ORBAT Viewer – Arma 3

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Revision as of 10:43, 13 February 2015 by cobra4v320 (talk | contribs)
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A3 ORBATViewer.jpg

Config

class CfgORBAT
{
	class 7thInfantry
	{
		// Unit ID
		id = 7;
		// Unit ID type
		//	0 - show as ordinal number, e.g. "7th" (default)
		//	1 - show as roman numeral, e.g. "VII"
		//	2 - show as NATO phonetical alphabet word, e.g. "Golf"
               //        3 - show as color, e.g. "Red"
		idType = 0;
		 // Unit side from CfgChainOfCommand >> Sides
		side = "West";
		 // Unit size from CfgChainOfCommand >> Sizes
		size = "Division";
		 // Unit type from CfgChainOfCommand >> Types
		type = "HQ";

		// Unit insignia, displayed in ORBAT background and in tooltip
		insignia = "\ca\missions_f\data\orbat\7thInfantry_ca.paa";
		// Insignia image color, white by default
		// Can be either RGBA array, or class from CfgMarkerColors
		colorInisgnia[] = {0,0,1,1};

		// Name of unit commander
		// - can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
		commander = "Armstrong";
		// Rank of unit commander (by default selected based on unit size)
		commanderRank = "GENERAL";
		// Group tags. When opening ORBAT viewer, user can define what tags will be accepted.
		tags[] = {BIS,USArmy,Kerry,Hutchison,Larkin};

		// ALTERNATIVE SETTINGS
		// Custom text and short text, can still use some arguments when defined:
		// 	%1 - ID (e.g. "7th")
		// 	%2 - Type (e.g. "Infantry")
		// 	%3 - Size (e.g. "Division")
		text = "%1 Combat Technology Research %3";
		textShort = "%1 CTR %3";
		// Custom texture, will replace icon set by 'type' param.
		texture = "\ca\missions_f\data\orbat\customTexture_ca.paa";
		// Custom color, will replace color set by 'side' param.
		// Can be either RGBA array, or class from CfgMarkerColors
		color[] = {0,0,1,1};
               // A brief description of the group or unit.
               description= "All of your text would go here.";

               // Assets, will display a picture of available assets to the unit. Assets can be found here: https://community.bistudio.com/wiki/Arma_3_Assets
		assets[] = {{B_Heli_Transport_03_F,5},{B_Heli_Light_01_F,3},{B_Heli_Light_01_armed_F,4},B_Heli_Transport_01_camo_F};
		// Subordinates, searched on the same level as this class.
		subordinates[] = {2ndBCT};
 		
               // When 'subordinates' are missing, child classes will be used. They can have their own subs - number of tiers is not limited.
		class 1stBCT
		{
			id = 1;
			type = "Armored";
			size = "BCT";
			side = "West";
			commander = "NATOMen";
			tags[] = {"BLUFOR", "USArmy","Kerry"};
 		};
	};
	class 2ndBCT
	{
	};
};

Possible values of side attribute:

  • West
  • East
  • Resistance
  • Civilian
  • Unknown

Possible values of size attribute:

  • FireTeam
  • Squad
  • Section
  • Platoon
  • Company
  • Troop
  • Battalion
  • Squadron
  • Regiment
  • Brigade
  • BCT
  • IBCT
  • HBCT
  • Division
  • Corps
  • Army
  • ArmyGroup

Possible values of type attribute:

  • Unknown
  • Infantry
  • MotorizedInfantry
  • MechanizedInfantry
  • Armored
  • Recon
  • Cavalry
  • Airborne
  • Helicopter
  • CombatAviation
  • AttackRecon
  • GeneralSupport
  • Assault
  • AviationSupport
  • Fighter
  • UAV
  • Medical
  • Artillery
  • Mortar
  • HQ
  • Support
  • Maintenance
  • Service
  • Maritime


Possible values of rank attribute:

  • Private
  • Corporal
  • Sergeant
  • Lieutenant
  • Captain
  • Major
  • Colonel

Module Parameters

CfgORBAT Path

The group you want this module to display.

Example:

missionconfigfile >> "CfgORBAT" >> "unitClassName" >> "subordinateUnitClassName"

CfgORBAT Ceiling

The highest superior unit to display in the ORBAT viewer while this group is selected.

Example:

missionconfigfile >> "CfgORBAT" >> "unitClassName"

Tags

Max. Tiers

Other

  • To make the ORBAT icon follow a unit during a mission, simply Synchronise (F5) the module to the group leader.