preloadObject

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Revision as of 17:42, 3 December 2008 by Str (talk | contribs) (Wrong syntax)
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-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name (CfgVehicles), or by Unit. Returns true once all data is loaded and ready.
Groups:
Uncategorised

Syntax

Syntax:
Boolean = distance preloadObject object
Parameters:
distance: Number
object: Object or String
Return Value:
Boolean

Examples

Example 1:
spawn {waitUntil {10 preloadObject "SoldierW"}}
Example 2:
spawn {waitUntil {10 preloadObject leader player}}

Additional Information

See also:
See also needed

Notes

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Notes

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