Alef/Sandbox – User
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Try setVehicleInit in "killed" EH.
addEventHandler "init" on createVehicle?
EH runs a {Code}, that means, sync.
what if run sync {Code} in killed EH?
scriptsPath = "scripts\"; startupScript = ""; cameraScript = ""; playerKilledScript = "onPlayerKilled.sqs"; playerRespawnScript = "onPlayerRespawn.sqs"; playerRespawnOtherUnitScript = "onPlayerRespawnOtherUnit.sqs"; playerRespawnSeagullScript = "onPlayerRespawnAsSeagull.sqs"; playerResurrectScript = "onPlayerResurrect.sqs"; teamSwitchScript = "onTeamSwitch.sqs";
JIP will not init player pointer until some time has elapsed. What exaclty reports isPlayer then in that time?
init.sqf: // JIP test _u=player; _s=format["1:%1 2:%2 3:%3 4:%4", isNull player, isPlayer player, // the pointer isPlayer _u, // the pointed object ? player, ];
class Missions { class Mission0 { template=Mission0.Sara; param1=1; param2=2; cadetMode=0; };