CfgVehicles Config Reference
Introduction
Addon Command Reference
This article details with the token verbs available in Config.cpp for addons creation in Operation FlashPoint and the Resistence upgrade.
Legend:
INTEGER: A signed, value to 65k.
BOOLEAN: An Integer value of 0, or 1
ARRAY: An arrey[]=
STRING: Any string value. ALL STRINGS MUST BE ENCLOSED IN QUOTES for Elite. These strings are misinterpreted as #defines otherwise.
Notes: For Models and other items using p3d files, the .p3d extension is not reguired. Similar comment for pac/paa files, and wss (sound) files where appropriate
cfgNonAiVehicles
A
airFriction
ARRAY: 3 separate tokens, airFriction0[],airFriction1[],airFriction2[] that define the X Y and Z component respectively.
airFriction2[] = {25,12,2.500000};
acceleration
INTEGER: metres per second
acceleration = 7;
avgHeight
INTEGER: height in meters of bird
avgHeight = 10;
B
C
canBeShot
BOOLEAN: Declares whether bullets have any effect
canBeShot = 1;
F
flySound
flySound[] = {"\AddonName\AnySound.wss",0.000000,1,1};
Note: String can be empty, eg. ""
M
maxHeight
INTEGER: max height above sea level.
maxHeight = 50;
maxSpeed
INTEGER: In kph.
maxSpeed = 20;
minHeight
INTEGER: Min height above sealevel
minHeight = 5;
minSpeed
INTEGER: In Kph.
minSpeed = -0.500000; range 0->1
model
STRING: Location in the addon where the p3d model resides. Can be subfolder
model = "\AddonName\anyp3d"; // can be ""
R
BOOLEAN: Normally, models ARE reversed with respect to how they present on the screen after editing with tools like oxygen (eg) This overrides the default. See #model
reversed = 0;
S
scope = 0;
simulation
STRING: The engine behaviour with this model.
simulation = "SeaGull";// campfire,house, etc
singSound
ARRAY: normally for a bird
singSound[] = {"\AddonName\SoundFile.ogg",0.031623,1,1};
straightDistance
INTEGER:
straightDistance = 50;
T
turning
BOOLEAN: (i think)
turning = 1;