animationState

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Revision as of 15:41, 3 June 2009 by Kronzky (talk | contribs) (updated)
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-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Return the name of a unit's current primary animation.
Multiplayer:
When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.
Groups:
Uncategorised

Syntax

Syntax:
String = animationState unitName
Parameters:
unitName: Object
Return Value:
String

Examples

Example 1:
_state = animationState player

Additional Information

See also:
See also needed

Notes

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Notes

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