setSoundEffect
Jump to navigation
Jump to search
Description
- Description:
- Defines the different sound effects. Sound / voice plays a 2D / 3D sound from CfgSounds. SoundEnv plays an enviromental sound from CfgEnvSounds. SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.
- Groups:
- Uncategorised
Syntax
- Syntax:
- trigger setSoundEffect ["sound", "voice", "soundEnv", "soundDet"]
- Parameters:
- trigger: Object
- [sound, voice, soundEnv, soundDet]: StringArray
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- Waypoint setSoundEffect ["sound", "voice", "soundEnv", "soundDet"]
- Parameters:
- Waypoint: Array
- [sound, voice, soundEnv, soundDet]: StringArray
- Return Value:
- Nothing
Examples
- Example 1:
_trigger setSoundEffect ["Alarm", "", "", ""]
- Example 2:
[_group1,2] setSoundEffect ["Alarm", "", "", ""]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note