setSoundEffect

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trigger or waypoint setSoundEffect [sound, voice, soundEnv, soundDet]


Operand types:

trigger or waypoint: Object or Array

[sound, voice, soundEnv, soundDet]: Array

Type of returned value:

Nothing

Compatibility:

Version 1.86 required.

Description:

Defines the different sound effects. Sound / voice plays a 2D / 3D sound from CfgSounds. SoundEnv plays an enviromental sound from CfgEnvSounds. SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.

Example:

trigger setSoundEffect ["Alarm", "", "", ""]