CfgAISkill

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Revision as of 09:10, 31 October 2010 by .kju (talk | contribs) (Improved value formatting.)
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Introduction

A

aimingAccuracy

Array
Description: ?

aimingAccuracy[] = {0, 0, 1, 1};

aimingShake

Array
Description: ?

aimingShake[] = {0, 0, 1, 1};

aimingSpeed

Array
Description:  ?

aimingSpeed[] = {0, 0.5, 1, 1};

C

courage

Array
Description: ?

courage[] = {0, 0, 1, 1};

commanding

Array
Description: ?

commanding[] = {0, 0, 1, 1};

E

endurance

Array
Description: ?

endurance[] = {0, 0, 1, 1};

G

general

Array
Description: ?

general[] = {0, 0, 1, 1};

R

reloadSpeed

Array
Description: ?

reloadSpeed[] = {0, 0, 1, 1};

S

spotDistance

Array
Description: Defines the AI's probability of spotting targets within their visual range.
Values: {low_skill_value, low_skill_spotting_probability, high_skill_value, high_skill_spotting_probability}
Details: AI with a skill value at or lower than low_skill_value will have a low_skill_spotting_probability chance of spotting a target. AI with a skill value at or above high_skill_value will have a high_skill_spotting_probability chance of spotting a target.

spotDistance[] = {0, 0.2, 1, 0.4};

spotTime

Array
Description: ?

spotTime[] = {0, 0, 1, 0.7};