Version History – Arma 2

From Bohemia Interactive Community
Revision as of 18:44, 8 March 2011 by Msg trit (talk | contribs) (→‎Build Numbers: Added Latest Builds)
Jump to navigation Jump to search

This article details the version history for ArmA 2 for updates for ArmA 2: Operation Arrowhead see the ArmA 2: Operation Arrowhead: Version History.

Build Numbers

Mapping "commercial" version numbers to build numbers:

Client & Listen Server Builds
Version Build Description
1.00 57270 Morphicon release
1.01 57631 European 505 release + Public beta patch
1.01 57751 Patch
1.02 58064 Patch
1.02 58127 Demo
1.02 58134 Patch
1.02 58136 STEAM release
1.03 58627 Patch
1.03 58814 Public beta patch
1.03 58834 Public beta patch
1.03 58879 Public beta patch
1.03 58899 Public beta patch
1.03 58926 Public beta patch
1.03 58930 Public beta patch
1.03 58932 Public beta patch
1.03 58946 Public beta patch
1.03 58968 Public beta patch
1.03 58972 Public beta patch
1.03 59008 Public beta patch
1.03 59025 Public beta patch
1.04 59026 Patch
1.04 59210 Public beta patch
1.04 59323 Public beta patch
1.04 59857 Public beta patch
1.04 59875 Public beta patch
1.04 59928 Public beta patch
1.04 60000 Public beta patch
1.04 60091 Public beta patch
1.04 60141 Public beta patch
1.04 60295 Public beta patch
1.04 60308 Public beta patch
1.04 60309 Public beta patch
1.04 60393 Public beta patch
1.04 60588 Public beta patch
1.04 60718 Public beta patch
1.04 60803 Public beta patch
1.04 60819 Public beta patch
1.04 60890 Public beta patch
1.04 60896 Public beta patch
1.04 60899 Public beta patch
1.04 60902 Public beta patch
1.04 61012 Public beta patch
1.04 61032 Public beta patch
1.04 61062 Public beta patch
1.04 61362 Public beta patch
1.04 61450 Public beta patch
1.04 61974 Public beta patch
1.05 62017 Patch
1.05 63826 Public beta patch
1.05 69645 Public beta patch
1.05 69782 Public beta patch
1.05 70054 Public beta patch
1.05 70100 Public beta patch
1.05 70184 Public beta patch
1.05 70256 Public beta patch
1.05 70313 Public beta patch
1.05 70644 Public beta patch
1.05 70709 Public beta patch
1.05 70951 Public beta patch
1.05 71141 Public beta patch
1.05 71195 Public beta patch
1.05 71213 Public beta patch
1.05 71275 Public beta patch
1.05 71382 Public beta patch
1.05 71548 Public beta patch
1.05 71726 Public beta patch
1.05 71734 Public beta patch
1.05 71749 Public beta patch
1.07 71750 Patch
1.07 72588 Public beta patch
1.08 74450 Patch
1.09 78183 Release Candidate
Windows Dedicated Server Builds
Version Build Description
1.02 58055 Public beta
1.03 58659 Full release
1.03 58879 Public beta
1.03 58900 Public beta
1.03 58926 Public beta
1.03 58932 Public beta
1.03 58947 Public beta
1.03 58968 Public beta
1.03 59008 Public beta
1.03 59024 Public beta
1.04 59026 Full release
1.04 59210 Public beta
1.04 59323 Public beta
1.04 59857 Public beta
1.04 59875 Public beta
1.04 59928 Public beta
1.04 60000 Public beta
1.04 60139 Public beta
1.04 60295 Public beta
1.04 60309 Public beta
1.04 60400 Public beta
1.04 60588 Public beta
1.04 60718 Public beta
1.04 60803 Public beta
1.04 60819 Public beta
1.04 60890 Public beta
1.04 60896 Public beta
1.04 60899 Public beta
1.04 60902 Public beta
1.04 61013 Public beta
1.04 61032 Public beta
1.04 61062 Public beta
1.04 61362 Public beta
1.04 61450 Public beta
1.04 61974 Public beta
1.05 62014 Full release
1.05 63823 Public beta
1.05 69646 Public beta
1.05 69784 Public beta
1.05 70054 Public beta
1.05 70100 Public beta
1.05 70184 Public beta
1.05 70257 Public beta
1.05 70313 Public beta
1.05 70644 Public beta
1.05 70709 Public beta
1.05 70952 Public beta
1.05 71141 Public beta
1.05 71195 Public beta
1.05 71212 Public beta
1.05 71275 Public beta
1.05 71382 Public beta
1.05 71547 Public beta
1.05 71726 Public beta
1.05 71732 Public beta
1.05 71749 Public beta
1.07 71750 Full release
1.07 71951 Hotfix
1.07 72588 Public beta
1.08 74450 Full release
1.09 78183 Release Candidate
Linux Dedicated Server Builds
Version Build Description
1.04 59822 Public alpha
1.04 59923 Public alpha
1.04 59962 Public alpha
1.04 60159 Public beta
1.04 61018 Public beta
1.05 62021 Full release
1.07 71852 Public beta
1.08 76257 Full release

Version 1.08

Highlights

  • Numerous stability and functionality fixes and improvements
  • Added many new scripting commands and event-handlers
  • Various visual optimizations
  • AI behaviour related fixes and improvements

Engine

  • New: Free camera can be locked to plain objects like trees.
  • New: New MP UI for Create Game (both host and remote).
  • Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
  • New: -skipintro command line option to disable loading menu cutscenes.
  • Optimized: File cache memory handling is now faster.
  • Changed: foreach variable _index renamed to _forEachIndex
  • Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
  • Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
  • Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
  • Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
  • New: Scripting command HostMission.
  • FIX: Engine crash with diag_log versus %
  • New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
  • New: VSync config option
  • New: GetResolution script function
  • New: forEach: variable _index added to retrieve the position of _x within the Array
  • New: getVariable: default value can be defined
  • Changed: Preprocessor error no longer terminates the game.
  • New: getTerrainHeightASL script function
  • Fixed: Reduced z-fight in scopes.
  • New: event handler "fired" returns magazine name and object of projectile.
  • Fixed: Slow animation step on some buildings (doors on LHD,..)
  • Fixed: Alpha blend in fog.
  • New: mergeConfigFile script function
  • Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
  • Fixed: Fired EH (http://dev-heaven.net/issues/13971)
  • Fixed: Person - helicopter collision not causing helicopter damage, (http://dev-heaven.net/issues/12107)
  • New: setSimpleTaskTarget script function
  • Fixed: SetIdentity (relate to 73319)
  • Fixed: Ammo created with createvehicle inflicts no "hit" damage
  • Fixed: My own shots no longer causing stress.
  • New: WeaponAssembled, WeaponDisassembled events
  • Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
  • Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
  • Improved: Animation interpolation no longer shortening hands.
  • Fixed: Relative formation command (advance/fallback/flank) now working as expected.
  • Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
  • New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher.
    • When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
  • New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
  • Improved: Improved helicopter AI formation flying and collision avoidance.
  • Fixed: MPEvents were not synchronized to clients after respawn.
  • Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)
  • Changed: Event handlers evaluation, EH are now processed after simulation.
  • Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
  • New: addBackpackCargo script function
  • New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
  • Fixed: Client had problems taking weapon from remote vehicle (supply target was handled locally)
  • New: Multiplayer Event Handlers MPKilled and MPHit.
    • Their event handlers are synchronized over network to be the same on all clients.
    • Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie it works in a global manner.
    • Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
  • Fixed: Join group changes unit's side
  • Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
  • Fixed: execVM with a zero sized file has frozen the game.
  • Fixed: Switching vision mode with fire mode
  • Fixed: AI equipped with TI see through smokes
  • Fixed: Commanding units with aiming deadzone
  • Fixed: crash on server when loading ban.txt
  • Fixed: crash in Ka52 while player as gunner
  • Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
  • Improved: changed tank AI driver behaviour
  • New: Better clients bad CDKey checking on server.
  • Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
  • Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
  • Fixed: Airplanes HUDs projected into infinity.
  • Improved: Tracers visible in all directions.
  • Fixed: Unable to connect to servers with equalModRequired.
  • Fixed: AI stuck while in combat/stealth mode
  • New: Explosive shells penetrate bushes;
  • Fixed: FireAtPosition aimpoint
  • Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
  • New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
  • New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
  • Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
  • Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
  • New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
  • Experimental: TCMalloc used as a memory allocator.
  • New: Aircraft now auto-trims at high speed to prevent climbing.
  • Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
  • Fixed: Transport waited for dead unit to get out.
  • Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
  • Fixed: Decreased tank sliding.
  • Fixed: Sonic Cracks and Tracers not working in multiplayer
  • Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
  • Fixed: crew getting killed in vehicles driving from hill/slope
  • Fixed: Audio unsupported sample frequency error
  • Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
  • Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
  • Fixed: Unit in vehicle could not open gear in map.
  • Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
  • Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
  • Fixed: Dead player bodies disappeared after respawn.
  • New: Repair vehicle and deactivate satchel charge action for engineer.
  • Fixed: EEIncomingMissile event parameter
  • New: Added scripting function disableTIEquipment.
  • New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
  • Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
  • Fixed: AI vision was not affected by light sources.
  • Fixed: Birds were heard inside of a closed vehicle.
  • Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
  • Fixed: TI was red instead of B/W with some settings and graphics cards.
  • Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
  • Fixed: Disabled debugging message "Added texture headers from file"
  • Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)
  • Fixed: Fog and sky colors did not match when dark.
  • Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)
  • Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)
  • Fixed: Improved game stability with a small page file.
  • Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
  • Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction

Version 1.07

Highlights

  • Numerous stability and peformance improvements
  • Various multiplayer fixes and improvements
  • Improved support for CPUs with 4 and more cores
  • Larger file cache on systems with more RAM
  • Sound improvements
  • AI improvements

Engine

  • Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
  • File cache size increased a lot on systems with 4 GB RAM or more.
  • Fixed: C130 was crashing on takeoff.
  • Fixed crash http://dev-heaven.net/issues/11097
  • Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
  • Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
  • Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
  • Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116)
  • Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147
  • New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
  • Improved: File handle management when more then 448 pbos are present is now more efficient.
  • Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
  • Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
  • Fixed: Some objects were shortly "flashing" while changing LODs.
  • Improved: Increased dynamic cloud layer visibility.
  • Fixed: Shadow artifacts visible on some windows while moving.
  • Fixed: Car horn not played in MP
  • Fixed: Transient z-fight-like shadows artifacts while zooming.
  • Fixed: AI vision was too good on moonless nights.
  • Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
  • New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
  • "enablesimulation" fixed on dedicated server
  • VoN volume slider
  • Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
  • Reduced parallax map artifacts on sloped terrain.
  • HDRPrecision 16 or 32 respected when users selects it and card supports it.
  • MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
  • Fixed: AI is now able to take off with Camel airplane addon.
  • Improved AI airplane landing from very high altitude.
  • Optimized: Grass not rendered when flying high and fast, should reduce stutter.
  • New: Units report when reloading in combat situations.
  • New: Units report when throwing grenades in combat situations.
  • Fixed: AI Units called "covering" repeatedly while reloading.
  • "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
  • Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
  • New: Scripting function hideObject.
  • Fixed: Shining glasses on head preview in "edit player" menu.
  • Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
  • Improved: AI airplane now aiming at the ground targets using rudder as well.
  • Fixed: Some AI airplanes oscillated sideways when flying slow.
  • Fixed: Improved helicopter aiming with unguided rockets.
  • Fixed: AT/RPG soldiers often missed targets.
  • Fixed: Spatial weapon sounds
  • Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
  • Improved: "Invalid crew" config error no longer exits to desktop.
  • Fixed: The voice over net speech was often delayed more than required.
  • Fixed: The voice over net speech was often delayed more than required.
  • Fixed: Window size/position was not stored after a change.

Missions

  • Fixes and improvements in most of the campaign, SP and MP missions

Data

  • Improved: armor on MLRS, Ikarus and armored HMMWV.
  • Fixed: speed indicator on M1030 motocycle.
  • Fixed: geometry on "Objects - Illuminant Tower".
  • Fixed: get-in points in GRAD.
  • Fixed: graphics artifact on T72 wreck and pickup wreck.
  • Fixed: shadows on ammo-boxes.
  • Improved: iron signs on Makarov, M9 and M9 SD
  • Improved: penetrability on wrecks of vehicles.
  • Fixed: zeroing of silenced G36.

Version 1.05

Highlights

  • Free bonus campaign Eagle Wing
  • Free bonus helicopter addon AH-64D
  • New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for diplomacy between factions
  • Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
  • Significant performance improvements, especially in large towns
  • Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
  • Grass now provides concealment also in distance
  • Improved hit detection and damage system
  • Improved object visibility and less significant objects popping in distance
  • Spatial sound improvements
  • Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
  • Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
  • Various crash opportunities fixed
  • Linux server support added (dedicated server file available as separate download)
  • New GUI to various dedicated server settings
  • DRM free for users of legitimate installs
  • Optional BattlEye anti-cheat protection
  • Airplane Heads-Up displays reworked

Engine

  • Improved: Convoy movement a lot smoother, esp. on roads.
  • Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected
  • Improved: Cars are now following road turns and corners better.
  • Improved: Enabled commanding during conversations.
  • Improved: Helicopters now crashing less often when engaging ground targets.
  • Fixed: Crash when copying trigger activated by a group.
  • Fixed: AI subordinates in a player group were often not moving in combat until player has stopped.
  • Fix: Dedicated server window has not react to some window messages often (such as focus loss)
  • Changed: Destroy helicopter if on ground and upside down.
  • Changed: Increased range of ILS signal from 3 to 8 km.
  • Improved: increased VASI brightness to increase its visible range.
  • New: BattlEye support
  • Changed: Helicopters crash into the ground condition improved.
  • Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.
  • Improved: AI subordinates in a player lead group now respect formation when choosing a cover.
  • Fixed: After revert, year was restored to 1985.
  • New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions.
  • Fixed: AI no longer switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch.
  • Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages.
  • Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command.
  • Changed: AI now goes to Combat behavior automatically only when under fire, not when player is prone.
  • Changed: AI follows leader stance, but does not switch to combat behavior when player is prone.
  • Changed: Units now never enter cover while moving in compact (Delta or File) formations.
  • Fixed: MP client could not use laser designator in vehicles.
  • Fixed: Changing window size is no longer possible inside of video options screen.
  • Improved: Longer view distance for objects when high view distance is used.
  • New: FreeTrack support using FreeTrackClient.dll
  • Changed: Formation direction now adjusts to human leader body direction, not a movement direction.
  • Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
  • New: Scripting function enableAIFeature to disable new AI features when old behavior is required.
  • Improved: AI covering units tend to stay close to each other.
  • Fixed: MultiPlayer client crash caused by certain custom sound
  • Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.
  • Fixed: AI subordinates should now respect formation more when moving in combat.
  • Fixed: Group leader was often running far ahead alone in combat.
  • Fixed: AI leader did not wait for a player to cover him when moving in combat.
  • Fixed: Improved vehicles and motorcycles driving.
  • New: Alt-Enter can be used to switch window/fullscreen while paused.
  • New: Execute action with LMB can be unmapped.
  • Fixed: Possible freeze under Vista/Win7 when Alt-Tabbing out of the game during progress screen.
  • Fixed: Player is no more target when commanding in external view.
  • New: Windowed/Fullscreen can now be switched ingame (in Video options).
  • Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
  • Fixed: Most vehicle gunners did not provide suppressive fire.
  • Fixed: AI did not use suppressive fire against enemies seen while holding fire.
  • Fixed: Spatial explosions sounds
  • Fixed: Suppress in the commanding menu did nothing.
  • New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
  • Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
  • Fixed: Airplane, helicopter, car and ship control was lost while map was active.
  • Fixed: DOF in 3D scope view
  • Analogue throttle working for helicopters as well.
  • Fixed: Startup sounds are not spatial and stick to audio channels
  • Covering soldier in grass ("Grass layer")
  • Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
  • Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
  • New: IK weapon animations are now blending with primary animations.
  • Fixed: VoN direct speaking distance fade out
  • Fixed: support the highest Matrox TrippleHead2Go resolutions
  • Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
  • Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
  • Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
  • Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons

Missions

  • New: Two benchmark missions.
  • New: Multiplayer warfare mission: When diplomacy fails.
  • New: Mini campaign Eagle wing.
  • Fixed: Dogs of war - several fixes of scripts.
  • Fixed: Badlands, Dogs of war(MP) - fixed death of AI during fast travel.
  • Fixed: Badlands, Dogs of war(MP) - fixed buying units.
  • Fixed: Badlands, Dogs of war(MP) - fixed AI getting spawned at 50km height when fast traveling.
  • Fixed: Into the storm - several CO-OP scripts fixes.

Data

  • Fixed: RPG7L loaded missile model.
  • Fixed: No weapons on pods from pilot view in Ka-52.
  • Improved: Various weapons range setting.
  • Fixed: ZSU and ZU-23 rate of fire.
  • Fixed: Get-in points in static weapons.
  • Improved: Hit-points system for all vehicles.
  • New: Civilian cars registration plates.
  • New: Enabled clan-sign on vehicles.
  • Fixed: Fade-away of Pickup and Off-road in long distance.
  • Fixed: Get-in point for Pickup(PKM).
  • New: GUI Server commanding options in MP.
  • Improved: GUI Servers browse.
  • Improved: Several fixes in dubbing.
  • Improved: Various vehicle/turrets optics zoom and effects changed.

Version 1.04

Highlights

  • Mouse controls: Improved mouse handling and responsiveness
  • Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems
  • Sound: Fixed speed of sound simulation and other improvements
  • Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements

Engine

  • New: Added mouse smoothing to game options.
  • New: Enabled multiple parameters for MP missions.
  • New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
  • New: Command line argument -cpuCount=NNN to override cpu count detection.
  • Improved: Mouse smoothing disabled for fast movement.
  • Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
  • Improved: Audio volume settings.
  • Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
  • Fixed: Autocoordination caused rudder oscillation in high speed flight.
  • Fixed: Crashes in VoN when many players were speaking simultaneously.
  • Fixed: Immortal freezed soldiers occured in MP.
  • Fixed: Broken kill scoring in MP (two points for unit kill).
  • Fixed: Input key actions are no longer active while chat mode.
  • Fixed: Diag_log used with long text argument caused crash.
  • Fixed: Mouse scrolling in diary.
  • Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
  • Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
  • Fixed: Time of day synchronized on client after connection to server.
  • Fixed: Speed of sound simulation.
  • Fixed: Fire from rifle distort sound.
  • Fixed: Crash by malformed input to a diag_log scripting function.
  • Fixed: Dark muzzle flash in some of the weapon optics.
  • Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
  • Fixed: Players are no longer forced to reconnect after MP Load on server.
  • Fixed: Bike rider can be no longer healed.
  • Fixed: Sometimes crew of a near vehicle was visible through the vehicle.

Missions

  • Improved: Communication menu updated to work with the new menu systems.
  • Fixed: Some persistent RE calls added for better JIP compatibility in campaign.
  • Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.
  • Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
  • Fixed: Possible appearance of immortal non-player characters in campaign.
  • Fixed: (First to Fight) MP: Logos shown on client every time after JIP.
  • Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.
  • Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.
  • Fixed: (Into the Storm) MP: Bad position of client players during converation.
  • Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.
  • Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.
  • Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.
  • Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.
  • Fixed: (Manhattan) Escort chopper often shot down.
  • Fixed: (Manhattan) Palyer stuck in the animation after first scene.
  • Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.
  • Fixed: (Badlands) Non-fucntional ending in campaign scenario.
  • Fixed: (Missing in Action) Redundant random sentences from Razor.

Modules

  • Improved: Ambient Civilians module caused lag in MP due to window lights.
  • Fixed: Undefined variables in Ambient Civilians module.
  • Fixed: High Command could behave strange when someone added his own display event handler.
  • Fixed: Wrong positions of objects/logics.
  • Fixed: Performance problems related to Animals module in MP.

Data

  • Improved: Some of the vehicle HUDs now contain missing info.
  • Fixed: Alignment issues on several wrapper UI screens.

Version 1.03

Highlights

  • Major AI tweaking and balancing (especially AI infantry can hear much less)
  • Improved multiplayer and cooperative campaign (saving games, connection issues)
  • Numerous fixes and improvements in the Harvest Red campaign

Engine

  • New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
  • New: command line option -showScriptErrors introduced to show errors in scripts on-screen
  • New: Direct analogue throttle and brake for airplanes now available.
  • New: More flexible configuration of Flares in the config (brightness, size)
  • New: Mission name (with * indicated unsaved work) displayed in the mission editor
  • New: Keyboard shortcuts in the mission editor
  • Improved: better handling of gravitation for shots (esp. for grenades)
  • Improved: Building destruction
  • Improved: Better airplane HUD visibility both night and day
  • Optimization: Reduced frame stutter near map borders.
  • Hotfix: Players are forced to reconnect after MP Load on server.
  • Fixed: no particles effect when hit object with destructNo
  • Fixed: grenade could destroy a building just by impact
  • Fixed: grenades may explode only on the final impact
  • Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
  • Fixed: missiles should pass through vegetation
  • Fixed: Player connected to loaded game was sometimes frozen.
  • Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
  • Fixed: Possible crash with laser designator active.
  • Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
  • Fixed: Infinite looping of commands 'Stop' in radio.
  • Fixed: Leaning 'limits' do not work in TrackIR.
  • Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
  • Fixed: Rainbow could be visible even with sun below horizon.
  • Fixed: 3D Editor - civilian and resistance units did not work correctly
  • Fixed: Sea surface was not rendered in NE area out of map.
  • Fixed: Terrain surface was sometimes using wrong parallax map.
  • Fixed: Grenade could sometimes destroy a building just by impact
  • Fixed: Radio messages sometimes echoed
  • Fixed: Team switch did not work when player died
  • Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
  • Fixed: Prevent killed AI units reporting who killed them.
  • Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
  • Fixed: Leaning 'limits' did not work with TrackIR
  • Fixed: MP client frozen in Receiving... screen sometimes
  • Fixed: Problems with saving and loading games in cooperative campaign

Missions

  • Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
  • Improved: autosave logic to not save when it was not safe
  • Improved: Eye for an Eye in Scenarios

Modules

  • Fixed: Warfare fast travel on clients was not using logistic values
  • Fixed: Warfare money sending
  • Fixed: Warfare HQ multiple reports
  • Fixed: First-Aid: Action module caused healing scripts to run twice
  • Fixed: Supply drop not ending (wrong vehicle class)
  • New: First-Aid modules work with respawn
  • New: First-Aid ability to stop healing
  • New: Added ability to add Support Requests that do not expire.
  • Improved: First-Aid modules more robust and faster
  • Improved: Better support for side Resistance in SOM / ACM.

Data

  • Fixed: Invisible driver in UAZ (MG and GL)
  • Fixed: AI soldiers were able to hear extremely well
  • Fixed: various minor problems on buildings
  • Fixed: rocks destruction effect changed
  • Fixed: penetrability of some vegetation
  • Fixed: collision geometry of A_BuildingWIP
  • Fixed: react FSM core conversations
  • Fixed: cargo animations in LAV25
  • Fixed: indicators in Ka52 when using NVG
  • Fixed: cargo animations in BTR
  • Fixed: Warfare keypoint on Chernarus

Version 1.02 Updated

Highlights

  • Antialiasing enabled in Video options
  • Different logic of fillrate optimizer: separate settings for 3D Resolution and UI Resolution implemented instead

Engine

  • Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more
  • Enabled MSAA in Video options
  • Fixed possible crash in Radio target reporting for NULL target
  • Fixed DOF always enabled on game start.
  • Added safeguard againg frequent reset into RequestFlushMemory as well.
  • Improved Cannot create surface Rpt messages.
  • Relaxed reset recovery conditions to that "profylactic" reset happens less often.
  • HC command - enabled page selection
  • Commandline parameter -netlog available in retail version again
  • Editor fix: modules info serialization Fixed
  • Fix: weapon fire effects in MP

Version 1.02

Highlights

  • Improved AI driving skills
  • Lowered enemy AI skills for regular and recruit difficulty levels
  • Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
  • Fixed multiplayer session NAT negotiation
  • Improved game stability (various crash opportunities fixed)
  • Multiple save slots supported
  • Improved terrain shape beyond map borders
  • Various campaign and localisation fixes and improvements
  • Modules (F7) support added in the Mission Editor

Engine

  • Multiple savegame positions allowed.
  • Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
  • Multiplayer server browser enlarged.
  • Improved steering for car.
  • Improved mobile artillery simulation.
  • Improved terrain shape beyond map borders.
  • Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
  • Added UAV camera stabilization.
  • Indication of player connection status in list of players (Diary).
  • Possible to connect to server with template-based MP scenario.
  • Repeated weapon change command fixed in radio protocol.
  • Game no longer crashes when copying a linked trigger in the Mission Editor.
  • Different radio notification of multiple units attacking.
  • NAT negotiation issue removed (different negative sign cookie on client and server).
  • Fixed possible crash after or during Get In in multiplayer.
  • Improved transfer of building destruction in multiplayer.
  • Fine surface information are now properly used for surface properties.
  • Destroyed targets are no more massively reported after player has left the vehicle.
  • Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
  • VON no longer crashes the game in certain circumstances.
  • AI sprinting on the spot removed if route was planned across the roof.
  • Server shown as passworded in Server Browser when passworded or locked.
  • Improved functionality of Get In command if player is vehicle commander.
  • Swimming soldiers no longer drop inventory items.
  • Swimming players cannot use Gear dialog.
  • New scripting function "GetPlayerUID unit" available to help server admins better recognize teamKillers etc.
  • Fillrate optimization in Video Options is now defined via combo box.
  • Improved light count optimization (should help performance when many distant lights are present).
  • Low-frequency effect (subwoofer) improved.

Scenarios

  • Added or fixed markers in pre-mission briefings in various scenarios.
  • "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
  • "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
  • "Trial by Fire" script error fixed.
  • Campaign: Time flow screen added to scenario intros.
  • Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
  • Campaign: Multiplayer info for all campaign scenarios added.
  • Campaign: Scene-specific sound entities are deleted after end of a scene.
  • "First to Fight" campaign scenario:
    • Shooting range bug fixed.
    • Officer's speech has titles added.
  • "First to Fight" campaign scenario: O'Hara animation speed fixed.
  • "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
  • "Razor Two" campaign scenario:
    • Mission-failed end now performs correctly.
    • Razor members cannot use UAV during conversations.
  • "One Week Later" campaign interlude: Conversation more logical.
  • "Manhattan" campaign scenario:
    • Animations of ambient people improved.
    • Task waypoint for main task positioned better.
    • Insurgent animations after death disabled in scene.
    • Civilian woman stuck near transport prevented.
    • Reinforcements navigation fixed.
  • "Bitter Chill" campaign scenario:
    • Conversations and broken mission flow fixed.
    • Accidental death of Cpt. Shaftoe after a scene prevented.
    • Improved positions of several killed unit.
    • Radio chatter disabled where disturbing.
  • "Badlands" campaign scenario:
    • Ending and conversation flow fixes.
    • Scene of talking to locals improved.
  • "Dogs of War" campaign scenario:
    • Insurgent leader presence now logical.
    • Several story-related vehicles are now properly usable.
    • Initial conversation work in multiplayer.
  • "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
  • AI grouping prevented in team deathmatch and deathmatch scenarios.
  • Module for limiting area of operation script fixes.
  • Recomposed fortifications and minor fixes in Warfare.
  • First-aid module performance improvements.
  • Language and gameplay fixes in multiplayer and singleplayer templates.

Art/Environment

  • Changed lighting values for early morning and dusk.
  • Improved wheeled vehicles turning definitions.
  • Utes: Improved carrier deck collision shape and F-35B geometry.
  • Gas stations on map can now refuel nearby vehicles.
  • Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
  • Added small signs to Chernarus map.
  • Less frequent occurence of thunderbolts.

Version 1.01

Engine

  • Fixed: AI sometimes did not respond
  • Fixed: AI has difficulty in certain situations with path
  • Improvements to the AI: Avoidance of collisions, AI Micro-communications, Suppress-Fields
  • Improved: AI coordination in the fight
  • Improved: Auto-Vectoring the vertical (VTOL).
  • Improved Quick Start and Quick inflation country (STOL)
  • Improved shooting simulation
  • Improved performance in some areas
  • Improved injury simulation, first aid and team change
  • Enable the rollover of the MV-22
  • Fixed: weapons inside of vehicles were sometimes white.
  • Fixed: Several crash scenarios
  • Fixed: Sometimes flickering textures
  • Fixed: muzzle fire and other alpha-elements, which intersect the water surface.
  • Fixed: Extended scene sequences called problems with LODs and textures show.
  • Fixed: Terrain LOD produces white spots

Communications

  • Improvements in the quality of radio communications
  • Standardized reporting on known targets have been improved

Campaign

  • Support for up to 4 players in co-op mode
  • Improved scripts for stable functioning mission ends
  • Various improvements in emissions and animated scenes
  • Improved "StarForce" transport service (this player can better manage occasional problem regarding frozen StarForce fixed)
  • Alert function for each found reference added
  • Music on other bodies in the main campaign added
  • Some missing audio files added

Environment

  • Rendering of improved surface water
  • Various minor fixes and improvements

Sound Effects

  • Effect for players figure in the vicinity of larger explosions added (ringing in the ears, temporary deafness)

Control Surface

  • Improved GPS support (Ctrl + right mouse when GPS is available)
  • Functions without the map view (default: key J)
  • List of players without the map view (default: key P)
  • Improved rendering of the peripheral visual field simulation (marks on the screen, the natural boundary of the visual field is)
  • Permanent Representation of the leader symbol on the screen even in normal difficulty
  • Hide task pane to look in the middle of the screen to release

Models

  • Aircraft cargo compartments in fixed (The cargo had with the pilots swapped places)
  • Camera position for BTR and T90 target devices fixed
  • LODs of the visual aid to protect crews in vehicles wheels fixed
  • Improved animation for hand-aircraft missile launchers
  • Inserted at arms-aircraft missile launchers
  • Fire in geometry billboard models fixed
  • Changed the engine noise of tractors and buses
  • Hotel Schild added
  • Ruins of the administration building fixed
  • Textures for G36 and a symbol of the fixed MG36
  • Animation of the shooter on BRDM-ATGM fixed
  • Improved model of the AK-107
  • Improved map for reflections in the vicinity
  • Improved the cursor A1
  • Textures icon of T34 improved optics and fixed tower stabilizer added and exhaust cloud
  • PostFX in optics for all Tracked2 models added
  • Warfare characters fixed
  • AAV-geometry (mass) fixed
  • Projection of the first material used to improve meeting
  • Improved Holosign own shadow of M4
  • Destruction simulation with wrecks and dams on the card improves