Material - Detail macro AS
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DT+MC+AS
PixelShaderID = "DetailMacroAS";
VertexShaderID = "BasicAS";
class Stage1
{
texture = "temp\domek\Omitka1_detail.paa";
uvSource = "tex";
class uvTransform
{
aside[] = { 16, 0, 0 };
up[] = { 0, 16, 0 };
dir[] = { 0, 0, 16 };
pos[] = { 0, 0, 0 };
};
};
class Stage2
{
texture = "temp\domek\test02_MC.tga";
uvSource = "tex1"; // coordinates from 2.UV set
};
class Stage3
{
texture = "temp\domek\TestUV2_AS.tga";
uvSource = "tex1"; // coordinates from 2.UV set
};