Eden Editor: Object Categorization
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Hierarchy
Mode Sorting
- Mode - All objects placed in Objects mode
- Submode - Characters and vehicles are sorted per side (e.g., BLUFOR), the rest is under Props
Object Sorting
- Category - the topmost tree hierarchy item. Characters and vehicles are usually sorted by faction (e.g., NATO), while props are sorted by some shared functionality (e.g., Furniture)
- Subcategory - more detailed categorization specific to the main category.
- Object - the object asset which can be actually placed. Identified by an icon; categories don't have one.
Configuration
For the list of all config properties, see CfgVehicles Config Reference
// MODE
// All objects are configured in CfgVehicles (even those which are not technically vehicles)
class CfgVehicles
{
class MyObject: Car
{
// SUBMODE
// The side decides under which submode (e.g., BLUFOR) is the object sorted
// When the class doesn't inherit from AllVehicles or its child classes (e.g., Car),
// the side is ignored and the object will be a Prop
side = 1;
// CATEGORY
// Two ways how to set it exist. When both are present, editorCategory has priority.
editorCategory = "MyCategory"; // Class from CfgEditorCategories. Usually used for props.
faction = "MyCategory"; // Class from CfgFactionClasses. Usually used for characters and vehicles.
// SUBCATEGORY
// Two ways how to set it exist. When both are present, editorSubcategory has priority.
editorSubcategory = "MySubcategory"; // Class from CfgEditorSubcategories. Should be used everywhere.
vehicleClass = "MySubcategory"; // Class from CfgVehicleClasses. Depreciated, should not be used anymore.
};
};
Categories and Subcategories
WIP - list of all available category and subcategory classes will be added here
Characters and Vehicles
editorCategory class |
editorCategory displayName |
editorSubcategory class |
editorSubcategory displayName |
Contents |
---|---|---|---|---|
Characters and vehicles are using faction |
EdSubcat_AAs | Anti-Air | Vehicles specifically equipped for neutralizing air threats. | |
EdSubcat_APCs | APCs | Vehicles which were designed as Armored Vehicle Carriers. A tank with passenger seats (e.g., M4A2 Slammer) is not an APC, because such functionality is not its main purpose. | ||
EdSubcat_Artillery | Artillery | Vehicles which were designed to engage distant targets. Generally reserved only with vehicles where gunner can access the ballistic computer. | ||
EdSubcat_Boats | Boats | Naval vehicles. | ||
EdSubcat_Cars | Cars | Lightly armored wheeled vehicles. | ||
EdSubcat_Drones | Drones | Vehicles which doesn't need crew and are controlled using UAV interface. | ||
EdSubcat_Helicopters | Helicopters | Rotary wing aircrafts. | ||
EdSubcat_Personnel | Men | Default characters folder. | ||
EdSubcat_Personnel_African | Men (African) | Civilians with African identity sets. | ||
EdSubcat_Personnel_Asian | Men (Asian) | Civilians with Asian identity sets. | ||
EdSubcat_Personnel_Camo_Arctic | Men (Arctic) | Characters in arctic (snow) camouflage uniforms. | ||
EdSubcat_Personnel_Camo_Arid | Men (Arid) | Characters in arid camouflage uniforms. | ||
EdSubcat_Personnel_Camo_Desert | Men (Desert) | Characters in desert camouflage uniforms. | ||
EdSubcat_Personnel_Camo_Jungle | Men (Jungle) | Characters in jungle camouflage uniforms. | ||
EdSubcat_Personnel_Camo_Urban | Men (Urban) | Characters in urban camouflage uniforms. | ||
EdSubcat_Personnel_Camo_Woodland | Men (Woodland) | Characters in woodland camouflage uniforms. | ||
EdSubcat_Personnel_European | Men (European) | Civilians with European identity sets. | ||
EdSubcat_Personnel_SpecialForces | Men (Special Forces) | Characters with special purpose (e.g., recon, snipers, divers, etc.) | ||
EdSubcat_Personnel_Story | Men (Story) | Special story characters, usually with specific names and identities already assigned. | ||
EdSubcat_Personnel_VR | Men (Virtual Reality) | Virtual characters. | ||
EdSubcat_Planes | Planes | Fixed wing aircrafts. | ||
EdSubcat_Submersibles | Submersibles | Vehicles operating underwater. | ||
EdSubcat_Tanks | Tanks | Armored vehicles with main purpose to neutralize other armored vehicles. | ||
EdSubcat_Targets | Targets | Virtual targets for AI. | ||
EdSubcat_Turrets | Turrets | Static weapons, e.g., fixed machine guns or mortars. This subcategory has priority over others (e.g., mortar is an artillery as well, but it's a turret first). |