Eden Editor: Object Categorization

From Bohemia Interactive Community
Revision as of 16:48, 27 January 2016 by Str (talk | contribs)
Jump to navigation Jump to search

Hierarchy

3den objectCategorization.png

Mode Sorting

  1. Mode - All objects placed in Objects mode
  2. Submode - Characters and vehicles are sorted per side (e.g., BLUFOR), the rest is under Props

Object Sorting

  1. Category - the topmost tree hierarchy item. Characters and vehicles are usually sorted by faction (e.g., NATO), while props are sorted by some shared functionality (e.g., Furniture)
  2. Subcategory - more detailed categorization specific to the main category.
  3. Object - the object asset which can be actually placed. Identified by an icon; categories don't have one.


Configuration

For the list of all config properties, see CfgVehicles Config Reference

// MODE
// All objects are configured in CfgVehicles (even those which are not technically vehicles)
class CfgVehicles
{
	class MyObject: Car
	{
		// SUBMODE
		// The side decides under which submode (e.g., BLUFOR) is the object sorted
		// When the class doesn't inherit from AllVehicles or its child classes (e.g., Car),
		// the side is ignored and the object will be a Prop
		side = 1;

		// CATEGORY
		// Two ways how to set it exist. When both are present, editorCategory has priority.
		editorCategory = "MyCategory"; // Class from CfgEditorCategories. Usually used for props.
		faction = "MyCategory"; // Class from CfgFactionClasses. Usually used for characters and vehicles.

		// SUBCATEGORY
		// Two ways how to set it exist. When both are present, editorSubcategory has priority.
		editorSubcategory = "MySubcategory"; // Class from CfgEditorSubcategories. Should be used everywhere.
		vehicleClass = "MySubcategory"; // Class from CfgVehicleClasses. Depreciated, should not be used anymore.
	};
};

Categories and Subcategories

WIP - list of all available category and subcategory classes will be added here

Characters and Vehicles

editorCategory
class
editorCategory
displayName
editorSubcategory
class
editorSubcategory
displayName
Contents
Characters and vehicles
are using faction
EdSubcat_AAs Anti-Air Vehicles specifically equipped for neutralizing air threats.
EdSubcat_APCs APCs Vehicles which were designed as Armored Vehicle Carriers. A tank with passenger seats (e.g., M4A2 Slammer) is not an APC, because such functionality is not its main purpose.
EdSubcat_Artillery Artillery Vehicles which were designed to engage distant targets. Generally reserved only with vehicles where gunner can access the ballistic computer.
EdSubcat_Boats Boats Naval vehicles.
EdSubcat_Cars Cars Lightly armored wheeled vehicles.
EdSubcat_Drones Drones Vehicles which doesn't need crew and are controlled using UAV interface.
EdSubcat_Helicopters Helicopters Rotary wing aircrafts.
EdSubcat_Personnel Men Default characters folder.
EdSubcat_Personnel_African Men (African) Civilians with African identity sets.
EdSubcat_Personnel_Asian Men (Asian) Civilians with Asian identity sets.
EdSubcat_Personnel_Camo_Arctic Men (Arctic) Characters in arctic (snow) camouflage uniforms.
EdSubcat_Personnel_Camo_Arid Men (Arid) Characters in arid camouflage uniforms.
EdSubcat_Personnel_Camo_Desert Men (Desert) Characters in desert camouflage uniforms.
EdSubcat_Personnel_Camo_Jungle Men (Jungle) Characters in jungle camouflage uniforms.
EdSubcat_Personnel_Camo_Urban Men (Urban) Characters in urban camouflage uniforms.
EdSubcat_Personnel_Camo_Woodland Men (Woodland) Characters in woodland camouflage uniforms.
EdSubcat_Personnel_European Men (European) Civilians with European identity sets.
EdSubcat_Personnel_SpecialForces Men (Special Forces) Characters with special purpose (e.g., recon, snipers, divers, etc.)
EdSubcat_Personnel_Story Men (Story) Special story characters, usually with specific names and identities already assigned.
EdSubcat_Personnel_VR Men (Virtual Reality) Virtual characters.
EdSubcat_Planes Planes Fixed wing aircrafts.
EdSubcat_Submersibles Submersibles Vehicles operating underwater.
EdSubcat_Tanks Tanks Armored vehicles with main purpose to neutralize other armored vehicles.
EdSubcat_Targets Targets Virtual targets for AI.
EdSubcat_Turrets Turrets Static weapons, e.g., fixed machine guns or mortars. This subcategory has priority over others (e.g., mortar is an artillery as well, but it's a turret first).

Props

editorCategory
class
editorCategory
displayName
editorSubcategory
class
editorSubcategory
displayName
Contents
EdCat_Animals Animals EdSubcat_Aquatic Aquatic
EdSubcat_Aquatic Aquatic
EdSubcat_Terrestrial Terrestrial
EdCat_Equipment Equipment EdSubcat_Backpacks Backpacks
EdSubcat_DismantledWeapons Dismantled Weapons
EdSubcat_Hats Hats
EdSubcat_Helmets Helmets
EdSubcat_Chemlights Chemlights
EdSubcat_InventoryItems Inventory Items
EdSubcat_Uniforms Uniforms
EdSubcat_Vests Vests
EdCat_Fences Fences EdSubcat_Industrial Industrial
EdSubcat_Military Military
EdSubcat_Residential_City City
EdSubcat_Sports Sport & Recreation
EdCat_Furniture Furniture EdSubcat_Beach Beach
EdSubcat_Camping Camping
EdSubcat_ConstructionSites Construction Sites
EdSubcat_Default Other
EdSubcat_Office Office
EdSubcat_Residential_City City
EdSubcat_Shops Shop
EdCat_Ruins Ruins EdSubcat_Airports Airport
EdSubcat_Industrial Industrial
EdSubcat_Military Military
EdSubcat_Residential_City City
EdSubcat_Residential_Village Village
EdSubcat_Seaports Seaport
EdSubcat_Services Services
EdSubcat_Sports Sport & Recreation
EdSubcat_Storage Storage
EdSubcat_Utilities Utilities
EdCat_Ruins_Altis Ruins (Altis) EdSubcat_Historical Historical
EdSubcat_Religious Religious
EdSubcat_Residential_City City
EdSubcat_Residential_Village Village
EdSubcat_Services Services
EdCat_Signs Signs EdSubcat_Advertisements Advertisements
EdSubcat_Airports Airport
EdSubcat_BlankSigns Blanks
EdSubcat_Flags Flags
EdSubcat_Graffiti Graffiti
EdSubcat_Helipads Helipads
EdSubcat_Helpers Helpers
EdSubcat_RoadSigns Road Signs
EdSubcat_WarningSigns Warnings
EdCat_Sounds Sounds EdSubcat_Sounds Sounds
EdCat_Structures Structures EdSubcat_Airports Airport
EdSubcat_Beach Beach
EdSubcat_Cemetery Cemetery
EdSubcat_ConstructionSites Construction Sites
EdSubcat_Industrial Industrial
EdSubcat_Lamps Lamps
EdSubcat_Market Market
EdSubcat_Military Military
EdSubcat_Obstacles Obstacles
EdSubcat_Religious Religious
EdSubcat_Residential_City City
EdSubcat_Residential_Village Village
EdSubcat_Seaports Seaport
EdSubcat_Services Services
EdSubcat_Sports Sport & Recreation
EdSubcat_Targets Targets
EdSubcat_Transportation Transportation
EdSubcat_Utilities Utilities
EdCat_Structures_Altis Structures (Altis) EdSubcat_Historical Historical
EdSubcat_Military Military
EdSubcat_Religious Religious
EdSubcat_Residential_City City
EdSubcat_Residential_Village Village
EdSubcat_Services Services
EdCat_Supplies Supplies EdSubcat_Military Military
EdSubcat_Storage Storage
EdCat_TEST TEST EdSubcat_Default Other
EdSubcat_TEST TEST
EdCat_Things Things EdSubcat_Airports Airport
EdSubcat_Camping Camping
EdSubcat_ConstructionSites Construction Sites
EdSubcat_Default Other
EdSubcat_Electronics Electronics
EdSubcat_Food Food
EdSubcat_Garbage Junk
EdSubcat_Historical Historical
EdSubcat_Lamps Lamps
EdSubcat_Machines Machines
EdSubcat_Market Market
EdSubcat_Medicine Medicine
EdSubcat_Military Military
EdSubcat_Office Office
EdSubcat_Posters Posters
EdSubcat_Seaports Seaport
EdSubcat_Sports Sport & Recreation
EdSubcat_Storage Storage
EdSubcat_Targets Targets
EdSubcat_Tools Tools
EdCat_VRObjects VR Objects EdSubcat_Blocks Blocks
EdSubcat_Helpers Helpers
EdSubcat_Obstacles Obstacles
EdCat_Walls Walls EdSubcat_Default Other
EdSubcat_Historical Historical
EdSubcat_Industrial Industrial
EdSubcat_Military Military
EdSubcat_Obstacles Obstacles
EdSubcat_Residential_City City
EdSubcat_Residential_Village Village
EdSubcat_ShootHouse Shoot House
EdSubcat_Transportation Transportation
EdCat_WeaponAttachments Weapon Attachments EdSubcat_BottomSlot Bipods
EdSubcat_FrontSlot Sound Suppressors
EdSubcat_SideSlot Accessories
EdSubcat_TopSlot_Collimators Collimator Sights
EdSubcat_TopSlot_Optics Optic Sights
EdCat_Weapons Weapons EdSubcat_AssaultRifles Assault Rifles
EdSubcat_Explosives Explosives
EdSubcat_Launchers Launchers
EdSubcat_MachineGuns Machine Guns
EdSubcat_Pistols Pistols
EdSubcat_SniperRifles Sniper & Marksmen Rifles
EdSubcat_SubMachineGuns SMGs
EdCat_Wrecks Wrecks EdSubcat_APCs APCs
EdSubcat_Boats Boats
EdSubcat_Cars Cars
EdSubcat_Helicopters Helicopters
EdSubcat_Industrial Industrial
EdSubcat_Military Military
EdSubcat_Planes Planes
EdSubcat_Tanks Tanks
EdSubcat_Trains Trains