_flamethrower_handleAnimChanged
- SPE_fnc_flamethrower_putandtake
- SPE_fnc_flamethrower_killedEH
|
SPE
|
grenades
|
- SPE_fnc_grenade_explodeEH
- SPE_fnc_grenade_firedEH
- SPE_fnc_grenade_grenadeFragments
- SPE_fnc_grenade_grenadeFuse
- SPE_fnc_grenade_handleFiredPFH
|
SPE
|
thermite
|
- SPE_fnc_thermite_ammoInit
- SPE_fnc_incendiary_local_handledamage
- SPE_fnc_incendiary_damage
- SPE_fnc_fn_handleThermitePFH
|
SPE
|
melee
|
Functions
|
- SPE_fnc_bayonetPreInit
- SPE_fnc_bayonetPostInit
- SPE_fnc_bayonetOnUnload
- SPE_fnc_bayonet_actionCondition
- SPE_fnc_bayonet_action
- SPE_fnc_bayonet_stamina
- SPE_fnc_bayonet_drawVectors
- SPE_fnc_bayonet_handleDamage
- SPE_fnc_bayonet_handleFired
- SPE_fnc_bayonet_handleFiredPFH
- SPE_fnc_bayonet_keyHandler
|
|
SPE
|
disposable_launchers
|
- SPE_fnc_disposable
- SPE_fnc_disposable_load
- SPE_fnc_firedAI_PFHelper
- SPE_fnc_disposable_onArsenalClosed
- SPE_fnc_disposable_onArsenal_itemSelected
- SPE_fnc_panzerfaust_effect
- SPE_fnc_panzerfaustBox_InitEH
|
SPE
|
SPE_Effects
|
- SPE_fnc_isObjectFXActiv
- SPE_fnc_initObjectFX
- SPE_fnc_ObjectFXHandler
- SPE_fnc_setObjectFX
|
SPE_AntiFlip
|
functions
|
- SPE_ANTIFLIP_fnc_preInit
- SPE_ANTIFLIP_fnc_epeEH
- SPE_ANTIFLIP_fnc_flipVehicle
- SPE_ANTIFLIP_fnc_getInclinations
- SPE_ANTIFLIP_fnc_isVehicleFlipped
- SPE_ANTIFLIP_fnc_perFrame
- SPE_ANTIFLIP_fnc_stopFlip
- SPE_ANTIFLIP_fnc_unflipVehicle
- SPE_ANTIFLIP_fnc_vehicleInit
|
SPE_AntiFlip
|
rotation
|
- SPE_ANTIFLIP_fnc_mat4_to_vec3
- SPE_ANTIFLIP_fnc_vec3_to_mat4
- SPE_ANTIFLIP_fnc_matrix_addition
- SPE_ANTIFLIP_fnc_matrix_multiply_scalar
- SPE_ANTIFLIP_fnc_orientation_test
- SPE_ANTIFLIP_fnc_rotate_object
- SPE_ANTIFLIP_fnc_rotation_matrix_about_vector
- SPE_ANTIFLIP_fnc_rotation_matrix
|
SPE_compass
|
functions
|
- SPE_COMPASS_fnc_init
- SPE_COMPASS_fnc_deinit
- SPE_COMPASS_fnc_animate
|
SPE_radar
|
functions
|
- SPE_RADAR_fnc_init
- SPE_RADAR_fnc_deinit
- SPE_RADAR_fnc_monitor
- SPE_RADAR_fnc_animate
- SPE_RADAR_fnc_anim_flat
|
EMM_multiplayerMenu
|
functions
|
- EMM_MULTIPLAYERMENU_fnc_mission_copyServerDetailsInit
- EMM_MULTIPLAYERMENU_fnc_mission_copyServerDetails
- EMM_MULTIPLAYERMENU_fnc_mission_setLastPlayedTime
|
SPE_UI_MultiplayerLobby
|
functions
|
- SPE_UI_MULTIPLAYERLOBBY_fnc_initDisplayMultiplayerSetup
|
SPE_System_FLAK
|
FLAK
|
- SPE_SYSTEM_FLAK_fnc_createFlakExplosion
- SPE_SYSTEM_FLAK_fnc_fired
- SPE_SYSTEM_FLAK_fnc_incrementRange
- SPE_SYSTEM_FLAK_fnc_handleFiredPFH
- SPE_SYSTEM_FLAK_fnc_rangefind
- SPE_SYSTEM_FLAK_fnc_handleFlak36Commander
|
SPE_Weapons_Static
|
SPE_Weapons_Static
|
Functions
|
- SPE_WEAPONS_STATIC_fnc_player_put_EH
- SPE_WEAPONS_STATIC_fnc_player_take_EH
- SPE_WEAPONS_STATIC_fnc_init_EH
- SPE_WEAPONS_STATIC_fnc_getin_EH
- SPE_WEAPONS_STATIC_fnc_getout_EH
- SPE_WEAPONS_STATIC_fnc_equip_tripod
- SPE_WEAPONS_STATIC_fnc_can_assemble_weapon
- SPE_WEAPONS_STATIC_fnc_assemble_weapon
- SPE_WEAPONS_STATIC_fnc_disassemble_weapon
- SPE_WEAPONS_STATIC_fnc_can_disassemble_weapon
- SPE_WEAPONS_STATIC_fnc_resupply_ammo
- SPE_WEAPONS_STATIC_fnc_can_resupply_ammo
- SPE_WEAPONS_STATIC_fnc_unload_ammo
- SPE_WEAPONS_STATIC_fnc_unload_all_ammo
- SPE_WEAPONS_STATIC_fnc_can_unload_ammo
- SPE_WEAPONS_STATIC_fnc_drop_magazine
- SPE_WEAPONS_STATIC_fnc_can_alter_height
- SPE_WEAPONS_STATIC_fnc_alter_height
- SPE_WEAPONS_STATIC_fnc_prepare_ammo
- SPE_WEAPONS_STATIC_fnc_attempt_to_resupply_ammo
- SPE_WEAPONS_STATIC_fnc_load_static_weapon
- SPE_WEAPONS_STATIC_fnc_getout_of_static_weapon
- SPE_WEAPONS_STATIC_fnc_toggle_range_table
- SPE_WEAPONS_STATIC_fnc_rapid_deploy_weapon
- SPE_WEAPONS_STATIC_fnc_addMagazine
- SPE_WEAPONS_STATIC_fnc_removeMagazine
- SPE_WEAPONS_STATIC_fnc_can_Reload
- SPE_WEAPONS_STATIC_fnc_can_prepare_ammo
|
|
SPE_Vegetation_BocageFunctions
|
functions
|
- SPE_VEGETATION_BOCAGEFUNCTIONS_fnc_Bocage_HandleDamage
|
SPE_Structures
|
functions
|
- SPE_STRUCTURES_fnc_Bridge_Destruction_Handler
|
SPE_Compositions
|
Functions
|
- SPE_COMPOSITIONS_fnc_3DENShowCompositionPlacementNotification
- SPE_COMPOSITIONS_fnc_3DENGenerateCompositionConfigs
- SPE_COMPOSITIONS_fnc_3DENGenerateCompositions
|
SPE_AmbientWarSounds
|
functions
|
Functions
|
- SPE_AMBIENTWARSOUNDS_fnc_init
- SPE_AMBIENTWARSOUNDS_fnc_addCuratorSoundModules
- SPE_AMBIENTWARSOUNDS_fnc_module3DEN
- SPE_AMBIENTWARSOUNDS_fnc_moduleCurator
- SPE_AMBIENTWARSOUNDS_fnc_getPointInEllipse
- SPE_AMBIENTWARSOUNDS_fnc_getPointInRectangle
- SPE_AMBIENTWARSOUNDS_fnc_getSoundConfig
- SPE_AMBIENTWARSOUNDS_fnc_handleLogic
- SPE_AMBIENTWARSOUNDS_fnc_handleAreas
- SPE_AMBIENTWARSOUNDS_fnc_deinit
- SPE_AMBIENTWARSOUNDS_fnc_loadCuratorDisplay
- SPE_AMBIENTWARSOUNDS_fnc_unloadCuratorDisplay
|
|
SPE_FlareIllumination
|
functions
|
Functions
|
- SPE_FLAREILLUMINATION_fnc_init
- SPE_FLAREILLUMINATION_fnc_addCuratorModules
- SPE_FLAREILLUMINATION_fnc_module3DEN
- SPE_FLAREILLUMINATION_fnc_moduleCurator
- SPE_FLAREILLUMINATION_fnc_getPointInEllipse
- SPE_FLAREILLUMINATION_fnc_getPointInRectangle
- SPE_FLAREILLUMINATION_fnc_handleLogic
- SPE_FLAREILLUMINATION_fnc_handleAreas
- SPE_FLAREILLUMINATION_fnc_deinit
- SPE_FLAREILLUMINATION_fnc_loadCuratorDisplay
- SPE_FLAREILLUMINATION_fnc_unloadCuratorDisplay
- SPE_FLAREILLUMINATION_fnc_spawnFlare
|
|
SPE_SYSTEM
|
Infantry
|
- SPE_SYSTEM_fnc_clientInitInfantrySystems
- SPE_SYSTEM_fnc_infantrySystems
- SPE_SYSTEM_fnc_eventAttachmentChanged
- SPE_SYSTEM_fnc_eventMagazinesChanged
- SPE_SYSTEM_fnc_eventUnitChanged
- SPE_SYSTEM_fnc_eventWeaponChanged
- SPE_SYSTEM_fnc_eventInfantryReloaded
- SPE_SYSTEM_fnc_eventInfantryReload
|
SPE_SYSTEM
|
Common
|
- SPE_SYSTEM_fnc_remoteSetShotParents
- SPE_SYSTEM_fnc_Remove_Crater
- SPE_SYSTEM_fnc_randomizeUniform
|
SPE_SYSTEM
|
RifleGrenades
|
- SPE_SYSTEM_fnc_RifleGrenadeFire
- SPE_SYSTEM_fnc_RifleGrenadeReload
|
SPE_AltReloads
|
functions
|
Functions
|
- SPE_ALTRELOADS_fnc_afterReload
- SPE_ALTRELOADS_fnc_getAttachments
- SPE_ALTRELOADS_fnc_onReload
- SPE_ALTRELOADS_fnc_perFrame
- SPE_ALTRELOADS_fnc_postInit
- SPE_ALTRELOADS_fnc_setAttachments
- SPE_ALTRELOADS_fnc_playReloadSound
- SPE_ALTRELOADS_fnc_m37_incremental_loading
- SPE_ALTRELOADS_fnc_m37_incremental_loading_loop
- SPE_ALTRELOADS_fnc_incremental_loading
- SPE_ALTRELOADS_fnc_incremental_loading_loop
- SPE_ALTRELOADS_fnc_reloadBlockPFH
- SPE_ALTRELOADS_fnc_onKilledEH
|
|
SPE_InterruptMenu
|
functions
|
- SPE_INTERRUPTMENU_fnc_preInit
- SPE_INTERRUPTMENU_fnc_addButton
- SPE_INTERRUPTMENU_fnc_addHeading
- SPE_INTERRUPTMENU_fnc_removeButton
- SPE_INTERRUPTMENU_fnc_removeHeading
- SPE_INTERRUPTMENU_fnc_rscDisplayInterrupt
- SPE_INTERRUPTMENU_fnc_cbaCompat
- SPE_INTERRUPTMENU_fnc_rhsCompat
- SPE_INTERRUPTMENU_fnc_unsungCompat
|
SPE_OptionsMenu
|
functions
|
Functions
|
- SPE_OPTIONSMENU_fnc_preInit
- SPE_OPTIONSMENU_fnc_addMenu
- SPE_OPTIONSMENU_fnc_addSubMenu
- SPE_OPTIONSMENU_fnc_addHeading
- SPE_OPTIONSMENU_fnc_addOption
- SPE_OPTIONSMENU_fnc_removeMenu
- SPE_OPTIONSMENU_fnc_removeSubMenu
- SPE_OPTIONSMENU_fnc_removeHeading
- SPE_OPTIONSMENU_fnc_removeOption
- SPE_OPTIONSMENU_fnc_getMenu
- SPE_OPTIONSMENU_fnc_getSubMenu
- SPE_OPTIONSMENU_fnc_getHeading
- SPE_OPTIONSMENU_fnc_getOption
- SPE_OPTIONSMENU_fnc_openMenu
- SPE_OPTIONSMENU_fnc_libDisplayOptionsMenu
|
|
SPE_Arsenal
|
Misc
|
Functions
|
- SPE_ARSENAL_fnc_createTarget
- SPE_ARSENAL_fnc_onPauseScript
- SPE_ARSENAL_fnc_opened
- SPE_ARSENAL_fnc_closed
- SPE_ARSENAL_fnc_VREffectKilled
- SPE_ARSENAL_fnc_VRHitpart
- SPE_ARSENAL_fnc_arsenal
- SPE_ARSENAL_fnc_garage
- SPE_ARSENAL_fnc_garage3DEN
- SPE_ARSENAL_fnc_rscDisplayArsenal_SPE
- SPE_ARSENAL_fnc_rscDisplayGarage_SPE
- SPE_ARSENAL_fnc_postInit
- SPE_ARSENAL_fnc_isSPEAsset
- SPE_ARSENAL_fnc_isSPEVehicle
- SPE_ARSENAL_fnc_isWhiteListed
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SPE_Credits_Functions
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functions
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- SPE_fnc_credits
- SPE_fnc_holdkey
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A3_SPE_CombatPatrol
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functions
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- A3_SPE_COMBATPATROL_fnc_CPInit
- A3_SPE_COMBATPATROL_fnc_CPSendReinforcements
- A3_SPE_COMBATPATROL_fnc_CPSpawnGarrisonGrp
- A3_SPE_COMBATPATROL_fnc_CPSpawnGroup
- A3_SPE_COMBATPATROL_fnc_CPSpawnVehicle
- A3_SPE_COMBATPATROL_fnc_CPInitPlayerLocal
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A3_SPE_Escape
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functions
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Functions
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- A3_SPE_ESCAPE_fnc_AmmoboxEAST
- A3_SPE_ESCAPE_fnc_AmmoboxEASTBase
- A3_SPE_ESCAPE_fnc_AmmoboxSpecial
- A3_SPE_ESCAPE_fnc_AmmoboxWEST
- A3_SPE_ESCAPE_fnc_SniperBox
- A3_SPE_ESCAPE_fnc_SupplyboxEAST
- A3_SPE_ESCAPE_fnc_SupplyboxWEST
- A3_SPE_ESCAPE_fnc_AdjustEnemyBehavior
- A3_SPE_ESCAPE_fnc_HouseFind
- A3_SPE_ESCAPE_fnc_HousePopulate
- A3_SPE_ESCAPE_fnc_PopulateCheckpoint
- A3_SPE_ESCAPE_fnc_PopulatePost
- A3_SPE_ESCAPE_fnc_PopulateTower
- A3_SPE_ESCAPE_fnc_ReconTeam
- A3_SPE_ESCAPE_fnc_SniperTeam
- A3_SPE_ESCAPE_fnc_SpecialEvents
- A3_SPE_ESCAPE_fnc_InitPlayerLocal
- A3_SPE_ESCAPE_fnc_InitPlayerServer
- A3_SPE_ESCAPE_fnc_InitServer
- A3_SPE_ESCAPE_fnc_CacheVilla
- A3_SPE_ESCAPE_fnc_PopulateAirbase
- A3_SPE_ESCAPE_fnc_PopulateBase
- A3_SPE_ESCAPE_fnc_PopulateCity
- A3_SPE_ESCAPE_fnc_PopulateHarbor
- A3_SPE_ESCAPE_fnc_PopulateIsland
- A3_SPE_ESCAPE_fnc_PopulateTown
- A3_SPE_ESCAPE_fnc_PopulateVillage
- A3_SPE_ESCAPE_fnc_BuryCorpse
- A3_SPE_ESCAPE_fnc_DeleteEmptyGroups
- A3_SPE_ESCAPE_fnc_DeleteOriginal
- A3_SPE_ESCAPE_fnc_LimitEquipment
- A3_SPE_ESCAPE_fnc_LimitFAKs
- A3_SPE_ESCAPE_fnc_Paratroopers
- A3_SPE_ESCAPE_fnc_ReduceAmmo
- A3_SPE_ESCAPE_fnc_OnPlayerRespawn
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A3_SPE_Warlords
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functions
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Functions
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- A3_SPE_WARLORDS_fnc_Init
- A3_SPE_WARLORDS_fnc_WLAICore
- A3_SPE_WARLORDS_fnc_WLAIPurchases
- A3_SPE_WARLORDS_fnc_WLAircraftArrival
- A3_SPE_WARLORDS_fnc_WLAirdrop
- A3_SPE_WARLORDS_fnc_WLArsenalFilter
- A3_SPE_WARLORDS_fnc_WLClientInit
- A3_SPE_WARLORDS_fnc_WLDefenceSetup
- A3_SPE_WARLORDS_fnc_WLDropPurchase
- A3_SPE_WARLORDS_fnc_WLInit
- A3_SPE_WARLORDS_fnc_WLLoadSavegame
- A3_SPE_WARLORDS_fnc_WLOpenArsenal
- A3_SPE_WARLORDS_fnc_WLParseAssetList
- A3_SPE_WARLORDS_fnc_WLPurchaseMenu
- A3_SPE_WARLORDS_fnc_WLRequestPurchase
- A3_SPE_WARLORDS_fnc_WLSectorHandleServer
- A3_SPE_WARLORDS_fnc_WLSectorInit
- A3_SPE_WARLORDS_fnc_WLSectorPopulate
- A3_SPE_WARLORDS_fnc_WLSectorsCommonInit
- A3_SPE_WARLORDS_fnc_WLSectorSelectionHandleServer
- A3_SPE_WARLORDS_fnc_WLSectorsSetup
- A3_SPE_WARLORDS_fnc_WLSendResponseTeam
- A3_SPE_WARLORDS_fnc_WLVarsInit
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SPE_MissionUtilityFunctions
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Functions
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SPE_CampaignUtilityFunctions
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functions
|
Functions
|
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_Init
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_InitPlayerLocal
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_InitServer
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_AdjustVehicleGunnerDispersion
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_AlertUnitsInArea
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_ApplyStoredUnitLoadout
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_CaptureArea
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_CopyCustomGear
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_CoverBriefing
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_CreateWaypoint
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_DeathHandler
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_DeleteAllWaypointsofGroup
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_DeleteObjectsInMissionLayer
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_DisableMissionLayer
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_EnableMissionLayer
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_FindObjectsByString
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_FleeInArea
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_HandleStagingPhase
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_IsMinefieldClear
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_IsSideInArea
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_MissionIntroScene
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_MissionLoss
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_MissionOutroScene
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_MissionPhaseIn
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_MissionPhaseOut
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_MissionStart
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_OnPlayerKilled
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_OnPlayerRespawn
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_PlayAnimatedBriefingHQCommanderSubtitle
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_PlayMidMissionHQCommanderSubtitle
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_RemoveWaypointOfType
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_RespawnHoldAction
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_RetreatInArea
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_RevealUnitsInArea
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_SetUnitsToMarker
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_SpectatorOverwriteDefaultInsignia
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_SurrenderInArea
- SPE_CAMPAIGNUTILITYFUNCTIONS_fnc_SwitchGroupToGuardOnCondition
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