Sound: Global Sound Parameters – Arma 3

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Revision as of 18:05, 24 September 2016 by R3vo (talk | contribs) (singal -> signal)
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Global Sound Parameters

Definition of default sound properties, which are applied on every sound if not overridden by custom definition within SoundSet.

Configured in the base class CfgSoundGlobals.

parameter unit/values default descriptions
defaultDistanceFilter class name
defaultSound3DProcessingType class name
defaultVolumeCurve class name
defaultWeaponVolumeCurve class name
defaultLFEVolumeCurve class name
OldConfigurationVolumeFactor float (0..n) or [dBFS] db0
  • volume attenuation of sounds which are configured using the old way (not SoundSets)
defaultSpatialityRange [m] 0
  • innerRadius value - distance, where signal starts bleeding into "opposite" channels
defaultSpatialityRangeAngle [radians] (0..pi/4) 0.785 (pi/4)
class CfgSoundGlobals
{
	defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter";
	defaultVolumeCurve = "defaultAmpAttenuationCurve";
	defaultWeaponVolumeCurve = "defaultWeaponAmpAttenuationCurve";
	defaultLFEVolumeCurve = "defaultLFECurve";
	defaultSound3DProcessingType = "default3DProcessingType";
	defaultSpatialityRange = 0.005;
	defaultSpatialityRangeAngle = 0.785; // p/4
	OldConfigurationVolumeFactor = db-4;
};