Game logic - AI Behavior – Ylands
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Description
- AI behaviour is a game logic allows to set up behaviour for entities (animals, NPC).
Properties
Aggressivity settings:
- Aggressive - will attack player
- Flee on sight - start running on sight
- Ignore player - no action, just ignore
- Non-aggressive - neutral behaviour
Behaviour type:
- Stand - stands on the waypoint, idling
- Loiter - walks randomly in a limited area around waypoint
- Patrol - walks in selected zone. Possible to set up between reference points.