setObjectTexture

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Revision as of 23:17, 19 December 2009 by Lou Montana bi wiki (talk | contribs)
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Description

Description:
Textures object selection with texture named in array. Array has the form [selectionNumber,"Texture"]. The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
Groups:
Uncategorised

Syntax

Syntax:
object setObjectTexture [selectionNumber,texture]
Parameters:
object: Object
[selectionNumber,texture]: Array
selectionNumber: Number
texture: String
Return Value:
Nothing

Examples

Example 1:
_objectname setobjecttexture [0,"\pboname\texture.paa"]
_objectname setobjecttexture [1,"\pboname\texture2.paa"] 

Additional Information

See also:
See also needed

Notes

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Notes

In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client. This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.
Posted on July 15, 2009 - 14:02
from Kronzky on setObjectTexture (VBS2) - Lou Montana, déc 19, 2009 - 23:16
Instead of bitmaps, procedural textures can be used.
The syntax for those is #(argb,8,8,3)color(R,G,B,A), where R,G,B stands for Reg, Green, Blue, and is either 0 or 1, and A stands for Alpha, and can be any number between 0 and 1. e.g. myObj setObjectTexture ['color','#(argb,8,8,3)color(0,1,0,1)'] would color myObj in flat green.

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