Eden Editor: Terminology
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Term | Description |
---|---|
Area Marker |
|
Area Scaling |
Action of changing size of an entity area. |
Asset |
|
Asset Sub-type |
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Asset Type |
|
Asset Browser |
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Attribute |
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Character |
|
Connecting |
Action of connecting one or more entities to another entity, using specific connection type. |
Context Menu |
|
Entity |
An editable element. Can be Object, group, trigger, waypoint, system or marker. All entities are represented by an icon in the View and by an entry in the List. Before placing, an entity is an asset available in the asset browser. |
Entity List |
|
Group |
Action of connecting one AI character to another Character or a group. |
Grouping |
|
Intro |
|
Logic |
|
Map |
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Marker |
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Menu Bar |
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Mission |
|
Module |
|
Object |
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Outro |
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Phase |
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Placing |
Action of adding one or more entities to the scenario from the asset browser |
Preview |
Playing a scenario from the editor to see how it performs. |
Prop |
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Rotating |
Action of changing entity angle around X, Y or Z axis. |
Scene |
|
Status Bar |
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Synchronizing |
See Syncing. |
Syncing |
Action of connecting one or more entities to another entity using general connection type. |
System |
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Toolbar |
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Transformation Widget |
|
Transforming |
Action of direct manipulation of entities in the view, can be translating, rotating, area scaling or connecting |
Translating |
Action of changing X, Y or Z coordinates or an entity. |
Trigger |
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Vehicle |
|
View |
Representation of scenario environment, can be 3D scene or 2D map |
Waypoint |
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Widget |
See Transformation Widget. |
Workspace |