Eden Editor: Object
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Attributes
Info | Development | |||
---|---|---|---|---|
Name | Category | Description | Class | Type |
Type | Object Type | ItemClass | String | |
Variable Name | Object Init | Name | String | |
Init | Object Init | Expression called upon start. In multiplayer, it's called on every machine and for each player who joins in progress. | Init | String |
Position | Object Transformation | position | Position3D | |
Rotation | Object Transformation | rotation | Number | |
Placement Radius | Object Transformation | placementRadius | Number | |
Singleplayer Control | Object Control | ControlSP | Bool | |
Multiplayer Control | Object Control | ControlMP | Bool | |
Role Description | Object Control | description | String | |
Lock | Object States | lock | Bool | |
Skill | Object States | skill | Number | |
Health / Armor | Object States | Health | Number | |
Fuel | Object States | fuel | Number | |
Ammunition | Object States | ammo | Number | |
Rank | Object States | rank | String | |
Show Model | Object Special States | hideObject | Bool | |
Enable Simulation | Object Special States | enableSimulation | Bool | |
Enable Damage | Object Special States | allowDamage | Bool | |
Enable Stamina | Object Special States | enableStamina | Bool | |
Name | Object Identity | unitName | String | |
Face | Object Identity | face | String | |
Voice | Object Identity | speaker | String | |
Voice Pitch | Object Identity | pitch | Number | |
Probability of Presence | Object Presence | presence | Number | |
Condition of Presence | Object Presence | presenceCondition | String |